DayTrippers Core Rules Update

Apr 17, 2025

Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative “GM-Lite” play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.

With this release, the game enters a weird and exciting new realm in which some people will play the “lite” collab version (using the Core Rules only), while others will use it as a heavily-GM’d campaign toolkit (using both the Core Rules and the GameMasters Guide). These are two very different approaches to play and playstyle, but I wanted to support both. Play it however you want. I’m not your mom.


TABLE OF CONTENTS:

THE FIRST DAYTRIPPER
A VISIT TO TRACY ISLAND
SLIPSPACE
THE WORLD OF DAYTRIPPERS
– MegaCorps & Companies
– Luxury Items
– Technology
CHARACTER BUILDING
– Character Class
– Stats
– Skills
– Crew
– Rank
– Fame
– Debt
– The PC Sheet
– Class Advances
– Creative Actions
CHARACTER DEVELOPMENT
– Rounding Out Your Character
– Progressive Character Generation
– LifeShaping
– Character Development Scenes
– Sample Characters
– Generic Characters
ACTION RESOLUTION
– Difficulty Levels
– Unopposed Actions
– Opposed Actions
– Dialog Actions
– Interpreting Action Rolls
COMBAT
– Combat Actions
– Interpreting Combat Rolls
HELPING
TAKING HARM
SUBJECTIVE DISSONANCE SHOCK
RESISTING THE CHAO
TOXINS & DISEASES
DRUGS
HEALING
VEHICULAR ACTION

– Ship’s Power Costs
– Vehicular Combat
– Structural Damage
VECTOR SLIPPING
YOUR AUTOMATED SURVIVAL SUIT
EXPERIENCE POINTS

– Spending Experience
SLIPSHIP CONSTRUCTION
– Sample SlipShips
MISSION TYPES
COLLABORATIVE MISSIONS
SYSTEM CONVERSION
CREDITS & CONTRIBUTIONS
INDEX
DAYTRIPPERS PC SHEET
DAYTRIPPERS SHIP SHEET

Explore More Insights

Roleplaying Games – Where’s the Art?

Roleplaying Games – Where’s the Art?

Over at Coming Out of the Basement, Jack Stephenson-Carr is engaging in an in-depth analysis of the question (and the assumptions behind the question): "Are Roleplaying Games Art?" Here's my take on it. Certainly they are, if they convey meaning. But they're not...

read more