As If Productions (AIP) is the studio of writer, publisher, game designer & programmer Tod Foley, specializing in game design, web development and interactive systems.
Founded in 1991, AIP has developed immersive websites, virtual worlds, roleplaying games, CD-ROMs, viral marketing and live promotional events for clients including Comedy Central, 20th Century Fox Films, Sony/Epic Records, Times-Mirror Magazines, Walt Disney Records, Revelations Entertainment, Iron Crown Enterprises, The WELL and The Electronic Cafe International. No matter what type of interactive system you have in mind, we're here to bring it to life - from design and development to webhosting and support.
On March 12th 2017, I ran a game of DayTrippers for the Legends of Tabletop crew. In this 3+ hour game, characters played by John Haremza, Vincent LaRosa and Jesse Pyne entered one of our strangest scenarios yet: an unstable Dream World that reaches into your head and toys with your emotions. Talking book people, sexy flowers, and a giant baby were found. Much freaking out and a little bit of involuntary urination was involved. Here's the video...
Matthew Schlanger of Black Hammer Productions is a visionary video artist, programmer and maker from New York. This website focuses on his video work, as well as documentation of his studio and information on custom video tools in general. The site also includes a sampling of code projects and physical computing. Recently rebuilt under Drupal 7 by As If Productions, the site features many fascinating video experiments and historical information on the ETC (Experimental Television Center).
I was recently a guest on "Fictoplasm" with Ralph Lovegrove and Becky Annison - an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer's mind-blowing novel "Annihilation" (first book in the famous "Southern Reach" series)?
That's the topic under discussion. Have a listen. And read the book!
In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called "CitySystem". For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.
Jaye Foster of 6d6 fame has written a well-thought-out and detailed review of DayTrippers - both the Core Rules book and the GameMasters Guide.
Jaye is no newcomer to game design himself, and his breakdown of the game's mechanical and thematic elements is pretty spot-on. If you're curious about running a game of DayTrippers, this is a good review to give you a handle on how it all fits together.
"The goal of DayTrippers is to produce science fiction adventures that encourage thought through the presence of surrealist ideas, objects and concepts. It achieves this through flexible mechanics that sit in the background of play, and through the wealth of supporting materials. This is a game that is unafraid of philosophy and welcomes it to the table."
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