Updated: 13 hours 49 min ago
The other day I read aÂ fantastic write-up by Australian game dev professor Brendan Keogh titled âAre games art school? How to teach game development when there are no jobsâ. It boils down to a discussion about whether a game development degree is wor
A set of guidelines for Community Managers wanting to ensure the spaces they handle are friendly for LGBTQ+ people.
This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the current Storybundle, about using non-transitive character and monster powers to design interesting encounters.
We all had to struggle to make something out of life. It was not a comfortable journey, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
This a series of articles that want to present to developers 6 easy ways of creating interactive music so they can add a fresher experience for their future projects.
Let's start with the first 2 ways!
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy.
Over the years I have participated in several game jams. I donât regret getting involved in any of them, but there were definitely some disappointments along the way that I think could have been avoided if I had done a bit more research.
This is an interview with Christin Overton, a Senior Producer at Big Fish Games.
A lot of times I get asked if one needs to know one particular field or another to become a Game Designer. In general, the question doesn't have a simple and straightforward answer, but we'll try to discuss it here.
A tale of using Linux for game development through-out October. What was awesome? What issues occurred? And thoughts on the practicality of long-term development on Linux.
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
As a young game developer, I take a look at a few aspects of the massively popular indie title 'Undertale', and see what aspects of its level design are otherwise easily overlooked and discarded.
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
This is an interview with a Producer of a live mobile game, it is intended to help spread information about this kind of production. Enjoy!
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Why I believe Coursera's University of Michigan Game Development Specialization is one of the best series of game development courses any MOOC has to offer.
I would like to inform others who want to be a game designer as a jr. game designer myself.