Projects Tagged: 'game design'

Watch the World Die

WATCH THE WORLD DIE is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything.

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MyDealbreakers.com

Ten25Enterprises wants to make online dating fun again. That's why they came up with the concept for MyDealbreakers.com: a unique online dating site that cuts to the chase, letting you look for potential partners by specifying what you aren't looking for. The site functions as a simple matching game, challenging you to match "Dealbreakers" with the person who made them.

The underlying game engine was developed by As If Productions, using a combination of Drupal 6 modules and custom PHP scripts.

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WalkThru

Design and Programming of this visual interactive authoring tool for debugging narrative adventure games.

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WinGames, Game Collection 1 & 2, DTPCD, Edutain

Interface Design & Programming for these shareware collections on CD-ROM.  Publisher: Home Run Software

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Ocean Voyager

Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian's "Ocean Planet" exhibit. Ocean Voyager won the Silver Medal at the 1995 Interactive Multimedia Competition.

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The F.I.R.M. System - How Interactive Are Your Media?

The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a hammer and feel its weight in my hand, am I not interacting with the tool?

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Games, Events & Contests

As If Productions provides Consulting, Design, Development and Production services for interactive games, events, gameshows, performances and contests featuring online participants.

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ELIPTZA : The Iptscrae Eliza

ELIPTZA is my Iptscrae version of the famous ELIZA; arguably the first "ChatBot" ever written. Originally intended to simulate a psychotherapy session, the bot responds to most statements by inverting the speaker's sentences and handing them back in the form of a question, asking you to elucidate or clarify your opinion. This approach, while occassionally annoying, does a pretty good job of keeping the conversation going for a while. Many people will talk with Eliptza for several minutes before they realize she is a bot.

ELIPTZA is a complex script, divided among multiple SPOTs. For this reason, the script is presented here as an entire Palace ROOM (with the default background "clouds.gif". To use the script, simply plug the entire room into your Pserver.pat file (making sure you don't use a room number that already exists in your Palace). You'll also have to provide your own graphic for Eliptza herself; to do this, make a new SPOT with the graphic of your choice, and move it into position so that her mouth is located in the middle of the room. Happy chatting!
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Roleplaying Games by Tod Foley

A collection of links to RPGs and game supplements, both Indie and Oldschool.

An Interview With Game Creator Tod Foley

by Gloria Stern

Tod Foley is a game designer, consultant and technical director. He has authored many role playing games, including CyberSpace, the RPG. You may know him as the editor of PIX-elation, or as the panelist at the Electronic Cafe or numerous other industry conferences and live events. He is the founder of As If Productions. Get the picture? Wait. He's active in IICS, the International Interactive Communications Society, and he devised the incredibly innovative LARP (Live Action Role Play) - Ghosts In the Machine.

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