Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.
In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.
The interstellar destination below was created using the DayTrippers Planet Generation rules (now in beta testing). Click here to generate another one.
STELLAR SYSTEM CUSATUS An Orange Star 10 times the size of Sol with 8 planets in orbit.
CUSATUS VI TYPE: Medium Rock Planet GRAVITY: 10 G ATMOSPHERE: Hydrogen & Helium PRESSURE: 130 Earth atmospheres WATER: Semi-Arid world, water frozen or beneath surface CLIMATE: Temperate PRECIP DL: 7 BIOSPHERE: Proto-organisms and non-mobile lifeforms
It has been pointed out that writers and sociologists have different definitions of the word "narrative". But the differences are not as great as we might think, and in the last installment of this series I promised to square that circle. Here we go.
From the writerly camp we get several definitions for the word "narrative" (leaving aside those which simply use it as a synonym for the word "story"):
A Narrative (common noun) is an arcless, themeless retelling or reporting of events.
Narrative (abstract noun) is a direction or theme which guides or gives purpose to retold events.
The Narrative (common noun) is the form taken by the events of a character undergoing change.
From the sociological camp we have the definition in which a Narrative (common noun) is an open-ended network of stories or statements that a group of people tell themselves about themselves, about their history, about their values, or about their place in the grand scheme.
In the first installment of this series, we looked at the differences between Story, Narrative, and Narrative Structure. A Narrative Structure is the shape and purpose of a Story, absent the mundane, non-archetypal details. As for "Narrative" vs "Story", some banal but substantiating links I found were this and this.
But for my money (and politics aside), the most interesting one by far was this
"There are no exact directions. There are probably no directions at all. The only things that I am able to recommend at this moment are a sense of humour; an ability to see the ridiculous and the absurd dimensions of things; an ability to laugh about others as well as about ourselves; a sense of irony and of everything that invites parody in this world."