Projects Tagged: 'game design'

Games by Tod Foley

The following games designed by Tod Foley are all currently available at RPGNow.com and DrivethruRPG.com...
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Spellcasting Critical Failures

Show your magic-users some negative love! This table produces dramatic results for critical spellcasting failures in a world where the power of magic can actually harm you - even kill you - if it gets out of your control . [download PDF]

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DayTrippers GameMasters Guide Now Available

IT'S OUT IN THE WILD! The DayTrippers GameMasters Guide is available now in PDF format. Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table.

Psychic Content.
Oracular Prep.
Narrative Resolution.
Vertical Control.
High Bleed.
You've played like this before, but you've never seen rules for it.

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The Difference between Narrative and Story - now in PDF format

My three-part blog/essay on The Difference between Narrative and Story is now available in PDF format. Much easier to read. Here it is.

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DayTrippers Core Rules Update

Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative "GM-Lite" play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.

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DayTrippers GameMasters Guide - Now Seeking Reviewers and Playtesters

DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.

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March goes out like a rain of Falling Spaceship Parts

As we approach the final release version of the DayTrippers GameMasters Guide, little mechanical bits are falling off like parts from the Serenity!

Members of the As If Collective via Patreon have been sprinkled in DayTrippers subsystems lately, from alien worldbuilding tools to narrative engineering aides and adventure worksheets.

Some of these sections will make it into the final game, in current or modified form. Some will be released to the wild, to enter the Darwinian struggle of dynamic semiotic survival. Either way, Patrons get them for free, don'tcha know.

Click here to become part of the collective.

Progressive Character Generation

In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.

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Oracle: The Stone-Drawing Bag

The Stone-Drawing Bag
Starting Counts: Black stones White stones
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The As If Collective

The As If Collective is a network of roleplayers, gamers, GMs, Game Designers, artists and neophiles interested in exploring and contributing to experimental applications of narrative engineering. Every month I do 2-4 Releases: each is a minigame, a subsystem, an adventure, a table/chart, a form/sheet, or a web-based tool which will be of interest to Roleplayers, Storygamers and Interactive Fictioneers. As a member of the Collective, you get early access to all of these works in both draft and final form, with the added knowledge that you helped make them happen.

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