Projects Tagged: 'game design'

DayTrippers Core Rules Update

Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative "GM-Lite" play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.

Department:

DayTrippers GameMasters Guide - Now Seeking Reviewers and Playtesters

DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.

Department:

March goes out like a rain of Falling Spaceship Parts

As we approach the final release version of the DayTrippers GameMasters Guide, little mechanical bits are falling off like parts from the Serenity!

Members of the As If Collective via Patreon have been sprinkled in DayTrippers subsystems lately, from alien worldbuilding tools to narrative engineering aides and adventure worksheets.

Some of these sections will make it into the final game, in current or modified form. Some will be released to the wild, to enter the Darwinian struggle of dynamic semiotic survival. Either way, Patrons get them for free, don'tcha know.

Click here to become part of the collective.

Progressive Character Generation

In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.

Department:

Oracle: The Stone-Drawing Bag

The Stone-Drawing Bag
Starting Counts: Black stones White stones
Department:

The As If Collective

The As If Collective is a network of roleplayers, gamers, GMs, Game Designers, artists and neophiles interested in exploring and contributing to experimental applications of narrative engineering. Every month I do 2-4 Releases: each is a minigame, a subsystem, an adventure, a table/chart, a form/sheet, or a web-based tool which will be of interest to Roleplayers, Storygamers and Interactive Fictioneers. As a member of the Collective, you get early access to all of these works in both draft and final form, with the added knowledge that you helped make them happen.

Department:

Pages

Subscribe to game design