Scientists have developed a multiplexed meta-hologram device operating at visible light. The newly developed technique can transmit information to multiple users from different locations. This can be employed in many hologram applications such as performance, exhibitions, automobiles and more.
A team of researchers has developed a method for enhancing haptic feedback experiences in human-to-machine applications that are typical in the Tactile Internet.
Carpal tunnel, stiff shoulders, eye-strain headaches -- these are all well-known side effects of prolonged computer use. But what happens when you step away from the desktop and into virtual reality? A recent study assessed how some common virtual reality movements contribute to muscle strain and discomfort. It's an effort to ensure future user safety in this fast-growing technology that's used not only for gaming, but also increasingly for education and industrial training.
Using a virtual reality simulation to show how flu spreads and its impact on others could be a way to encourage more people to get a flu vaccination, according to a new study.
Flies use visual cues to finesse their mental maps of the environment. Two new studies use virtual reality to show how.
Researchers have developed a new thin, wireless system that adds a sense of touch to any virtual reality (VR) experience. Not only does this platform potentially add new dimensions to our long-distance relationships and entertainment, the technology also provides prosthetics with sensory feedback and imparts telemedicine with a human touch.
Researchers have designed multiplayer games occupants of autonomous vehicles can play with other players in nearby self-driving cars. A new study details three games created for level three and higher semi-autonomous vehicles. The researchers also made suggestions for many exciting types of in-car games for future exploration.
A global team of computer scientists have developed ''Write-A-Video'', a new tool that generates videos from themed text. Using words and text editing, the tool automatically determines which scenes or shots are chosen from a repository to illustrate the desired storyline.
The trust between humans and autonomous machines is a research priority -- as machines become integral to society, it is critical to understand the impact on human decision-making.
Researchers have conducted a study to see if virtual reality can be used as an expressive tool in art therapy.
Neuroengineers have found the first evidence that individual neurons in the human brain target specific memories during recall. They studied recordings in neurosurgical patients who had electrodes implanted in their brains and examined how the patients' brain signals corresponded to their behavior while performing a virtual-reality object-location memory task. The researchers identified 'memory-trace cells' whose activity was spatially tuned to the location where subjects remembered encountering specific objects.
The first app of its kind allows users to interact with biodiversity research through augmented reality.
Watching immersive 360 videos of icy Arctic scenes helps to relieve intense burning pain and could hold hope for treating chronic pain, a small study has found.
A new technique to change the structure of liquid crystals could lead to the development of fast-responding liquid crystals suitable for next generation displays -- 3D, augmented and virtual reality -- and advanced photonic applications such as mirrorless lasers, bio-sensors and fast/slow light generation, according to an international team of researchers.
A researcher says a tiny tweak to how certain trades happen could make for more efficient stock markets, and it's already being adopted by major players.
Through the crafty use of magnetic fields, scientists have developed the first electronic sensor that can simultaneously process both touchless and tactile stimuli. Prior attempts have so far failed to combine these functions on a single device due to overlapping signals of the various stimuli. As the sensor is readily applied to the human skin, it could provide a seamless interactive platform for virtual and augmented reality scenarios.
Inspired by jumping spiders, researchers have developed a compact and efficient depth sensor that could be used on board microrobots, in small wearable devices, or in lightweight virtual and augmented reality headsets. The device combines a multifunctional, flat metalens with an ultra-efficient algorithm to measure depth in a single shot.
A new study is the first to compare professional electronic sport (esport) players with recreational video game players and explores the similarities and differences between what motivates each group. While the two groups are psychosocially different, they found that both esport and recreational gamers run the risk of developing internet gaming disorder when their intense immersion in the activity is tied to escapism.
Computer scientists have developed a computational method to quantify an abstract cubic style. Additionally, their method also enables users to create new shapes that resemble the input shape and exhibit the cubic style.
A new interface takes touch technology to the next level by providing an artificial skin-like membrane for augmenting interactive devices such as phones, wearables or computers.