DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.
In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.
It has been pointed out that writers and sociologists have different definitions of the word "narrative". But the differences are not as great as we might think, and in the last installment of this series I promised to square that circle. Here we go.
From the writerly camp we get several definitions for the word "narrative" (leaving aside those which simply use it as a synonym for the word "story"):
A Narrative (common noun) is an arcless, themeless retelling or reporting of events.
Narrative (abstract noun) is a direction or theme which guides or gives purpose to retold events.
The Narrative (common noun) is the form taken by the events of a character undergoing change.
From the sociological camp we have the definition in which a Narrative (common noun) is an open-ended network of stories or statements that a group of people tell themselves about themselves, about their history, about their values, or about their place in the grand scheme.
In the first installment of this series, we looked at the differences between Story, Narrative, and Narrative Structure. A Narrative Structure is the shape and purpose of a Story, absent the mundane, non-archetypal details. As for "Narrative" vs "Story", some banal but substantiating links I found were this and this.
But for my money (and politics aside), the most interesting one by far was this
If you're interested in running oldschool characters in a PbtA system, or using PbtA moves in a d100-based game, you need a way to convert stats and moves between the two systems. Here is my 1d100 to PbtA Stats conversion table...
The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a hammer and feel its weight in my hand, am I not interacting with the tool?