Projects Tagged: 'game design'

Hexcrawl Chess

Lately I've been thinking (too much) about fusing hexagonal chess with a hexcrawl, and here's what I came up with. It requires an RPG ruleset but it's system-agnostic. I imagine something like Traveller but you could probably do it with a fantasy setting or anything else. It's an OSR-feeling kinda thing. The important part (I think) is that the RPG system should have very simple, cut-and-dry, combat rules.

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GameMasters Guide now available in Print

Have you been waiting? I sure have, and the day is here! The DayTrippers GameMasters Guide is now available in print!

At DriveThruRPG

Or RPGnow

Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed. You've played like this before, but you've never seen rules for it.

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Games by Tod Foley

The following games designed by Tod Foley are all currently available at RPGNow.com and DrivethruRPG.com...
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Spellcasting Critical Failures

Show your magic-users some negative love! This table produces dramatic results for critical spellcasting failures in a world where the power of magic can actually harm you - even kill you - if it gets out of your control . [download PDF]

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DayTrippers GameMasters Guide Now Available

IT'S OUT IN THE WILD! The DayTrippers GameMasters Guide is available now in PDF format. Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table.

Psychic Content.
Oracular Prep.
Narrative Resolution.
Vertical Control.
High Bleed.
You've played like this before, but you've never seen rules for it.

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The Difference between Narrative and Story - now in PDF format

My three-part blog/essay on The Difference between Narrative and Story is now available in PDF format. Much easier to read. Here it is.

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