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Evolution of MMO maps: Moving bases

Social/Online Games - Gamasutra - 22 August 2014 - 7:40am

"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs." ...

Categories: Game Theory & Design

No Consoles For Old Men: Ageism In The Game Industry - by David Mullich

Gamasutra.com Blogs - 22 August 2014 - 7:24am
Despite having produced many critically-acclaimed games in my 35-year-career, I find it increasingly difficult to find a company willing to hire me now that I am in my mid-fifties. Do we need to add ageism to our fight for diversity in the game industry?
Categories: Game Theory & Design

Cheep Beer and the Psychology of PlayStation Now Pricing - by Jamie Madigan

Gamasutra.com Blogs - 22 August 2014 - 7:06am
Sony just launched its PlayStation Now service that lets you rent access to streaming games. The pricing seems a bit odd to some, but it actually uses some well established psychological tricks to nudge you towards the option that Sony wants you to take.
Categories: Game Theory & Design

Stock Art: Blackmon Cloaker

New RPG Product Reviews - 22 August 2014 - 6:12am
Publisher: Rogue Genius Games
Rating: 5
Just the thing if you want to SHOW your players what their characters are facing, rather than just tell them... and this ferocious cloaker should make even the players want to run, never mind their characters!

There's both a colour and a line art version of the same drawing, showing the cloaker rearing up to attack, all pretence of being a garment cast aside and teeth bared.

Wish I'd had this a couple of months ago when some of players had to deal with a nest of the beasties... it sums up the shock and horror that cloakers present really well.
Categories: Game Theory & Design

Lullabot: Updating the Drupalize.Me Video Experience

Planet Drupal - 22 August 2014 - 5:00am

In this episode the Drupalize.Me team talks about the new video experience we have on the site. We start off by explaining why we made the changes, and what changes we made. We completely updated both the video player and the video pages, and the entire video delivery system, which gave us the ability to offer new features, like toggling playback speed. Most of the episode focuses on the timeline and process we used to tackle this monumental change. Join us to get a glimpse behind the scenes at Drupalize.Me.

Categories: Drupal

DrupalCon Amsterdam: Trying out joind.in for DrupalCon Amsterdam

Planet Drupal - 22 August 2014 - 4:21am

Lewis Nyman has been discussing the difficulties of being a DrupalCon track chair and how we can make it easier for session submitters to collect their speaking history using a service like joind.in or Lanyrd.

A trial page has been set up for DrupalCon Amsterdam on joind.in, you can sign up to attend and test the experience here - https://joind.in/event/view/2355

Get involved in the discussion on groups.drupal.org.

Categories: Drupal

#welovegamedevs hashtag brings the love to game developers

Social/Online Games - Gamasutra - 22 August 2014 - 3:18am

A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today. ...

Categories: Game Theory & Design

An Artist Transitions from Console to Mobile Games: Lessons Learned - by Juan Mendiola

Gamasutra.com Blogs - 22 August 2014 - 1:25am
Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way.
Categories: Game Theory & Design

Tribe hopes to foster a new genre of games with Velvet Sundown

Social/Online Games - Gamasutra - 22 August 2014 - 1:12am

What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games. ...

Categories: Game Theory & Design

We Are All Famous - by Benjamin Quintero

Gamasutra.com Blogs - 22 August 2014 - 1:09am
We are all 1 blog, 1 tweet, 1 Facebook post, 1 bad selfie away from being a celebrity; the wrong kind.
Categories: Game Theory & Design

Views Table Filter

New Drupal Modules - 22 August 2014 - 12:48am

This module allows to move views exposed filters in table header if view display is table.
The configuration for this option is in Better Exposed Filters configuration form, so the module depends on BEF.

Categories: Drupal

Dragons Fly over China. Vikings land in Rural Michigan. They’re Forging New Mobile Location-Based Games Territory - by Pete Mauro

Gamasutra.com Blogs - 22 August 2014 - 12:02am
Microsoft just released a new evolution of mobile location-based games with DreamWorks Animation and HitPoint Games. Here we describe the challenges we encountered, and how we overcame them. A tool kit for 3rd party developers is also in the works.
Categories: Game Theory & Design

Views Role Based Global Text

New Drupal Modules - 21 August 2014 - 11:38pm

Views Role Based Global Text
-----------------------------------------

This module provides the feature to show the content of Global:Text area field
in views to selected roles.

