DayTrippers RPG

Jan 2, 2015

The surreal science fiction roleplaying game.

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from dream recording and genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re only beginning to see the ramifications of: as the 22nd century dawns, the inner and outer realities of SlipSpace are opening for exploration in new and experimental vehicles known as SlipShips.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless scientific knowledge and powerful artifacts from far-flung dimensions and alternate timelines. They’re called DayTrippers, and you’re one of them.

Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers CORE system can be used for either “GM-Lite” collaborative play or heavily-prepped campaigns.

Based on CORE: the Creative Options Roleplaying Engine

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CORE is a minimalist SRD for character-driven emergent stories. D6s only · Actions are skill-based · Results are narratively interpreted · Narrative interpretation shifts between GM and Player · CharGen is progressive point-buy · Experience points offer advancements of all types · Conversion tables included for d20, PbtA and percentage-based systems · Sample characters and vehicles included. · Progressive Character Generation and LifeShaping Events make characters flexible and easy to create · Action Resolution based on “yes/no and/but” interpretions, creating a wide range of dramatic outcomes for every single roll.

This Complete Game System Contains:
  • History & Setting
  • MegaCorporations & Companies
  • Character Build System
  • Progressive Character Generation
  • Ship Construction
  • Sample Characters
  • Generic Characters
  • Action Resolution
  • Helping
  • Taking Harm
  • Healing
  • Combat Rules
  • Vehicular Action
  • Vehicular Combat
  • Vector Slipping
  • Earning & Spending Experience
  • Optional Subsystems
  • Rules for Collaborative Play
  • System Conversion Tables
  • PC Sheet
  • Ship Sheet

A DayTrippers campaign is like a series of one-shots: each adventure is designed to last a single session and return the PCs back to Earth.  An infinite variety of bizarre experiences can be explored, from “Dream Worlds” and “Alternate Earths” to distant planets in our universe and others.  Players will visit new and wildly divergent realities every session, blurring the line between subjective and objective reality, and cranking up the weirdness to eleven.

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