Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative "GM-Lite" play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.
DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.
In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.
It has been pointed out that writers and sociologists have different definitions of the word "narrative". But the differences are not as great as we might think, and in the last installment of this series I promised to square that circle. Here we go.
From the writerly camp we get several definitions for the word "narrative" (leaving aside those which simply use it as a synonym for the word "story"):
A Narrative (common noun) is an arcless, themeless retelling or reporting of events.
Narrative (abstract noun) is a direction or theme which guides or gives purpose to retold events.
The Narrative (common noun) is the form taken by the events of a character undergoing change.
From the sociological camp we have the definition in which a Narrative (common noun) is an open-ended network of stories or statements that a group of people tell themselves about themselves, about their history, about their values, or about their place in the grand scheme.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
GM and collector extraordinaire of RPGs and RPG material.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.