For example when a user uses the Global:Text area
field in header / footer in views, and wants to show this message to only selected
users, then he can select the roles to which this message is to show.

How to Use
------------------------------

Categories: Drupal

I don’t enjoy playing in a no-win scenario: Enjoyment and self-determination in winning videogames - by Wai Yen Tang

Gamasutra.com Blogs - 21 August 2014 - 11:10pm
A review of two studies examining the enjoyment of winning in videogames.
Categories: Game Theory & Design

2 Royalty Free Video Game Music Libraries - by Kevin Knapp

Gamasutra.com Blogs - 21 August 2014 - 10:54pm
These products feature a combined total of 38 tracks featuring over an hour of royalty free professional video game music that can be used for your student, indie, professional, and enthusiast game design projects.
Categories: Game Theory & Design

Migrate Nodequeue

New Drupal Modules - 21 August 2014 - 8:55pm

Migrate nodequeues from Drupal 6 to Drupal 7.
A migrate_d2d_ui wizard is provided.

Categories: Drupal

Simple modal overlay

New Drupal Modules - 21 August 2014 - 8:21pm

Need to display messages or content in an overlay in a pinch, but don't want to hack it using the core Overlay module?

Have you seen the slick way that Commerce displays products you recently added to your cart, and wish you could do something similar with messaging throughout your entire site?

Categories: Drupal

eStacks

New Drupal Modules - 21 August 2014 - 3:25pm

Drupal integration for estacks.com

What is eStacks?

Discover. Organize. Connect. Share.
With simple tools for discovering, storing and organizing research materials, eStacks is the new center of your research workflow. Share what you find, find what others share, and collaborate to stay informed of new knowledge that matters to you and your work.

Categories: Drupal

Mediacurrent: New eBook: Warning Signs you are Outgrowing your CMS

Planet Drupal - 21 August 2014 - 1:02pm

Is your Content Management System (CMS) really working for you? In this eBook, Solutions Architect Paul McKibben takes a lighthearted look at common issues you might find in an aging CMS:

Categories: Drupal

Get Pantheon Blog: Headless Drupal Demo - Working Code and Call to Action

Planet Drupal - 21 August 2014 - 10:18am

We had a pretty good turnout here at Pantheon HQ for a Headless Drupal themed SF Drupal User’s Group:

Good crowd at SFDUG for #headlessDrupal pic.twitter.com/55miCJdzSl

— Josh Koenig (@outlandishjosh) August 19, 2014

The excitement is clear. So what's next?

Put Your Code Where Your Mouth Is

In any place where there's much excitement, there also tends to be a lot of discussion about what could or should be done. My suggestion is that we focus on creating real-world implementations with various JS frameworks and other API consuming clients.

To that end, I'm putting my code where my mouth is. Here's a working demo site:

I've placed the rough demo code online at GitHub, so you can set up your own. Feel free to experiment with different implementations, or help out with the listed TODOs. Pull requests are welcome!

Next Steps

My ultimate vision is that we have a commonly accepted goal for demonstration implementations, and we find people who want to work on them for a number of popular JS MVC frameworks. It would also be interesting to have people do straight API implementations in raw Python or Ruby, or even just using Curl.

The end result would be something similar to TodoMVC, which helps people evaluate and embrace different JS frameworks. Having a repository of implementations would definitely speed up the process of attracting front-end developers to think about Drupal as a back-end for future projects.

At the same time, by focusing on practical/working implementations, we can much more effectively provide input and guidance to the continued core (and contrib) development. There's no need for Drupal engineers to build Headless in a vacuum.

Stay tuned for more updates as we see the outcomes of the community response. Based on what I've seen online and at the SF DUG meetup, I think some really exciting energy will come out of this.

Blog Categories: Engineering
Categories: Drupal
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