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Coriolis: My Favourite Sci-Fi TTRPG

Gnome Stew - 18 July 2019 - 5:00am

For years, I’ve raved endlessly about Coriolis, a science fiction RPG by Fria Ligan (Free League) co-published with Modiphius Entertainment. It’s my favourite science-fiction tabletop roleplaying game of all time. Scratch that. It’s maybe one of my favourites irrespective of genre. There is something in the game for everyone. That’s why I rave about it at any given opportunity. Here’s why.

Choice. Character creation is one of my favourite parts of any tabletop RPG. PbtA playbooks read like branching stories – with your narrative changing directions as you select new moves and abilities. They differ from other styles of tabletop RPG in that playbooks come in different forms for a single game. In D&D, character sheets are not individualistic in structure. You’re led along a linear path of new abilities, with the narrative having little effect on how your character class changes. Meanwhile, Coriolis sits right in the middle. I very much enjoy the wide variety of character “concepts” – Artist, Data Spider, Fugitive, Negotiator, Operative, Pilot, Preacher, Scientist, Ship Worker, Soldier, and Trailblazer – presented to the reader. Now, unlike PbtA character sheets or D&D classes, your initial concept is more like a springboard into a unique creation of your choice. When you begin character creation, the loose concept you pick only has a mechanical bearing on certain skills you are particularly talented with and the strongest attribute you start with. But that’s really where it ends. You can pick any skill. Have any weapon. Be anyone. Like the idea of being a space archaeologist? Let the Scientist guide you in the beginning as you determine who you want your character to be through play. Want to be a corporate bodyguard? Pick the Operative if you want a more low-key background, or a Soldier if you want the military to figure heavily in your backstory.

Structured growth from freeform roleplaying. In many ways, tabletop roleplaying games are like real life. Like us, characters in tabletop RPGs encounter challenges, experience failure and triumph, and experience the world in a unique way. If we’re particularly lucky or insightful, we learn and grow from these experiences. In popular games like Dungeons & Dragons, player characters “grow” by obtaining “experience points” earned from overcoming challenges commonly taking the form of a combat encounter. See the antagonist. Kill said antagonist. Grow in ways unrelated to the mass murder you’ve just committed. In Coriolis, players improve their characters’ quantifiable skills and abilities in a much more self-reflective manner. The game system rewards players “experience points” by facilitating a structured debrief and discussion between players and the GM at the end of every gaming session This is based on the overall narrative actions of each character and not necessarily what they killed or how many challenges they overcame. Some of the questions asked include:

  • Did you participate?
  • Did you overcome a difficult challenge and help your group reach their goals?
  • Did you learn something new about yourself?
  • Did your personal problem(s) put your group at risk?
  • Did you sacrifice or risk something for a member of the group to which you share a close bond?

Especially when playing tabletop RPGs with strangers or family members, systems like D&D and Pathfinder causes players to become preoccupied with “doing things” to level up their characters. Games generally descend into, sessions of “if we kill this many _____, we’ll gain this much experience.” Experience and growth are reduced to the consequences of death. Learning becomes a task. A game like Coriolis can be used to encourage more self-reflective (yet, goal-oriented) roleplay. The structured end-of-session debrief and discussion is a great way to have players recognize the weaknesses and strengths of their characters, mediate their own problems, and identify how their actions and behaviours can positively and negatively affect others.

I do, however, have mixed feelings about the “Arabian Knights in space” description attached to this product. While on one end there are clear undertones of Orientalist themes. But on the other, it presents a fictional Islamic world in a way that doesn’t problematize religion or depicts Muslims unfairly. As someone who’s spent a lot of time living and working in a Muslim country, I can very much appreciate what this game does for fair and positive representation. Perhaps I’ll discuss this in a future post on its own. Needless to say, the freedom to which you are able to create characters, the emphasis on storytelling and complications, and an easy to learn, yet highly tactical combat system makes Coriolis a unique game. It lets you be what you want and do what you want, all while providing a scaling degree of structure. It’s accessible and highly reflexive, and that’s what’s really important when assessing the value of a tabletop RPG.

Categories: Game Theory & Design

OSTraining: Control User Access to Restricted Pages in Drupal 8 with Rabbit Hole

Planet Drupal - 18 July 2019 - 2:38am

Sometimes, you would want to restrict access to certain pages on your site to users who do not have a specific role. You would want users to upgrade to a paid plan. Or you would just want to collect some more information from them.

The Rabbit Hole module controls what should happen when a user clicks the link to the entity or enters a URL in the address bar. It redirects such users to another page in the site.

The Rabbit Hole module works with different types of entities. They could be nodes, users, taxonomy terms and files, to name a few.

This tutorial will explain the basic usage of this module. Let’s start!

Categories: Drupal

Social LMS Quiz

New Drupal Modules - 18 July 2019 - 1:43am

The module adds quizzing functionality to Drupal and Social LMS.

Categories: Drupal

Automatic Mail

New Drupal Modules - 18 July 2019 - 12:46am

The Automatic Mail module automatically send email to selected node type and specific user role. This module will send email after cron run.

Categories: Drupal

Microserve: 5 steps for a successful integration project

Planet Drupal - 18 July 2019 - 12:22am
5 steps for a successful integration project Ashley George Thu, 07/18/2019 - 07:22

At Microserve we're always ambitious about the solutions that we design and develop from scratch, but we're also conscious that there's no point in 'reinventing the wheel' when perfectly good solutions already exist. Our clients usually have third-party systems that they rely on for all kinds of business-critical services like CRM, marketing automation, authentication, recruitment and lots more. It's our job as technical architects to understand where those systems end and where the system that we’re developing begins. Crucially, we need to plan how data flows between those systems to get them working seamlessly together. In other words: how to integrate the systems.   

