Projects Tagged: 'game design'

DayTrippers Planet Generation System

The interstellar destination below was created using the DayTrippers Planet Generation rules (now in beta testing). Click here to generate another one.
STELLAR SYSTEM OTOS
A Red Star 5 times the size of Sol
with 6 planets in orbit.

OTOS VI
TYPE: Large Rock Planet
GRAVITY: 0.20 G
ATMOSPHERE: Extremely thin, no Oxygen
PRESSURE: 1 Earth atmospheres
WATER: No standing water
CLIMATE: Hot
PRECIP DL: 9
BIOSPHERE: Biotoxins in atmosphere
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DayTrippers Adventure Modules 1 & 2 Released

Vidome 123
Less Little

Hot on the tail of the core rules, the first two adventure modules for DayTrippers are now available on RPGnow.com: "Less Little" and "Vidome 123".

Less Little is an introductory module for 1-2 players. The tone is dreamlike and humorous with some mildly adult situations, and the plot is firmly guided. This module is recommended for beginning players and campaigns with a whimsical touch.

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DayTrippers - Surreal Science Fiction Roleplaying

Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!

"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."

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ScenePlay enters Beta Testing

ScenePlay is a card-based collaborative narrative game that creates movie and tv stories. It's one of my latest obsessions.

ScenePlay Version 0.13 is a beta test document, which has been released to all members of the As If Collective for edification, playtesting and feedback.

Join the Collective for access to playtest documents and Patron-Only content.

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DayTrippers Source Rules Released under Creative Commons

The DayTrippers core rules have been collected into a "source document" which is available in text-only format to facilitate reuse and derivation. These Source Rules are released under the Creative Commons Attribution 3.0 Unported License (Cc By 3.0)

Right here.

Now go forth and make some trippy stuff!

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Tell me that's a lie - A game in the form of a Villanelle

Inspired by a post by Ben Lehman, "TELL ME THAT'S A LIE" is a one-page storygame for two people, which uses the flip of a coin to tell a story in three acts. Available in PDF format on RPGnow.com, it's my shortest game yet!

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Stat Conversion - 1d100 to Powered by the Apocalypse

If you're interested in running oldschool characters in a PbtA system, or using PbtA moves in a d100-based game, you need a way to convert stats and moves between the two systems. Here is my 1d100 to PbtA Stats conversion table...

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Pocket Things

Pocket Things is a silly little storygame for people with pockets, and things in them.

Guest appearances by Chuck Norris possible, but not guaranteed.

Download PDF from RPGNOW

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Apocalypse World NPC Generator

Random Apocalypse World NPC Generator (v2.1) by AsIf.
Based on a script by Louis with additions by Philomorph.
Names taken from the Apocalypse World character playbooks.

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DayTrippers - Opensource Game Development

Join the DayTrippers G+ Community!

In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.

Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!
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