The human body requires roughly 1 liter of water a day to survive. The average person can survive three to five days without water. Our heroes, of course, are not average people, but we don't want to throw all verisimilitude out the window. Therefore I propose for your consideration:
DYING OF THIRST RULES
For each day you go without food and water, you suffer 1 harm. Your mouth is dry and your eyes are sunken.
This simple generator automatically creates 20 Non-Player Characters suitable for any generic fantasy or swords-in-space adventure, complete with barbaric/alien names. For each character, it answers the following questions:
Are you a Remember Tomorrow player? You might want to grab a copy of the interactive character and faction sheets below. They're all in one dynamic PDF form, so you can fill them out online or email them to your fellow players.
Curious about "Other Borders"? Click here to read "Five or So Questions" by Brie Sheldon!
A game of drugs, money and magic in the American southwest
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.
There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.
But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.
THE FUTURE AIN'T WHAT IT USED TO BE! DayTrippers Golden Age Adventures is now available in PDF format for your science fiction campaigns!
GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign.
IT'S OUT IN THE WILD! The DayTrippers GameMasters Guide is available now in PDF format. Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table.
You've played like this before, but you've never seen rules for it.
Hot on the tail of the core rules, the first two adventure modules for DayTrippers are now available on RPGnow.com: "Less Little" and "Vidome 123".
Less Little is an introductory module for 1-2 players. The tone is dreamlike and humorous with some mildly adult situations, and the plot is firmly guided. This module is recommended for beginning players and campaigns with a whimsical touch.
Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!
"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."