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Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative "GM-Lite" play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.
It was bound to happen. Since mobile devices have been outselling desktops for two or three years now, it was only a matter of time before the search engines began penalizing websites that possess no mobile-friendly display method. And the first out of the gate, of course, is Google.
Starting Tuesday, Google's SE ranks will begin to favor mobile-friendly sites over non-mobile-friendly sites. If you don't have a responsive grid or alternate CSS handlers in place for smaller devices, you're gonna start dropping rank. Better get moving.
DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.
As we approach the final release version of the DayTrippers GameMasters Guide, little mechanical bits are falling off like parts from the Serenity!
Members of the As If Collective via Patreon have been sprinkled in DayTrippers subsystems lately, from alien worldbuilding tools to narrative engineering aides and adventure worksheets.
Some of these sections will make it into the final game, in current or modified form. Some will be released to the wild, to enter the Darwinian struggle of dynamic semiotic survival. Either way, Patrons get them for free, don'tcha know.
Last week I wrote a joint for the WorldFish Center which uses the REST protocol to interface with the WorldFish media repository at Widen.com. My responses are mixed, but hopeful.
The Widen API is just a bunch of remote functions for managing, querying and organizing media assets in many different ways. It can be seen as a transitional technology between what we web pros call "Web 2.0" (distributed services) and "Web 3.0" (semantic web).
The folks at WorldFish have a huge media repository including thousands of well-organized images from around the world, including metadata, and they wanted to give users searchable access to this repository via their website. But there's a complication: WorldFish is part of the nonprofit CGIAR consortium, and that entity has many other websites, all of which want searchable access to different subsets of these media collections.
In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.
As If Productions is a design and development studio specializing in websites, online services, games, events and interactive systems.
Founded in 1991 by game designer & programmer Tod Foley, AIP has developed immersive websites, virtual worlds, roleplaying games, CD-ROMs, viral marketing and live promotional events for clients including Comedy Central, 20th Century Fox Films, Sony/Epic Records, Times-Mirror Magazines, Walt Disney Records, Revelations Entertainment, Iron Crown Enterprises, The WELL and The Electronic Cafe International. No matter what type of interactive system you have in mind, we're here to bring it to life - from design and development to webhosting and support.
Hosting packages for all types of websites, from personal presence sites to large automated systems equipped for secure e-commerce. All packages include 24 hour tech support and comprehensive website control panel.
Roleplaying & Storygames by Tod Foley
All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
"Our culture is not real, it is artificial and far from the natural instincts of the earth, to survive in it one has to develop an artificial self, and this personality, this persona, this mask, hides from the world our inner truth."