In 1999 AIP worked with Canadian rockers I Mother Earth to create their unique interactive environment for online events and fan chats. To help introduce the band to American audiences, AIP and CHART Magazine produced an online chat and trivia game at The Palace Arena, featuring prize giveaways from PUMA and a live interview with the band.
Designed as an online hangout for fans of Sony recording artist Macy Gray, the We Ours club was a 24-hour online groove spot where you could chill with your best friends, meet new ones, or just hang out in the corner, people-watching (avatar-watching) all night long. Featuring samples from Macy Gray's smash hit debut album 'On How Life Is', with Art Direction by Fullerene and 'Freaky' Avatars by Phillip Gibson.
In mid-1997, As If Productions built KoRn KoRner for the then-unknown Sony recording artists KoRn. Working closely with the band’s singer/lyricist Jonathan Davis, the AIP team created a dark and forboding world that became one of the most popular graphical environments on the internet, and co-hosted a series of infamous internet broadcasts known as KoRn’s After School Specials (www.korntv.com).
In 1996, AIP teamed up with Global Doghouse and producers at Revelations Entertainment to produce a popular online version of the Capulet’s Masquerade Ball for the online promotional campaign of 20th Century Fox Film’s Romeo + Juliet.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
GM and collector extraordinaire of RPGs and RPG material.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.