Happy Birthday Drupal

Apr 17, 2025

Today the Drupal project reached the grand old age of fourteen. This is a great milestone for the community and the project, and in celebration, the Drupal association has released the results of their 2014 Community Survey. Among the insights:

80% of Drupal Users who responded say they have plans to adopt Drupal 8, and another 8% say they are planning to evaluate the new release.

Upgrading is an inevitability, because “the drop never stops” – i.e. there’s no backward-compatibility in the Drupal universe. But personally, I’ve always waited about a year before recommending major upgrades for my Drupal-based clients.

While the core system is typically solid and the upgrade routine fairly straightforward, the same cannot be said of all the contributed modules, especially with the dramatic changes we’ve seen in recent upgrades. New database schemas and UI subsystems take time to learn, and that time should be spent learning – not programming badly for other people. I’ve been working with Drupal since version 4. In my experience, it will take about a year for the community of contrib developers to get their new versions all playing nicely with each other, and with the new codebase.

Drupal 7 will continue to be stable and supported for many years. There’s no rush. Let the first wavers be the guineapigs, I say.

Explore More Insights

Spellcasting Critical Failures

Show your magic-users some negative love! This table produces dramatic results for critical spellcasting failures in a world where the power of magic can actually harm you - even kill you - if it gets out of your control . [download PDF]

read more

Games by Tod Foley

The following games designed by Tod Foley are all currently available at RPGNow.com and DrivethruRPG.com... For those classic 80s RPGs designed for Iron Crown Enterprises, click here.

read more

The As If Collective

The As If Collective is a network of roleplayers, gamers, GMs, Game Designers, artists and neophiles interested in exploring and contributing to experimental applications of narrative engineering. Every month I do 2-4 Releases: each is a minigame, a subsystem, an...

read more