Projects Tagged: 'obsession'

Avatar-Based Virtual World Systems

Welcome to our obsessive gallery of Avatar Worlds. Also known as "graphical chats" and "VR" (Virtual Realities), there are a lot of these cool Avatar-Based Virtual Worlds on the net.

Click here for the full list of Avatar Worlds.

Are there any missing? Did we leave out your favorite, or fail to mention an important feature? Leave a comment or contact us to let us know about it!

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CORE - the Creative Options Roleplaying Engine

Creative Options Roleplaying Engine

CORE is a hybrid RPG, blending traditional concepts with narrativist techniques for character-driven emergent story. It's also the basis of our best-selling game DayTrippers and other games by various developers. CORE's design focus is on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it's built to be hacked.

Now available: the CORE Micro SRD

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Fractopia Wiki Now Open to the Public!

Now Open!
The Fractopia Wiki is a place to learn about - and even contribute to - the UbiquiCity anthology series and the post-cyberpunk subgenre of Fractopian Fiction. Come join us!

https://fractopia.fandom.com/wiki/Fractopia_Wiki

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Talking 'bout Annihilation

I was recently a guest on "Fictoplasm" with Ralph Lovegrove and Becky Annison - an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer's mind-blowing novel "Annihilation" (first book in the famous "Southern Reach" series)?

That's the topic under discussion. Have a listen. And read the book!

Fictoplasm podcast: http://www.fictoplasm.net/podcast/episode-204-annihilation-by-jeff-vande...

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UbiquiCity - Press Release

// FOR IMMEDIATE RELEASE
// 10 FEB 2017

Enter the Augmented Future in UbiquiCity

In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called "CitySystem". For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.

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Support the Art of AS IF

Welcome to 2017, and welcome to a new way of supporting the work of As If Productions! Over at Patreon, I've divided my projects up into separate pages, allowing Patrons to choose the projects they're most interested in supporting. Please check 'em out, every bit helps and there's always lots of work to do!

The following projects are seeking your support at Patreon:

  • AsIf - the central AIP Patreon account, aka the skunkworks.
  • DayTrippers - expansions, supplements and adventure modules.
  • Fictioneers - directory of small-press RPGs and Storygames.
  • StoryGameSpace - online PBP system for enhanced literary play.
  • UbiquiCity - collaborative near-future sourcebook and anthology.
  • 3StringGuitar - just what it sounds like.

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