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Watch the World Die

WATCH THE WORLD DIE is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything.

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A Game of "Watch the World Die"

[compiled from a playtest on story-games.com.] [game Rules can be found here.]

YEAR: 2020

  • A series of superstorms strikes the eastern seaboard of the United States, destroying many major bridges and ports, and causing damage totalling in the billions of dollars.
  • Continual pummeling from the weather renders thousands of square miles of eastern US forests and lowlands into filthy saltwater swamps.
  • Over the weeks, availability of potable water becomes a serious issue; thousands of people die of dehydration, their homes, towns and reservoirs shattered and flooded with undrinkable water.
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DayTrippers - Opensource Game Development

In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence.

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Spork meets Spiderman

In 2003 webmaster colleague and Web405 listmom Dennis Wilen announced a project called The Spacebrothers' World Tour, in which dozens of inflatable aliens were shopped off to various locations all across the globe. Project participants endeavored to utilize these silent visitors in the creation of photographic galleries, detailing the adventures of the Spacebrothers here on planet Earth.

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Product Dysplacement

Last night in a flurry of interactive rebellion apparently prompted by the failure of VH-1 to include Marilyn Manson's "Coma White" video on "The List", thousands of gloom rockers organized via Usenet, joining forces with disgruntled "Star Trek" fans in order to barrage Viacom interactive properties with trekkie references, gothic symbolism, and deliberate non-sequiter product placements.

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Human

This morning, ignoring the slackers on the panhandle of this revolting cesspool of a city, stepping over the druggie bums while hurrying to digital servitude in order to pay off my future self for my present home entertainment system, I took a sip of my Starbuck's and felt some small, unexpected mass strike my tongue - a bug.

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Love vs The Grandmothers

As children we are told by our mothers and grandmothers that love conquers all, and not only that, but it's all we need. 'Okay, makes sense,' we agree, and continue growing. As we do, these precepts serve as a logical basis for our ever-more-subtle ethical education, and lead by extrapolation to all sorts of other important lessons like 'Don't judge other people,' 'Don't hurt other people,' and 'Don't hate other people.'

But along the way we learn that are many different types of love, and that no one really agrees on the classification system.

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Roleplaying Games by Tod Foley

Between 1985 and 1990, Tod Foley authored seven role-playing game systems and adventure modules for Iron Crown Enterprises of Charlottesville, Virginia. NOTE: Most of these games are out of print, and can be hard to find. Contact your local hobby supply store or check Amazon.com. [continued]

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The Art of Eating

Spying a lovely set of juicy pseudopods on a passing biome, the predator osmoses through turgid ethereal veils and unfurls its vibrating attractors.

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Alaska, Louisiana

Website design, Palace design, Original Music, PERL, Javascript and media processing for this interactive narrative demo produced by MWG Productions. Original art by Damon Williams. Full multimedia experience requires RealPlayer.

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