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Studio behind Moshi Monsters craze hit by layoffs, says report

Social/Online Games - Gamasutra - 19 September 2014 - 8:18am

UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report. ...

Categories: Game Theory & Design

How I got into Gaming, Part 3 - Let the Games Begin - by William Anderson

Gamasutra.com Blogs - 19 September 2014 - 7:37am
How I got into Gaming, Part 3 - Let the Games Began
Categories: Game Theory & Design

How I got into Gaming, Part 2 - The Interview - by William Anderson

Gamasutra.com Blogs - 19 September 2014 - 7:28am
How I got into Gaming, Part 2 - The Interview with Virgin Games
Categories: Game Theory & Design

How I got into Gaming, Part 1 - by William Anderson

Gamasutra.com Blogs - 19 September 2014 - 7:23am
How I personally got into game development back in the early days of gaming.
Categories: Game Theory & Design

One more time!: The role of self-determination and gamer identity in persistence - by Wai Yen Tang

Gamasutra.com Blogs - 19 September 2014 - 7:22am
A study examining into the role of self-determination and gamer identity on persistence in gaming
Categories: Game Theory & Design

OG Rebuilder

New Drupal Modules - 19 September 2014 - 7:05am

The OG Rebuilder module rebuilds the group's child nodes permissions whenever the group access configuration is changed.

Development sponsored by DRI Discovery/Reinvention/Integration/

Categories: Drupal

Re-aligning the elements of charted Space – an addict’s analysis of Destiny. - by Jedrzej Czarnota

Gamasutra.com Blogs - 19 September 2014 - 7:04am
This blog post discusses Bungie's Destiny and the array of its breakthroughs. Those incremental innovations add up to form a new experience for consoles, one that integrates influences from many genres, and MMOGs in particular.
Categories: Game Theory & Design

floskelwolke

New Drupal Modules - 19 September 2014 - 6:12am

Floskelwolke is a block Mudule, which imports the CSV data of the Web application Floskelwoke.de, a project of Udo Stiehl and Sebastian Pertsch.

A functional Floskelwolke dev release comes as soon as possible...

Categories: Drupal

Code Karate: Drupal 7 Honeypot Module

Planet Drupal - 19 September 2014 - 5:48am
Episode Number: 169

In this tutorial you will learn about the Honeypot module. The Honeypot modules is a SPAM prevention module that uses a hidden form field to catch SPAM bots from posting onto your site. This tutorial shows you how to configure the module to work on various forms on your site.

Tags: DrupalFormsWebformDrupal 7Drupal PlanetSpam Prevention
Categories: Drupal

A DC Developer’s View from the White House Game Jam - by Christopher Totten

Gamasutra.com Blogs - 19 September 2014 - 5:23am
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.
Categories: Game Theory & Design

IconBox

New Drupal Modules - 19 September 2014 - 3:30am

IconBox can be used to Create different Content box with Fontawesome icon.

Content box and Fontawesome icon is fully customizable(color, size, border) using configuration page.

IconBox is fully Responsive.

Categories: Drupal

Master Config

New Drupal Modules - 19 September 2014 - 2:12am

Master Config module allows you to define scopes and module definitions for said scopes through the Drupal UI, rather than using settings.php. The advantage of this method is that less technical Drupal site users/builders can more easily use Master.

Categories: Drupal

Making educational games for the younger you

Social/Online Games - Gamasutra - 19 September 2014 - 1:56am

"During this convergence of opposing chapters in our lives, all of a sudden the boring term 'educational game' doesn't seem to be the big YAWN it used to be." ...

Categories: Game Theory & Design

Mail Domain Report

New Drupal Modules - 19 September 2014 - 1:20am

Creates a report of the mail domains used by the users on the site.

Categories: Drupal

HackMonkey: Configuring CSS Source Maps & Compass

Planet Drupal - 19 September 2014 - 1:04am

After hours of searching Google, lots of trial and error, and a bunch of grumbling, I had a breakthrough and finally figured out how to get Source Maps to work under Chrome and Compass. The problem is that this functionality has been around for over a year in various forms in the pre-release versions of Sass and Chrome. As such, many of the posts I found were out dated and didn't work with the current, stable versions. So this post is partially to document the process for myself (and a small victory lap!), but hopefully someone else will get something out of it.

Categories: Drupal

Tips for game artists, from Rockstar's former art director

Social/Online Games - Gamasutra - 19 September 2014 - 1:03am

Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career. ...

Categories: Game Theory & Design

Writing the music for Smash Hit - by Douglas Holmquist

Gamasutra.com Blogs - 19 September 2014 - 12:35am
In this post, composer Douglas Holmquist describes the process of writing the music for Mediocre Games' Smash Hit.
Categories: Game Theory & Design

Commerce Cart Context

New Drupal Modules - 18 September 2014 - 10:48pm

This module provides a context condition that allows you to check whether a user's shopping cart contains any items or not.

You could use this to for instance show the shopping cart block only if the cart contains any items, or show a block enticing users to purchase only if their cart is empty.

Requirements
Categories: Drupal

Future Game Story - by Martin Annander

Gamasutra.com Blogs - 18 September 2014 - 10:27pm
Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery. This article on game story argues that games need to borrow less and invent more.
Categories: Game Theory & Design
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