Social/Online Games - Gamasutra

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Gamasutra Social/Online News
Updated: 15 hours 47 min ago

Tools to manage Stadia's data usage are in the works, says Google

19 July 2019 - 9:10am

Andrey Doronichev, Google†™s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform. ...

Categories: Game Theory & Design

How Satisfactory's network optimizations keep multiplayer factories humming along

18 July 2019 - 11:34pm

Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items." ...

Categories: Game Theory & Design

Ubisoft says porting games to Stadia hasn't been a costly affair

18 July 2019 - 10:36am

Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn†™t been incredibly expensive. ...

Categories: Game Theory & Design

Odyssey and Siege push Ubisoft to a better-than-expected quarter

17 July 2019 - 10:34am

Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began. ...

Categories: Game Theory & Design

Gearbox wants crossplay in Borderlands 3, but it won't launch with it

16 July 2019 - 1:39pm

Gearbox wants Borderlands 3 to be one of a growing number of games that have bridged the console gap for online multiplayer, but the feature won't be in the game on day one. ...

Categories: Game Theory & Design

PSA: Upload your resume to Gamasutra's job boards!

16 July 2019 - 10:03am

Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...

Categories: Game Theory & Design

Ubisoft's Uplay+ subscription library launches this fall with 100+ games

16 July 2019 - 10:00am

Ubisoft has offered more details on the games that will be available under its Uplay+ subscription service when the service launches this fall. ...

Categories: Game Theory & Design

GDC 2020 opens call for 'Core Concepts' submissions!

16 July 2019 - 8:58am

Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th! ...

Categories: Game Theory & Design

Overwatch's new cheat detection will end matches when cheats are used

15 July 2019 - 11:00am

Blizzard has already been testing new changes to Overwatch†™s cheat detection system on the PTR that shuts down matches when the game detects cheating is taking place. ...

Categories: Game Theory & Design

Sponsored: Learn how to streamline database deployment for your next game

15 July 2019 - 7:13am

Download this in-depth report and learn how Redis Enterprise can power your next worldwide game launch. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far

14 July 2019 - 9:36am

This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more. ...

Categories: Game Theory & Design

Steam Labs is Valve's new home for experimental Steam features

11 July 2019 - 3:05pm

Valve is shining the spotlight on some new ideas it has been toying with for Steam through a page of experimental features called Steam Labs. ...

Categories: Game Theory & Design

Steam embraces machine learning with new interactive recommendation tool

11 July 2019 - 1:49pm

Valve has launched a new (but experimental) feature for Steam that builds a layer of interactivity onto the storefront†™s existing recommendation system. ...

Categories: Game Theory & Design

RuneScape dev Jagex says sale is possible, but not set in stone

11 July 2019 - 11:27am

RuneScape developer Jagex has countered reports that its parent company has sold its shares in the studio, noting that the situation is "evolving." ...

Categories: Game Theory & Design

Sponsored: Learn how to massively scale your multiplayer game with this free webinar

11 July 2019 - 10:24am

Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs. ...

Categories: Game Theory & Design

Stadia's dev partners program has received more than 4,000 applications

11 July 2019 - 10:13am

The goal of the program is to link Google up with developers interested in launching a game on Stadia, and Google has so far seen over 4,000 applicants. ...

Categories: Game Theory & Design

RuneScape dev Jagex sold by parent company for $530 million

10 July 2019 - 9:30am

The Chinese company Fukong Interactive has sold the entirety of its stake in RuneScape developer Jagex, though the sale is a result of Fukong's existing debt rather than of Jagex's performance. ...

Categories: Game Theory & Design

For Warframe, live support means seeing development as a marathon, not a sprint

9 July 2019 - 3:02pm

Digital Extremes chief operating officer Sheldon Carter says that a big part of the reason Warframe has survived for nearly seven years is that its team sees development as a marathon, not a sprint. ...

Categories: Game Theory & Design

PSA: Upload your resume to Gamasutra's job boards!

8 July 2019 - 12:55pm

Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...

Categories: Game Theory & Design

Don't Miss: 50 common game camera mistakes -- and how to fix them

8 July 2019 - 12:49pm

"Cameras are most noticeable when they fail." Thatgamecompany's John Nesky speaks about the importance of good camera design in games, and what he learned on the subject while working on Journey. ...

Categories: Game Theory & Design

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