Projects Tagged: 'game design'

DayTrippers Open Source Rules version 3.0 - Creative Commons Release

The DayTrippers Source Rules have been updated to version 3.0. In addition to the PDF, the source document is also available in text-only format to facilitate reuse and derivation. These Source Rules are released under the Creative Commons Attribution 3.0 Unported License (Cc By 3.0)

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Random Factions Generator for SF or Fantasy

Faction Generator
Sometimes you need to brainstorm a number of factions for a quick setting, like a new town or region. This random faction generator creates 1-10 groups complete with motives, tactics, secrets and weaknesses. It can be used for either Science Fiction or Fantasy worlds. Take it for a spin!
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Dying of Thirst Rules for PbtA Systems

The human body requires roughly 1 liter of water a day to survive. The average person can survive three to five days without water. Our heroes, of course, are not average people, but we don't want to throw all verisimilitude out the window. Therefore I propose for your consideration:

DYING OF THIRST RULES

For each day you go without food and water, you suffer 1 harm. Your mouth is dry and your eyes are sunken.

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UbiquiCity Research Bookmarks


Future

Future Timeline Predicting the next 100+ Years - YouTube

Random Motivated, Busy, Emotional NPC Generator

This simple generator automatically creates 20 Non-Player Characters suitable for any generic fantasy or swords-in-space adventure, complete with barbaric/alien names. For each character, it answers the following questions:
  1. What social class are they?
  2. What do they want?
  3. What are they doing?
  4. What are they feeling?


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Other Borders - Standalone Edition

Other Borders
Curious about "Other Borders"? Click here to read "Five or So Questions" by Brie Sheldon!

A game of drugs, money and magic in the American southwest

There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.

There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.

But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.


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