Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
Roleplaying since high school, which is too far back to think about.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.
ThePalace was (and still is) an amazing piece of social software: a Palace site is a programmable, graphical chat room - complete with avatars, cartoon balloons, games and animations - which can be used to simlate entire virtual worlds. AIP began designing Palace sites way back in the beta days of 1996. Over the next several years we created various Palace-related gizmos & doodads, many of which eventually found their way to this page.
Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian's "Ocean Planet" exhibit. Ocean Voyager won the Silver Medal at the 1995 Interactive Multimedia Competition.
The World of South Park was a literal interpretation of the hit television series from Comedy Central. Designed and moderated by As If Productions, this unique chat site used The Palace software to take participants inside the wacky universe of Cartman, Kenny, Kyle and Stan, America's favorite foul-mouthed eight-year-olds.