Projects Tagged: 'game design'

DayTrippers - Opensource Game Development

Join the DayTrippers G+ Community!

In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.

Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!
Department:

Watch the World Die

WATCH THE WORLD DIE is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything.

Department:

MyDealbreakers.com

Ten25Enterprises wants to make online dating fun again. That's why they came up with the concept for MyDealbreakers.com: a unique online dating site that cuts to the chase, letting you look for potential partners by specifying what you aren't looking for. The site functions as a simple matching game, challenging you to match "Dealbreakers" with the person who made them.

The underlying game engine was developed by As If Productions, using a combination of Drupal 6 modules and custom PHP scripts.

Department:

WalkThru

Design and Programming of this visual interactive authoring tool for debugging narrative adventure games.

Department:

WinGames, Game Collection 1 & 2, DTPCD, Edutain

Interface Design & Programming for these shareware collections on CD-ROM.  Publisher: Home Run Software

Department:

Ocean Voyager

Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian's "Ocean Planet" exhibit. Ocean Voyager won the Silver Medal at the 1995 Interactive Multimedia Competition.

Department:

The F.I.R.M. System - How Interactive Are Your Media?

The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a hammer and feel its weight in my hand, am I not interacting with the tool?

Department:

Games, Events & Contests

As If Productions provides Consulting, Design, Development and Production services for interactive games, events, gameshows, performances and contests featuring online participants.

Department:

ELIPTZA : The Iptscrae Eliza

ELIPTZA is my Iptscrae version of the famous ELIZA; arguably the first "ChatBot" ever written. Originally intended to simulate a psychotherapy session, the bot responds to most statements by inverting the speaker's sentences and handing them back in the form of a question, asking you to elucidate or clarify your opinion. This approach, while occassionally annoying, does a pretty good job of keeping the conversation going for a while. Many people will talk with Eliptza for several minutes before they realize she is a bot.

ELIPTZA is a complex script, divided among multiple SPOTs. For this reason, the script is presented here as an entire Palace ROOM (with the default background "clouds.gif". To use the script, simply plug the entire room into your Pserver.pat file (making sure you don't use a room number that already exists in your Palace). You'll also have to provide your own graphic for Eliptza herself; to do this, make a new SPOT with the graphic of your choice, and move it into position so that her mouth is located in the middle of the room. Happy chatting!
Department:

Roleplaying Games by Tod Foley

A collection of links to RPGs and game supplements, both Indie and Oldschool.

Pages

Subscribe to game design