Categories: Drupal

Imperfect GM: The Art of GMing War Part II

RPGNet - 18 July 2019 - 12:00am
A Castle Battle.
Categories: Game Theory & Design

Paragraphs Sets Alter

New Drupal Modules - 17 July 2019 - 10:45pm

Allows modification of the Paragraphs Sets selection/add dialog. More specifically, allows other modules to limit and/or extend which paragraphs sets are available on a paragraphs field. Primary use case is something like Paragraphs Selection.

Categories: Drupal

Premium Updates

New Drupal Modules - 17 July 2019 - 4:47pm

A module to display updates for premium modules.

Categories: Drupal

Palantir: DrupalCamp Colorado 2019

Planet Drupal - 17 July 2019 - 3:52pm
DrupalCamp Colorado 2019 August 2 - August 4, 2019 brandt Wed, 07/17/2019 - 17:52 King Center, Auraria Campus, Denver, Colorado DrupalCamp Colorado 2019 (Official Site)

Palantir is excited to return to Denver as a sponsor for DrupalCamp Colorado 2019, featuring a keynote from our CEO, Tiffany Farriss. Tiffany will be discussing the role of organizational culture and open source projects like Drupal in the success of tech companies. We hope to see you there!

  • Location: TBD
  • Date: August 3rd, 2019
  • Time: 9 AM - 10 AM MDT
Wed, 07/17/2019 - 12:00
Categories: Drupal

Lullabot: How to Enforce Drupal Coding Standards via Git

Planet Drupal - 17 July 2019 - 11:25am

The Drupal community maintains its own evergreen coding standards that differ from those of the broader PHP community (e.g., PSR-2). It's encouraged to pore through the standards line-by-line and memorize each for perfect real-time compliance, but for those with better things to do, fear not! The standards will come to you.

Categories: Drupal

Odyssey and Siege push Ubisoft to a better-than-expected quarter

Social/Online Games - Gamasutra - 17 July 2019 - 10:34am

Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began. ...

Categories: Game Theory & Design

Security advisories: Drupal core - Critical - Access bypass - SA-CORE-2019-008

Planet Drupal - 17 July 2019 - 9:05am
Project: Drupal coreDate: 2019-July-17Security risk: Critical 17∕25 AC:None/A:None/CI:Some/II:Some/E:Theoretical/TD:DefaultVulnerability: Access bypassCVE IDs: CVE-2019-6342Description: 

In Drupal 8.7.4, when the experimental Workspaces module is enabled, an access bypass condition is created.

This can be mitigated by disabling the Workspaces module. It does not affect any release other than Drupal 8.7.4.

Drupal 8.7.3 and earlier, Drupal 8.6.x and earlier, and Drupal 7.x are not affected.

Solution: 

If the site is running Drupal 8.7.4, upgrade to Drupal 8.7.5.

Note, manual step needed. For sites with the Workspaces module enabled, update.php needs to run to ensure a required cache clear. If there is a reverse proxy cache or content delivery network (e.g. Varnish, CloudFlare) it is also advisable to clear these as well.

Reported By: Fixed By: 
Categories: Drupal

OSTraining: How to Embed a Google Docs Viewer in Your Drupal 8 Site

Planet Drupal - 17 July 2019 - 8:07am

The Embedded Google Docs Field allows the site administrator to change the display of normal file fields, making them viewable directly on the node with the help of the Google Docs Viewer.

This tutorial will explain the usage of this module through an example.

Let’s start!

Hint: Google has to be able to locate your site on the web, in order to embed the viewer. This module will not work in a local environment.

Categories: Drupal

Revealed: The Most Demanded Languages For Game Localization (H1 2019) - by Dolly Dai

Gamasutra.com Blogs - 17 July 2019 - 8:05am
FIGS is not enough for game localization any more and has been joined by zhCN+brPT+RU to create a “Magnificent Seven Standard” in the loc industry, while Turkish, Malay, and Hindi demonstrated tremendous two-year growth.
Categories: Game Theory & Design

Braid Behind the Scenes - by Sande Chen

Gamasutra.com Blogs - 17 July 2019 - 8:04am
In this article, game designer Sande Chen summarizes Jonathan Blow's session at the 2019 Taipei Game Developers Forum, in which he gave a behind-the-scenes look at the development of his game, Braid.
Categories: Game Theory & Design

Guessing the Future with Patents - by Ryan Ward

Gamasutra.com Blogs - 17 July 2019 - 7:39am
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.
Categories: Game Theory & Design

Hyper Light Drifter Special Edition: additional content through channeling the main character - by Miguel José García Corchero

Gamasutra.com Blogs - 17 July 2019 - 7:37am
Creating new content for a known game without killing the vibe: How channeling the Hyper Light Drifter protagonist became an efficient technique to design new content for Hyper Light Drifter Special Edition for iOS and Switch.
Categories: Game Theory & Design

China Game Market Recovers from Government Policy Changes [Report] - by Mantin Lu

Gamasutra.com Blogs - 17 July 2019 - 7:36am
iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.
Categories: Game Theory & Design

Deep Management #4: Aristotle Ruminates on Game Dev Part II - by John Bible

Gamasutra.com Blogs - 17 July 2019 - 7:32am
Ever wondered how Aristotle would run a game company? In this second part, we consider Aristotle's middle way, building on our discussion of ultimate and subordinate goods. Our purpose is to convert the travails of game development to serene calmness.
Categories: Game Theory & Design

Gaminiscing 101 – Recording my grandmother's childhood memories to turn them into a video game - by Bob De Schutter

Gamasutra.com Blogs - 17 July 2019 - 7:32am
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so, and the methods that I used to overcome them.
Categories: Game Theory & Design

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