DayTrippers - Opensource Game Development
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In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nĂ¼-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.
Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!
The "DayTrippers" roleplaying game - now in opensource development at story-games.com - is an "oldschool" approach to a surrealistic science-fiction multiversal milieu, in which an assortment of colorful character classes pilot unique machines into divergent universes to retrieve items of value and bring them back home. If you're interested in RPG development or have any ideas you'd like to contribute, check out the link below.
You can download a copy of the DayTrippers Source Rules (current version) here: [PDF] | [TXT]
The Expanded Rules are now available at RPGnow.com.