Projects Tagged: 'science'

Random Motivated, Busy, Emotional NPC Generator

This simple generator automatically creates 20 Non-Player Characters suitable for any generic fantasy or swords-in-space adventure, complete with barbaric/alien names. For each character, it answers the following questions:
  1. What social class are they?
  2. What do they want?
  3. What are they doing?
  4. What are they feeling?


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Five Or So Questions about "DayTrippers"

I was recently interviewed by The Alternate Brie Sheldon, who asked me Five or So Questions about "DayTrippers" - the surreal science fiction reality-hopping roleplaying game.

BS: Tell me a little about DayTrippers. What excites you about it?

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DayTrippers: 75% OSR

I was asked to explain how DayTrippers - with its collaborative interpretive action resolution system and narrative arc model - can be considered "OSR". Certainly those things don't sound very "old-school". Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is more Modern than Trad. At first glance, these things might make DayTrippers seem decidedly "new-school". That's especially true when we consider the Core Rules alone. But the DayTrippers GameMasters Guide is a different sort of animal - a blend of traditional and modern techniques - producing high-prep, high-bleed adventures, designed to be run by Auteur GMs. Within the pages of this book, DayTrippers meets the OSR. Let's see how it stacks up against a classic definition of the term.

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GameMasters Guide now available in Print

Have you been waiting? I sure have, and the day is here! The DayTrippers GameMasters Guide is now available in print!

At DriveThruRPG

Or RPGnow

Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed. You've played like this before, but you've never seen rules for it.

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Spellcasting Critical Failures

Show your magic-users some negative love! This table produces dramatic results for critical spellcasting failures in a world where the power of magic can actually harm you - even kill you - if it gets out of your control . [download PDF]

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DayTrippers GameMasters Guide Now Available

IT'S OUT IN THE WILD! The DayTrippers GameMasters Guide is available now in PDF format. Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table.

Psychic Content.
Oracular Prep.
Narrative Resolution.
Vertical Control.
High Bleed.
You've played like this before, but you've never seen rules for it.

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The Difference between Narrative and Story - now in PDF format

My three-part blog/essay on The Difference between Narrative and Story is now available in PDF format. Much easier to read. Here it is.

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DayTrippers Core Rules Update

Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative "GM-Lite" play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.

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DayTrippers GameMasters Guide - Now Seeking Reviewers and Playtesters

DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.

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Progressive Character Generation

In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.

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