Fuzzy Thinking: There's Always That One Dungeon Master

RPGNet - 6 May 2019 - 12:00am
Fuzzy encounters.
Categories: Game Theory & Design

Promet Source: The Truth about Automated Web Accessibility Testing: It’s Complicated

Planet Drupal - 5 May 2019 - 8:24pm
In a world where global positioning systems appear to have a handle on every square inch of the roads we’re traveling on, doesn’t it seem like there should be automated website accessibility testing tools that function as well as -- if not better -- than manual testing?  The fact is ... it’s complicated.
Categories: Drupal

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares

Social/Online Games - Gamasutra - 5 May 2019 - 7:38pm

This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more. ...

Categories: Game Theory & Design


New Drupal Modules - 5 May 2019 - 9:11am

An DarthSim's imgproxy integration in Drupal. Currently contains only a formatter for the image field type, a module theme and a twig function.

Categories: Drupal

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares - by Simon Carless Blogs - 5 May 2019 - 7:33am
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games, & lots more.
Categories: Game Theory & Design


New Drupal Modules - 4 May 2019 - 11:46pm

Provides merchant functionalitys for Drupal Commerce.

Categories: Drupal

Drupal Classroom

New Drupal Modules - 4 May 2019 - 5:42pm
Categories: Drupal

Decoupled Config

New Drupal Modules - 4 May 2019 - 1:21pm

This module allow you decoupled configuration files split config items in
separated config files located in modules.

How to use:
Create decoupled_config directory in your module and put your config files

Those config items will be merged in the import process with your
config/sync configurations to get the active configuration.


Categories: Drupal

Hanging Conjunctions Filter

New Drupal Modules - 4 May 2019 - 10:53am

Dangling conjunctions, also known as orphans, are a typographical error in the Polish language. They are single-letter words left at the end of a line. This rule applies to, for example, conjunctions and prepositions.


This module provides a text filter that moves dangling conjunctions from the end of each line. It contains its own set of words. It automatically adds a non-breaking space to the text where necessary.

Categories: Drupal

New holographic technique opens the way for quantum computation

Virtual Reality - Science Daily - 4 May 2019 - 10:03am
Physicists have developed a method based on the principles of holograms to capture 3D images of objects beyond the reach of light.
Categories: Virtual Reality

Starfarer's Codex: Legacy Dragonrider

New RPG Product Reviews - 4 May 2019 - 9:54am
Publisher: Rogue Genius Games
Rating: 5
Starfarers Codex: Legacy Dragonrider is a book that simply provides rules for a character class that is focused on riding dragons. Have you ever been in a game where a player asked, 'Hey, can my character have a pet dragon to ride on?' Of course you have! It happens all the time in role-playing games set in fantasy settings--and this book actually provide some great rules that allow players to ride a dragon into combat that aren't game-breaking.
The dragon rider class presented in this book is a playable class just like any other in Starfinder. It high a high attack bonus and good reflex, will, and fortitude saves. The class gets a few spell-like abilities that choose from pre-existing class spell lists depending on the type of the dragon that the character rides. They also get some sensory abilities, such as low- light vision, darkvision, etc that progress with the character, as well as energy resistance tied to dragon type. The class is weak in a few spots: only being proficient with light armor and some limited weapons, and lacking any special abilities that are really useful in combat, aside from energy resistance. To make up for this, they do get to ride a dragon and have it fight by their side--with some limits.

Of course, when introducing dragons as a player option in a game in any capacity, there is the concern that they may be too powerful. The rules for this class are designed with that concern in mind, and they do a fairly good job of letting a player have a dragon in a way that won't break your game. Players selecting this class are allowed to pick their dragon's type, starting with a young dragon that grows in size and power as the character advances. There are stats for all of the standard chromatic dragons (black, blue, green, red, white), and metallic dragons (brass, bronze, copper, gold, silver), as well as outer dragons (lunar, solar, time, void, vortex). These dragons show up in the Starfinder Alien Archive books, though you don't need those books to use this character class. The dragons have been alerted from the standard monster stats to make them more balanced. Each dragon has different abilities that may include different move speeds, movement types (some can swim or burrow), different starting size (some dragons start off too small to ride), different attack damage, and breath weapon abilities. These rules are close enough to dragons as described in the Alien Archives, but nerfed enough to make them playable, though still some dragons are more powerful than others. To deal with the power discrepency between dragon types, this book adds a mechanic called 'mystic focus' that determines the character's ability to get the dragon to do what they want. The more powerful the dragon, the harder it is to control, and it requires more of the dragon rider's time each round to control it. If a character doesn't spend time each round controlling their dragon, it takes only move actions. Thus, if your character has one of the more powerful dragons, you will be able to do little else than direct it each round. At higher levels, mystic focus takes up less time each round, and it really brings balance to what might seem like an over-powered class, especially at lower levels.

