Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Here's the first comp of the cover for the anthology, with art by KHIUS!
The list of stories includes:
"Real Life Action Hero" by T Reynolds
"Awake" by Niko Carcosa
"Rat Queen to Black King" by S L Koch
"Feed the Hand that Bites You" by Tod Foley
"Surrounded by Dolphins" by Adrian McCauley
"Swoosh" by Tod Foley
"To Summon Mountains" by DeAnna Knippling
"Stockholm Syndrome" by Sharrian Lewitt
"Murder Inc." by Antony Copeland
"Rebel, Rebel" by Tod Davies
On March 12th 2017, I ran a game of DayTrippers for the Legends of Tabletop crew. In this 3+ hour game, characters played by John Haremza, Vincent LaRosa and Jesse Pyne entered one of our strangest scenarios yet: an unstable Dream World that reaches into your head and toys with your emotions. Talking book people, sexy flowers, and a giant baby were found. Much freaking out and a little bit of involuntary urination was involved. Here's the video...
I was recently a guest on "Fictoplasm" with Ralph Lovegrove and Becky Annison - an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer's mind-blowing novel "Annihilation" (first book in the famous "Southern Reach" series)?
That's the topic under discussion. Have a listen. And read the book!
In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called "CitySystem". For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.