Projects Tagged: 'science'

Progressive Character Generation

In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.

Department:

DayTrippers Planet Generation System

The interstellar destination below was created using the DayTrippers Planet Generation rules (now in beta testing). Click here to generate another one.
STELLAR SYSTEM JORIASI
A Red Star 5 times the size of Sol
with 5 planets in orbit.

JORIASI II
TYPE: Medium Rock Planet
GRAVITY: 0.50 G
ATMOSPHERE: Extremely thin, no Oxygen
PRESSURE: 2.5 Earth atmospheres
WATER: No standing water
CLIMATE: Arctic conditions
PRECIP DL: 5
BIOSPHERE: Proto-organisms and non-mobile lifeforms
Department:

The Difference between Narrative and Story - Pt 3

It has been pointed out that writers and sociologists have different definitions of the word "narrative". But the differences are not as great as we might think, and in the last installment of this series I promised to square that circle. Here we go.

From the writerly camp we get several definitions for the word "narrative" (leaving aside those which simply use it as a synonym for the word "story"):

  1. A Narrative (common noun) is an arcless, themeless retelling or reporting of events.
  2. Narrative (abstract noun) is a direction or theme which guides or gives purpose to retold events.
  3. The Narrative (common noun) is the form taken by the events of a character undergoing change.

From the sociological camp we have the definition in which a Narrative (common noun) is an open-ended network of stories or statements that a group of people tell themselves about themselves, about their history, about their values, or about their place in the grand scheme.

Department:

The Difference between Narrative and Story - Pt 2

In the first installment of this series, we looked at the differences between Story, Narrative, and Narrative Structure. A Narrative Structure is the shape and purpose of a Story, absent the mundane, non-archetypal details. As for "Narrative" vs "Story", some banal but substantiating links I found were this and this.

But for my money (and politics aside), the most interesting one by far was this

Department:

ScenePlay enters Beta Testing

ScenePlay is a card-based collaborative narrative game that creates movie and tv stories. It's one of my latest obsessions.

ScenePlay Version 0.13 is a beta test document, which has been released to all members of the As If Collective for edification, playtesting and feedback.

Join the Collective for access to playtest documents and Patron-Only content.

Department:

The Difference between Narrative and Story

The words "Narrative" and "Story" are often used interchangeably, but they are not synonymous.

Department:

Stat Conversion - 1d100 to Powered by the Apocalypse

If you're interested in running oldschool characters in a PbtA system, or using PbtA moves in a d100-based game, you need a way to convert stats and moves between the two systems. Here is my 1d100 to PbtA Stats conversion table...

Department:

The F.I.R.M. System - How Interactive Are Your Media?

The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a hammer and feel its weight in my hand, am I not interacting with the tool?

Department:

Games, Events & Contests

As If Productions provides Consulting, Design, Development and Production services for interactive games, events, gameshows, performances and contests featuring online participants.

Department:

ELIPTZA : The Iptscrae Eliza

ELIPTZA is my Iptscrae version of the famous ELIZA; arguably the first "ChatBot" ever written. Originally intended to simulate a psychotherapy session, the bot responds to most statements by inverting the speaker's sentences and handing them back in the form of a question, asking you to elucidate or clarify your opinion. This approach, while occassionally annoying, does a pretty good job of keeping the conversation going for a while. Many people will talk with Eliptza for several minutes before they realize she is a bot.

ELIPTZA is a complex script, divided among multiple SPOTs. For this reason, the script is presented here as an entire Palace ROOM (with the default background "clouds.gif". To use the script, simply plug the entire room into your Pserver.pat file (making sure you don't use a room number that already exists in your Palace). You'll also have to provide your own graphic for Eliptza herself; to do this, make a new SPOT with the graphic of your choice, and move it into position so that her mouth is located in the middle of the room. Happy chatting!
Department:

Pages

Subscribe to science