Here's the first comp of the cover for the anthology, with art by KHIUS!
The list of stories includes:
"Real Life Action Hero" by T Reynolds
"Awake" by Niko Carcosa
"Rat Queen to Black King" by S L Koch
"Feed the Hand that Bites You" by Tod Foley
"Surrounded by Dolphins" by Adrian McCauley
"Swoosh" by Tod Foley
"To Summon Mountains" by DeAnna Knippling
"Stockholm Syndrome" by Sharrian Lewitt
"Murder Inc." by Antony Copeland
"Rebel, Rebel" by Tod Davies
On March 12th 2017, I ran a game of DayTrippers for the Legends of Tabletop crew. In this 3+ hour game, characters played by John Haremza, Vincent LaRosa and Jesse Pyne entered one of our strangest scenarios yet: an unstable Dream World that reaches into your head and toys with your emotions. Talking book people, sexy flowers, and a giant baby were found. Much freaking out and a little bit of involuntary urination was involved. Here's the video...
Welcome to 2017, and welcome to a new way of supporting the work of As If Productions! Over at Patreon, I've divided my projects up into separate pages, allowing Patrons to choose the projects they're most interested in supporting. Please check 'em out, every bit helps and there's always lots of work to do!
The following projects are seeking your support at Patreon:
AsIf - the central AIP Patreon account, aka the skunkworks.
DayTrippers - expansions, supplements and adventure modules.
Fictioneers - directory of small-press RPGs and Storygames.
Curious about "Other Borders"? Click here to read "Five or So Questions" by Brie Sheldon!
A game of drugs, money and magic in the American southwest
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.
There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.
But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.