As If Productions (AIP) is the studio of writer, publisher, game designer & programmer Tod Foley, specializing in game design, web development and interactive systems.
Founded in 1991, AIP has developed immersive websites, virtual worlds, roleplaying games, CD-ROM games, viral marketing and live promotional events for clients including Comedy Central, 20th Century Fox Films, Sony/Epic Records, Times-Mirror Magazines, Walt Disney Records, Revelations Entertainment, Iron Crown Enterprises, The WELL and The Electronic Cafe International. No matter what type of interactive system you have in mind, we're here to bring it to life - from design and development to webhosting and support.
Games Onboard is an alternative online game store, featuring the finest in roleplaying games, tabletop boardgames, dice, miniatures and card games for all ages.
The site began as an OpenCart installation, but we fixed that by migrating the database to Drupal 7 and implementing a suitable theme. The website features an array of state-of-the-art e-commerce modules, including Wish Lists, shipping quotes, an Affiliate program and downloadable PDFs - all powered by the Ubercart module.
On October 21st, DayTrippers designer/author Tod Foley (that's me!) was the guest on the Legends of Tabletop podcast. The conversation included some of the "hybrid" techniques used in the game, including the YES/NO/AND/BUT action resolution system, progressive character generation, and the stance of the DayTrippers GM midway between trad and narrativism. Also discussed: the game's influences, from Star Trek and Car Wars and Itras By to Kung Fu and Buckaroo Banzai and Heavy Metal magazine.
I was asked to explain how DayTrippers - with its collaborative interpretive action resolution system and narrative arc model - can be considered "OSR". Certainly those things don't sound very "old-school". Indeed, the action resolution system in DayTrippers is based on a Narrativist technique, and the whole idea of working within a narrative arc is more Modern than Trad. At first glance, these things might make DayTrippers seem decidedly "new-school". That's especially true when we consider the Core Rules alone. But the DayTrippers GameMasters Guide is a different sort of animal - a blend of traditional and modern techniques - producing high-prep, high-bleed adventures, designed to be run by Auteur GMs. Within the pages of this book, DayTrippers meets the OSR. Let's see how it stacks up against a classic definition of the term.
It's always nice to have one's writing commended, and in Guyll's words "The writing is where the game really shines." You can check out samples from both the Core Rules and the GameMasters Guide to get a taste.
Lately I've been thinking (too much) about fusing hexagonal chess with a hexcrawl, and here's what I came up with. It requires an RPG ruleset but it's system-agnostic. I imagine something like Traveller but you could probably do it with a fantasy setting or anything else. It's an OSR-feeling kinda thing. The important part (I think) is that the RPG system should have very simple, cut-and-dry, combat rules.
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"Everything you know is just the amplification of a repetition of a summation of a reference to a symbol for a pointer to an interpretation of the generalization of a theory based on the misinterpretation of an assumption."