By special arrangement with Jon Davis, we brought back some exclusive video footage from KoRn's ass-kicking live performance in Anaheim California, March 1st, 2000. If you missed the Sick 'n Twisted Tour - or even if you didn't - you won't see shots closer than this anywhere. This video footage was a special gift from Jon to KoRn's online audience, brought to you by As If Productions and available only here.
"Under Suspicion" is a modernized remake of the French cult classic "Garde a Vue", a story full of dark secrets and psychological twists. The site was part of the marketing campaign for the motion picture of the same title, starring Gene Hackman and Morgan Freeman, produced by Revelations Entertainment and TF1 International.
In March 2000, Comedy Central expanded the World of South Park site to include additional programs. The site was redesigned to accomodate the browser-based "Viewer" version of the Palace software, and over the next 9 months more than a dozen rooms were added to the site. The new rooms represented two new series airing on Comedy Central (now cancelled): The Upright Citizens Brigade and Strip Mall starring Julie Brown.
The World of South Park (aka "The South Park Palace") came online in 1997 as part of the Comedy Central website, launching simultaneously with the television debut of the soon-to-be hit series. Beginning with a mere 30 sets and a fanbase of zero, the award-winning site grew over the next three years to include over 200 graphical locations from America's favorite Colorado mountain town.
In 1999 AIP worked with Canadian rockers I Mother Earth to create their unique interactive environment for online events and fan chats. To help introduce the band to American audiences, AIP and CHART Magazine produced an online chat and trivia game at The Palace Arena, featuring prize giveaways from PUMA and a live interview with the band.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
"Our world is now so dominated by these signs and simulacra that they have become our reality. There is no other reality beyond them to which they could refer. Since the signs are not supposed to relate to anything beyond themselves, it makes no sense to ask what they mean. So the problem of meaning simply disappears."