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Using Twine to Teach English as a Foreign Language: The Plan - by Lena LeRay

Gamasutra.com Blogs - 10 April 2014 - 5:16am
By day, I am a JET Program participant, teaching English to Japanese kids who have no choice about taking my classes. I want to use my programming and game design knowledge to enrich their education by giving them fun things to read.
Categories: Game Theory & Design

Blair Wadman: Top 10 Drush commands - follow up

Planet Drupal - 10 April 2014 - 4:54am

I recently posted my top 10 Drush commands. In the blog post comments, over email and Twitter, a bunch of people let me know their top commands and tips. This was such great feedback, I decided to write up the list as another post. Here is the top 10 Drush commands from the fine folk who contributed.

Tags: DrushPlanet Drupal
Categories: Drupal

Amazon's Acquisition of Double Helix Games - by Ulyana Chernyak Xsolla

Gamasutra.com Blogs - 10 April 2014 - 3:52am
Technology companies these days rarely only have one function, rather encompassing a multitude of services. This seems to be the case with Amazon because recently, they acquired Double Helix Gamesfor both IP as well as the talent.
Categories: Game Theory & Design

Postmortem: Shadow Blade - by Amir H Fassihi

Gamasutra.com Blogs - 10 April 2014 - 1:58am
Shadow Blade is an action platformer for the mobile devices that was released this January. The following is a postmortem about the main challenges during the development of this game.
Categories: Game Theory & Design

Visualizing Dynamic Behavior Flow - by anders drachen

Gamasutra.com Blogs - 10 April 2014 - 1:17am
An important challenge in analytics is to make results accessible. Here we describe the process of developing a method for generating behavioral profiles of players, and visualizing how players migrate between profiles over time.
Categories: Game Theory & Design

The Future: FTL and You Part One: FTL Communication

RPGNet - 10 April 2014 - 12:00am
Should your game go faster than light?
Categories: Game Theory & Design

Difficult Identities - by Michael Fitch

Gamasutra.com Blogs - 9 April 2014 - 11:14pm
Digital mediation of identity can be challenging, but it is changing the dynamics of how others know us as well as how we know ourselves.
Categories: Game Theory & Design

The "1 Turn = 1 Year of Life" Rule in Hero Generations - by Scott Brodie

Gamasutra.com Blogs - 9 April 2014 - 10:39pm
A common concern about the Hero Generations concept is that the "1 Turn = 1 Year of Life" rule in Hero Generations feels limiting. This article explains how the rule came about and why it leads to long term fun, thoughtful, and strategic gameplay.
Categories: Game Theory & Design

GaymerX2 accepting speaker submissions through end of April

Social/Online Games - Gamasutra - 9 April 2014 - 5:14pm

LGBT-focused game event GaymerX returns to San Francisco for its second year following a successful crowdfunding campaign -- and is accepting speaker submissions through April 30. ...

Categories: Game Theory & Design

Drupal Association News: Building the Future of Drupal

Planet Drupal - 9 April 2014 - 3:18pm

If Drupal adoption is going to increase, we’ll need to grow the community— and that means continuing to bring developers, web designers, and digital experts into the Drupal fold. For the finale of our series on Drupal training options, we spoke to several of the many experts in Drupal training, and wanted to share their thoughts with the community.

When it comes to increasing the amount of Drupal talent in the market, there are more options to learn the platform than ever before.

Categories: Drupal

Video: Is publishing dead?

Social/Online Games - Gamasutra - 9 April 2014 - 1:16pm

The publishing business is evolving rapidly, so it's worth watching game industry veteran Mitch Lasky's free GDC 2014 talk about the pros and cons of the competing next-generation publishing models. ...

Categories: Game Theory & Design

Get a job: CCP is hiring a Visual Effects Artist

Social/Online Games - Gamasutra - 9 April 2014 - 12:00pm

EVE Online developer CCP Games is looking to hire a visual effects artist to work on its science-fiction MMORPG alongside the team headquartered in Reykjavik, Iceland. ...

Categories: Game Theory & Design

Blog: Can we make good games for everybody?

Social/Online Games - Gamasutra - 9 April 2014 - 11:18am

"I try to act as I perceive right and moral. Hence it's my opinion that what we seek is to treat everyone with equality." ...

Categories: Game Theory & Design

Acquia: Sensio Labs UK - Lessons and chances from Drupal 8 early adoption

Planet Drupal - 9 April 2014 - 11:02am

Part 2 of 2 - I spoke with Richard Miller and Tom Kitchin, software engineers at SensioLabs UK and its parent company Inviqa respectively, via a Google Hangout on Air recently. Here, I learn the inside story on one of the first Drupal 8 sites online, www.sensiolabs.co.uk, what their goals were, how they built it and have kept it running since May 2013, and how Drupal 8 will change the way they design applications for clients going forward.

Categories: Drupal

Kabam expands European presence with new Berlin office

Social/Online Games - Gamasutra - 9 April 2014 - 10:34am

Free-to-play game publisher/developer Kabam has opened a new office in Berlin in an effort to expand its European presence. ...

Categories: Game Theory & Design

Drupal core announcements: Help unblock Drupal 8.0-beta1 at the NYC Camp Drupal 8 sprint

Planet Drupal - 9 April 2014 - 9:42am
Start:  2014-04-10 (All day) - 2014-04-12 (All day) America/New_York Sprint Organizers:  xjm Event url: 

http://www.nyccamp.org/event/d8-core-sprint

After three years of Drupal 8 development, we are finally closing in on a Drupal 8.0-beta1 release. Of about 150 critical issues that have blocked the first Drupal 8 beta release, only 32 beta blockers remain. Most of these remaining issues are too complex for any one developer to resolve alone, but we need help on numerous tasks that will accelerate them. Join us at the NYC Camp D8 Core Sprint to see firsthand the work that's in progress and contribute to our momentum. Look for the "IRL issue queue" on colored construction paper at the sprint. :)

(New to Drupal 8 or core contribution? Check out the Get Involved with Core sprint instead.)

Categories: Drupal

Ben's SEO Blog: Blue Drop Awards [Infographic]

Planet Drupal - 9 April 2014 - 8:44am

We'd like to share this infographic we've made depicting interesting facts about the Blue Drop Awards. Without the wonderful community support, The Blue Drop Awards simply would not and could not exist; we appreciate it.

Celebrating Drupal Innovationblue drop award, drupal, Planet Drupal
Categories: Drupal

Open Source Training: Add Links to Fields in Views

Planet Drupal - 9 April 2014 - 6:44am

This blog post is the answer to a common request we get from people learning how to use Views.

The question is: "How do I automatically add a link to a field"?

The answer is straightforward ... once you know how.

Categories: Drupal

Acquia: Live tutorial on using Bootstrap with Drupal today!

Planet Drupal - 9 April 2014 - 6:38am

Our old training site was looking a bit long in the tooth. It was not only Drupal 6, but also had an old Acquia design several versions behind the current main site. It was time for a major update.

Step by step tutorials

Dave Myburgh, Lead developer for Acquia.com recently gave two webinars about the experience. He shares specific tips on what modules he used to keep the development lightweight and flexible.

Categories: Drupal

Blog: Of money, games and trust

Social/Online Games - Gamasutra - 9 April 2014 - 3:32am

"What IS fair? What is that model to pay for games -- and game devs -- which is intrinsically ethical, honest, and rewarding towards true talent and dedication?" ...

Categories: Game Theory & Design
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