Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
A Report on the Production of Ghosts In The Machine
The circle is still chanting softly as the CyberGoddess faces Darwin down. She turns to address the participants: "All those who find the defendant Darwin Krayne innocent as plead, say Aye" (participants respond); "And all who find the defendant guilty of crimes against humanity say Aye" (participants respond).
(The strength of the two responses will be compared to determine Darwin's sentence.)
- from Ghosts in the Machine
Interactive Fiction ("IF") is the currently popular term for any form of nonlinear scripted entertainment, from Role-Playing Games and MUDS to multimedia CD-ROM environmental simulations. A fledgling devotion somewhere between art and science, IF Design relies upon a sort of relativistic thinking which is a fairly recent addition to the artist's toolkit -- an ability to expand one's view of what was once perceived as only a narrow dimension of functionality, and to envision processes in terms of fields and possible relationships, rather than lines and discrete data.
Live Action Role Playing Games in a Theater Setting
AIP's Hypertheater Group specializes in the design and production of Live Interactive Fiction Events derived from a combination of theatrical presentations and LARPs (Live Action Role-Plays). These unique "theater-games" are designed and run by Tod Foley and the AIP staff, along with a growing network of affiliated independent artists and producers.
The AIP system of interactive fiction development is based upon more than fifteen years of research in game design and playtesting for all media. Bringing together a wide variety of specialized talents from the fields of Film and Stage Production, Computer Programming, Screenwriting, Graphic Design, Performance Art and Business Development, AIP has created a new hybrid vehicle for the development of interactive fictional worlds.
"The sneakiest form of literary subtlety, in a corrupt society, is to speak the plain truth. The critics will not understand you, the public will not believe you, your fellow writers will shake their heads."