Projects Tagged: 'fiction'

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UbiquiCity Cover Art and Stories

Here's the first comp of the cover for the anthology, with art by KHIUS!

The list of stories includes:
"Real Life Action Hero" by T Reynolds
"Awake" by Niko Carcosa
"Rat Queen to Black King" by S L Koch
"Feed the Hand that Bites You" by Tod Foley
"Surrounded by Dolphins" by Adrian McCauley
"Swoosh" by Tod Foley
"To Summon Mountains" by DeAnna Knippling
"Stockholm Syndrome" by Sharrian Lewitt
"Murder Inc." by Antony Copeland
"Rebel, Rebel" by Tod Davies

Support the UbiquiCity project here:
https://www.patreon.com/UbiquiCity

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DayTrippers AP with Legends of Tabletop

On March 12th 2017, I ran a game of DayTrippers for the Legends of Tabletop crew. In this 3+ hour game, characters played by John Haremza, Vincent LaRosa and Jesse Pyne entered one of our strangest scenarios yet: an unstable Dream World that reaches into your head and toys with your emotions. Talking book people, sexy flowers, and a giant baby were found. Much freaking out and a little bit of involuntary urination was involved. Here's the video...

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Talking 'bout Annihilation

I was recently a guest on "Fictoplasm" with Ralph Lovegrove and Becky Annison - an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer's mind-blowing novel "Annihilation" (first book in the famous "Southern Reach" series)?

That's the topic under discussion. Have a listen. And read the book!

Fictoplasm podcast: http://www.fictoplasm.net/podcast/episode-204-annihilation-by-jeff-vande...

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UbiquiCity - Press Release

// FOR IMMEDIATE RELEASE
// 10 FEB 2017

Enter the Augmented Future in UbiquiCity

In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called "CitySystem". For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.

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Project Ubi Enters Development Phase

Have you ever curated an anthology? How about curating an anthology that's written collaboratively while writing a GM's sourcebook based on it? Anybody? Beuller?

Well, I'm doing it right now, and it's - uh - it's a lot. It's YUGE.

But it's going pretty well so far, and this week I opened up all the social media pages and made the announcements: Project Ubi is underway!

WTF is Project Ubi? Fair question.

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Building UbiquiCity

A medium-sized metropolis of the early 22nd century, the sprawling development known colloquially as “UbiquiCity” is the latest of the continent’s candidate cities to have completed a civic upgrade of public services in its central business district, along with more than half of its urban and suburban districts. This upgrade establishes control of all services – via pervasive sensor networks and computer systems – under the watchful eye of the CitySystem AI. These wealthy and powerful districts possess the latest in smart technology, with every building, device and control system connected via the Internet Of Things.

Cars and trucks drive themselves, drones fill the skies, cloud-trained robots perform once-human jobs. Phones, homes, appliances, vehicles, media devices, shops, shelves, products, sidewalks, streetlights, roadsigns and even toilets all communicate with each other electronically, and an artificially-intelligent CitySystem manages the distribution, use and recycling of resources for optimal economy. For the inhabitants of the Ubi Zones, life is sweet. But not everyone in the metropolitan region is so blessed...

UbiquiCity will be presented in two ways: (1) as an anthology of short stories about characters and events in a future city where ubiquitous computing is the source of much innovation, rennovation and social disruption, and (2) as a GameMaster’s sourcebook usable with any science fiction roleplaying game featuring future cities and ubiquitous computing.

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Other Borders - Standalone Edition

Other Borders
Curious about "Other Borders"? Click here to read "Five or So Questions" by Brie Sheldon!

A game of drugs, money and magic in the American southwest

There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.

There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.

But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.


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Black Hole Run - New for DayTrippers

The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of experiments just outside the Event Horizon – a dangerously near approach that has never been attempted.

BLACK HOLE RUN is a DayTrippers adventure module for 2-6 players. Rich in SF tropes and interstellar curiosities, this future science adventure will test your players' tactical and problem-solving skills in a dangerous and chaotic environment. The module pairs traditional roleplaying and problem-solving techniques with the visual mechanics of a mini-boardgame, for a unique adventure experience.

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Other Borders - Expansion for Malandros

There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.

There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.

But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.

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