Ghosts in the Machine

Nov 7, 1992

A live semi-scripted interactive gothic cyberpunk horror mystery for LARP performance, “Ghosts in the Machine” takes place at a grand party held in the year 2042, in celebration of the opening of the world’s first true DNI (Direct Neural Interface) network “TeleSpace.” While the central story revolves around Information Mogul Darwin Krayne and his family (both living and dead), the game mechanics were designed to support scores of individual PlotLines, each of which was dependent upon the actions, decisions and intelligence of the Players (the audience members).

The eight-hour presentation involved the real-time coordination of twenty Co-Actors, a dozen specialized Game Operators and a “multi” of media: prerecorded audio and video segments, a live DJ, live video mixing and interactive QuickTime movies, with a continually-revolving crowd of anywhere between ten and fifty Digi-MIDI-Cyber-Technophiles. It was performed twice, at CyberArts III (Pasadena, 1992).

For more information on the production and findings, see writeup here.

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