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Updated: 16 hours 57 min ago

Amy Hennig joins up with Skydance to develop for 'emerging streaming platforms'

18 November 2019 - 2:27pm

Former Uncharted creative director and longtime game developer Amy Hennig has signed on with Skydance Interactive to build a new team alongside fellow EA ex-pat Julian Beak in San Francisco. ...

Categories: Game Theory & Design

Stadia delivers on low-latency, high quality cloud gaming - but is that enough?

18 November 2019 - 9:00am

Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success. ...

Categories: Game Theory & Design

Video Game Deep Cuts: That Superliminal Jedi Guy

16 November 2019 - 1:05pm

This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more. ...

Categories: Game Theory & Design

Report: BioWare planning revitalizing overhaul for Anthem

15 November 2019 - 2:25pm

Sources speaking to Kotaku say that BioWare and parent company EA haven†™t given up on Anthem, the studio's ambitious online shooter that launched with little fanfare earlier this year. ...

Categories: Game Theory & Design

Bungie raises $1.6 million for charity through Game2give pledge drive

15 November 2019 - 1:55pm

Bungie's Destiny-centric pledge drive brought in $1.6 million in charitable donations during its first event. ...

Categories: Game Theory & Design

Xbox Game Pass subscriptions have doubled as its library continues to grow

14 November 2019 - 2:42pm

Spencer neglected to share specific numbers, but that†™s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services. ...

Categories: Game Theory & Design

Project xCloud preview sees 50 more games, hits Windows 10 in 2020

14 November 2019 - 1:46pm

Project xCloud is bolstering its library ahead of its eventual launch by increasing its current preview library of 4 games to more than 50 titles, while also detailing how the service will evolve moving into 2020. ...

Categories: Game Theory & Design

Revenue up at Paradox as it maintains focus on games with 'long lifespans and strong IPs'

14 November 2019 - 9:04am

New release Age of Wonders: Planetfall, alongside existing titles, helped Paradox Interactive increase its revenue to SEK 282.6 for the quarter ending September 30, up 26 percent year-over-year. ...

Categories: Game Theory & Design

Tencent's online game revenue surpasses $4 billion in Q3

13 November 2019 - 1:41pm

Tencent†™s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period. ...

Categories: Game Theory & Design

Google plans to roll out Stadia features weekly after a barebones Nov. 19 launch

13 November 2019 - 12:17pm

"We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with 'watch video'. For Stadia it's 'Play the Game on your biggest screen.'" ...

Categories: Game Theory & Design

Steam search suggestions & premium positioning

13 November 2019 - 10:08am

This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search. ...

Categories: Game Theory & Design

Epic is suing another tester for leaking Fortnite Chapter 2 content

12 November 2019 - 12:37pm

Epic Games has filed a statement of claim in the Quebec Superior court against former Keywords employee Lucas Johnston that accuses him of leaking Fortnites recently launched new map ahead of its official reveal. ...

Categories: Game Theory & Design

U.S. VA evaluating how more accessible games help veterans heal

11 November 2019 - 1:45pm

"Whether it†™s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it†™s something that we really want to be on board with," says VA therapist Colleen Virzi. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip

10 November 2019 - 8:55am

This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides. ...

Categories: Game Theory & Design

Blizzard plans to merge Overwatch 1 and 2 clients down the line

8 November 2019 - 1:37pm

Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting. ...

Categories: Game Theory & Design

Player spending in Grand Theft Auto Online jumped 23% following casino update

8 November 2019 - 9:47am

Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren†™t mentioned beyond just that percentage. ...

Categories: Game Theory & Design

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others

7 November 2019 - 2:40pm

Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year. ...

Categories: Game Theory & Design

CoD and WoW push Activision Blizzard to better-than-expected Q3

7 November 2019 - 1:30pm

Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft. ...

Categories: Game Theory & Design

China details new play time and spending restrictions for minors playing online games

7 November 2019 - 9:51am

A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games. ...

Categories: Game Theory & Design

Learn Blizzard's lessons from 15 years of World of Warcraft world-building at GDC 2020

7 November 2019 - 9:22am

World of Warcraft is one of history's most popular and longest-running MMORPGs, and at GDC 2020 in San Francisco you'll enjoy a rare look inside how this enduring virtual realm was built! ...

Categories: Game Theory & Design

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