The trust between humans and autonomous machines is a research priority -- as machines become integral to society, it is critical to understand the impact on human decision-making.
Researchers have conducted a study to see if virtual reality can be used as an expressive tool in art therapy.
Neuroengineers have found the first evidence that individual neurons in the human brain target specific memories during recall. They studied recordings in neurosurgical patients who had electrodes implanted in their brains and examined how the patients' brain signals corresponded to their behavior while performing a virtual-reality object-location memory task. The researchers identified 'memory-trace cells' whose activity was spatially tuned to the location where subjects remembered encountering specific objects.
The first app of its kind allows users to interact with biodiversity research through augmented reality.
Watching immersive 360 videos of icy Arctic scenes helps to relieve intense burning pain and could hold hope for treating chronic pain, a small study has found.
A new technique to change the structure of liquid crystals could lead to the development of fast-responding liquid crystals suitable for next generation displays -- 3D, augmented and virtual reality -- and advanced photonic applications such as mirrorless lasers, bio-sensors and fast/slow light generation, according to an international team of researchers.
A researcher says a tiny tweak to how certain trades happen could make for more efficient stock markets, and it's already being adopted by major players.
Through the crafty use of magnetic fields, scientists have developed the first electronic sensor that can simultaneously process both touchless and tactile stimuli. Prior attempts have so far failed to combine these functions on a single device due to overlapping signals of the various stimuli. As the sensor is readily applied to the human skin, it could provide a seamless interactive platform for virtual and augmented reality scenarios.
Inspired by jumping spiders, researchers have developed a compact and efficient depth sensor that could be used on board microrobots, in small wearable devices, or in lightweight virtual and augmented reality headsets. The device combines a multifunctional, flat metalens with an ultra-efficient algorithm to measure depth in a single shot.
A new study is the first to compare professional electronic sport (esport) players with recreational video game players and explores the similarities and differences between what motivates each group. While the two groups are psychosocially different, they found that both esport and recreational gamers run the risk of developing internet gaming disorder when their intense immersion in the activity is tied to escapism.
Computer scientists have developed a computational method to quantify an abstract cubic style. Additionally, their method also enables users to create new shapes that resemble the input shape and exhibit the cubic style.
A new interface takes touch technology to the next level by providing an artificial skin-like membrane for augmenting interactive devices such as phones, wearables or computers.
Imagine being able to build and use a robotic device without the need for expensive, specialist kit or skills. That is the vision that researchers have now turned into reality, creating a lightweight, affordable and simple solution for everyday users.
A new augmented reality system places virtual objects within real-world backgrounds on cell phone screens and lets people interact with those object by hand as if they were really there.
Virtual-reality researchers have developed a virtual-walking system that records a person's walking and re-plays it with vision and foot vibrations. Psychological experiments showed that the sensation of walking and telepresence from the oscillating visual flow combined with foot vibrations is stronger than without vibrations. The system can reconstruct the experience of walking to people who are a distance away, or who have a disability that may impair walking in the future.
We may listen to facts from Siri or Alexa, or directions from Google Maps or Waze, but would we let a virtual agent enabled by artificial intelligence help mediate conflict among team members? A new study says not just yet.
Engineers have solved a 50-year-old puzzle in signal processing. They've formulated the 'inverse chirp z-transform,' an algorithm related to one that's running on your cell phone right now. It took some computing power and some math expertise to do it.
Using virtual, cloud-based, interconnected computing techniques applied to 51,000 variables, researchers reduced the time needed to assess a cancer patient's tumor profile and suitability for clinical trials from 14 to 4 days. This method also increased two-fold, over a four-year period, the number of cases that could be assessed compared to conventional methods.
Scientist describe a new algorithm that combines the capabilities of two spacecraft instruments, which could result in lower cost and higher efficiency space missions. The virtual 'super instrument,' is a computer algorithm that utilizes deep learning to analyze ultraviolet images of the Sun and measure the energy that the Sun emits as ultraviolet light.
One of the biggest challenges to implementing interprofessional education for health professions students is scheduling. Could virtual reality education help? A small new study focused on palliative care, says yes.