Projects Tagged: 'documentation'

DayTrippers Source Rules Released under Creative Commons

The DayTrippers core rules have been collected into a "source document" which is available in text-only format to facilitate reuse and derivation. These Source Rules are released under the Creative Commons Attribution 3.0 Unported License (Cc By 3.0)

Right here.

Now go forth and make some trippy stuff!

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DayTrippers - Opensource Game Development

Join the DayTrippers G+ Community!

In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.

Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!
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Apocalypse World Trifold playbook Template

Hey You! Want to create your own original character classes for the apocalypse?

Download the attached legal-sized "WORD" template for trifold Apocalypse World playbooks.

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Palace Utilities

ThePalace was (and still is) an amazing piece of social software: a Palace site is a programmable, graphical chat room - complete with avatars, cartoon balloons, games and animations - which can be used to simlate entire virtual worlds. AIP began designing Palace sites way back in the beta days of 1996. Over the next several years we created various Palace-related gizmos & doodads, many of which eventually found their way to this page.


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