Spork meets Spiderman

In 2003 webmaster colleague and Web405 listmom Dennis Wilen announced a project called The Spacebrothers' World Tour, in which dozens of inflatable aliens were shopped off to various locations all across the globe. Project participants endeavored to utilize these silent visitors in the creation of photographic galleries, detailing the adventures of the Spacebrothers here on planet Earth.
This photo essay was AIP's contribution to the project.
[continued]Product Dysplacement
Last night in a flurry of interactive rebellion apparently prompted by the failure of VH-1 to include Marilyn Manson's "Coma White" video on "The List", thousands of gloom rockers organized via Usenet, joining forces with disgruntled "Star Trek" fans in order to barrage Viacom interactive properties with trekkie references, gothic symbolism, and deliberate non-sequiter product placements.
[continued]Human
This morning, ignoring the slackers on the panhandle of this revolting cesspool of a city, stepping over the druggie bums while hurrying to digital servitude in order to pay off my future self for my present home entertainment system, I took a sip of my Starbuck's and felt some small, unexpected mass strike my tongue - a bug.
[continued]The World of South Park
The World of South Park (aka "The South Park Palace") came online in 1997 as part of the Comedy Central website, launching simultaneously with the television debut of the soon-to-be hit series. Beginning with a mere 30 sets and a fanbase of zero, the site grew over the next three years to include over 200 graphical locations from America's favorite Colorado mountain town. [continued] |
- AIP
- AJAX
- Comedy Central
- communities
- custom software
- environments
- Flash
- graphic art
- HTML
- interactive fiction
- Javascript
- marketing
- Mia Hernandez
- online events
- PERL
- promotional
- Rachel Rebrovich
- RealAudio
- sound treatment
- sysadmin
- The Palace Inc.
- ThePalace
- Tod Foley
- Torey Holmquist
- virtual worlds
- art
- interactive
- fiction
Love vs The Grandmothers
As children we are told by our mothers and grandmothers that love conquers all, and not only that, but it's all we need. 'Okay, makes sense,' we agree, and continue growing. As we do, these precepts serve as a logical basis for our ever-more-subtle ethical education, and lead by extrapolation to all sorts of other important lessons like 'Don't judge other people,' 'Don't hurt other people,' and 'Don't hate other people.'
But along the way we learn that are many different types of love, and that no one really agrees on the classification system.
[continued]Roleplaying Games by Tod Foley
The Art of Eating
Alaska, Louisiana
Website design, Palace design, PERL, Javascript and media processing for this interactive narrative demo produced by MWG Productions. Original art by Damon Williams. Full multimedia experience requires RealPlayer. |
The Art of Ambistructure
14 January 4437: En route to the city of Sanctuary, Blandisford Barter encounters an Elven minstrel on the Bridge at Three Roads Crossing. The RunePlayer introduces himself as Rimsel, and informs Barter that he has been sent by the Council of Deneldor to oversee the halfling's progress. Unfortunately, some evil priest's spell bound him to this bridge several days ago, and he is unable to overcome the magick. Blandisford uses the Codex of Truth to call upon the power of the deity and free his Elven ally, who repays him with a much-needed clue...
[continued]
The State of IF

A Report on the Production of Ghosts In The Machine
The circle is still chanting softly as the CyberGoddess faces Darwin down. She turns to address the participants: "All those who find the defendant Darwin Krayne innocent as plead, say Aye" (participants respond); "And all who find the defendant guilty of crimes against humanity say Aye" (participants respond).
(The strength of the two responses will be compared to determine Darwin's sentence.)
- from Ghosts in the Machine
Interactive Fiction ("IF") is the currently popular term for any form of nonlinear scripted entertainment, from Role-Playing Games and MUDS to multimedia CD-ROM environmental simulations. A fledgling devotion somewhere between art and science, IF Design relies upon a sort of relativistic thinking which is a fairly recent addition to the artist's toolkit -- an ability to expand one's view of what was once perceived as only a narrow dimension of functionality, and to envision processes in terms of fields and possible relationships, rather than lines and discrete data.
[continued]
