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Updated: 13 hours 49 min ago

Is a Game Development Degree Worth it? - by Nadya Primak

13 November 2019 - 7:34am
The other day I read a fantastic write-up by Australian game dev professor Brendan Keogh titled “Are games art school? How to teach game development when there are no jobs”. It boils down to a discussion about whether a game development degree is wor
Categories: Game Theory & Design

How Community Managers can create welcoming spaces for LGBTQ+ gamers - by Melissa Chaplin

13 November 2019 - 7:26am
A set of guidelines for Community Managers wanting to ensure the spaces they handle are friendly for LGBTQ+ people.
Categories: Game Theory & Design

Rock, Scissors, Paper design in JRPG-styled games - by John Harris

13 November 2019 - 7:23am
This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the current Storybundle, about using non-transitive character and monster powers to design interesting encounters.
Categories: Game Theory & Design

Going Indie in Syria - by Ramez Al-Tabbaa

13 November 2019 - 7:19am
We all had to struggle to make something out of life. It was not a comfortable journey, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
Categories: Game Theory & Design

Steam search suggestions & premium positioning - by Simon Carless

12 November 2019 - 10:05pm
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Categories: Game Theory & Design

2 Ways to create interactive music in your games - by Albert Fernandez

12 November 2019 - 7:49am
This a series of articles that want to present to developers 6 easy ways of creating interactive music so they can add a fresher experience for their future projects. Let's start with the first 2 ways!
Categories: Game Theory & Design

Unity: Your Scene Hierarchy is Robbing you Performance - by Ruben Torres Bonet

12 November 2019 - 7:48am
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy.
Categories: Game Theory & Design

10 Tips for Game Jam Success - by Nadya Primak

12 November 2019 - 7:39am
Over the years I have participated in several game jams. I don’t regret getting involved in any of them, but there were definitely some disappointments along the way that I think could have been avoided if I had done a bit more research.
Categories: Game Theory & Design

Interview with a Senior Game Producer - by Riley Roberts

11 November 2019 - 8:36am
This is an interview with Christin Overton, a Senior Producer at Big Fish Games.
Categories: Game Theory & Design

Should I Know 'X'? | So You Wanna Be A Game Designer? (#2) - by Stanislav Costiuc

11 November 2019 - 8:34am
A lot of times I get asked if one needs to know one particular field or another to become a Game Designer. In general, the question doesn't have a simple and straightforward answer, but we'll try to discuss it here.
Categories: Game Theory & Design

31 Days of Game Development on Linux - by Tim Beaudet

11 November 2019 - 8:26am
A tale of using Linux for game development through-out October. What was awesome? What issues occurred? And thoughts on the practicality of long-term development on Linux.
Categories: Game Theory & Design

Composing Iconic Theme Music for The Dark Eye video game - by Winifred Phillips

11 November 2019 - 8:25am
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
Categories: Game Theory & Design

The Hidden Level Design of Undertale - by Sinden Enter

11 November 2019 - 7:17am
As a young game developer, I take a look at a few aspects of the massively popular indie title 'Undertale', and see what aspects of its level design are otherwise easily overlooked and discarded.
Categories: Game Theory & Design

Third Person Camera View in Games - a record of the most common problems in modern games, solutions taken from new and retro games - by Andreas Buehler

11 November 2019 - 7:17am
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.
Categories: Game Theory & Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip - by Simon Carless

10 November 2019 - 8:52am
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Categories: Game Theory & Design

Interview with a LiveOps Producer - by Riley Roberts

8 November 2019 - 7:45am
This is an interview with a Producer of a live mobile game, it is intended to help spread information about this kind of production. Enjoy!
Categories: Game Theory & Design

Analysing the success of Free Fire, the other king of Battle Royal - by Henri Brouard

8 November 2019 - 7:45am
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.
Categories: Game Theory & Design

Kliuless #57: BlizzCon 2019 - by Kenneth Liu

8 November 2019 - 7:44am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design

Which MOOC has the best game development courses? - by Nadya Primak

8 November 2019 - 7:43am
Why I believe Coursera's University of Michigan Game Development Specialization is one of the best series of game development courses any MOOC has to offer.
Categories: Game Theory & Design

What Is Game Design from A Jr. Game Designers Eyes - by Atilla Kabakcioglu

8 November 2019 - 7:31am
I would like to inform others who want to be a game designer as a jr. game designer myself.
Categories: Game Theory & Design