Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!
"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."
The Devil's RPG Dictionary was the second in my "Too Far?" series at story-games.com.
A tongue-in-cheek exercise designed to encourage bonding and alleviate boredom, the project is still ongoing and new submissions are always welcome. Project contributors include... oh, numerous people, some of whom you may know.
The current edition of the DRPGD can be downloaded here.
The DayTrippers core rules have been collected into a "source document" which is available in text-only format to facilitate reuse and derivation. These Source Rules are released under the Creative Commons Attribution 3.0 Unported License (Cc By 3.0)
Inspired by a post by Ben Lehman, "TELL ME THAT'S A LIE" is a one-page storygame for two people, which uses the flip of a coin to tell a story in three acts. Available in PDF format on RPGnow.com, it's my shortest game yet!
If you're interested in running oldschool characters in a PbtA system, or using PbtA moves in a d100-based game, you need a way to convert stats and moves between the two systems. Here is my 1d100 to PbtA Stats conversion table...
In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.
Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!