Overall, this book presents some fantastic rules for allowing a player to have a dragon in your game. As a long-time game master, I've had many players wanting their character to have a dragon, and balanced rules for allowing this are very much welcomed and appreciated. The rules strike a good balance between allowing players to have something powerful, but at the same time restrict their use of it so as to not make it game-breaking. Starfarers Codex: Legacy Dragonrider does an amazing job of this, and I hope to see these rules adapted to similar fantasy games.

Read teh full review at [!](
Categories: Game Theory & Design

CKEditor Taxonomy Tooltip

New Drupal Modules - 3 May 2019 - 4:17pm
Categories: Drupal

Drupal Association blog: Make our membership campaign a success

Planet Drupal - 3 May 2019 - 12:04pm

This month, we're running a membership campaign to grow our base of support and connect with more of the Drupal ecosystem. We're challenging you to take one step this month to brighten Drupal's future: invite your colleagues and clients to join the Association for Drupal's future.

By building a broader membership base, we're securing a financial future for supporting the Drupal community. A large, global base of members who contribute to sustain the Association are a force! Every member who participates is making an impact and a statement that Drupal is here to stay.

Thank you for taking the time to share this campaign.

The campaign page is full of information on our work toward current goals that help fulfill our mission. If you are using Drupal or contributing to the project, there's some part of what we do that helps you and the community at large.

Categories: Drupal

Lullabot: Using Laravel’s Homestead for Drupal Projects

Planet Drupal - 3 May 2019 - 11:35am

For a long time now, I’ve preferred Vagrant for local development. My starting point of choice for using Vagrant on a project has been the excellent trusty32-lamp VM, maintained by Andrew Berry. However, with Ubuntu 14.04 reaching end of life, Andrew thought to merge the best of trusty32-lamp VM with Laravel’s Homestead.

Categories: Drupal

Term Merge Flag

New Drupal Modules - 3 May 2019 - 10:47am

The term merge flag module allows users to merge taxonomy terms and have user flags merge with them

Categories: Drupal

Content Moderation Bypass

New Drupal Modules - 3 May 2019 - 10:46am

Add a permission to bypass all transition state restrictions and set content to any state on a given workflow.

Categories: Drupal

Hook 42: Community, Development and Leadership at DrupalCon 2019

Planet Drupal - 3 May 2019 - 10:43am
Community, Development and Leadership at DrupalCon 2019 Lindsey Gemmill Fri, 05/03/2019 - 17:43
Categories: Drupal

Publishers: How to find them and what to expect - by Kevin Giguere Blogs - 3 May 2019 - 9:42am
Signing with a publisher is a step which shouldn't be taken lightly. Its important to ask yourself the right questions and to set up realistic expectations. To that end, I've prepared a series of steps to take and questions you might want to ask yourself.
Categories: Game Theory & Design

Mapping Your Soft Launch With Hard-Hitting IP - by Rose Agozzino Blogs - 3 May 2019 - 9:32am
Strong IP is a boost that can catapult games apps to the top of the charts.To make it big requires a new level of teamwork and open communications. Miss a step (or a deadline) and even a hit title can miss the mark.
Categories: Game Theory & Design

Level Design Principles - Familiarity - by Mateusz Piaskiewicz Blogs - 3 May 2019 - 9:29am
I recently recorded a podcast about one of the core design principles I use every day - the familiarity principle. You can watch the video and also go through my notes.
Categories: Game Theory & Design


Subscribe to As If Productions aggregator