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Acquia: How to reliably test sandbox projects using the testbot locally

Planet Drupal - 11 April 2014 - 1:15am

During Drupal Dev Days in Hungary, there were many sprints that took place. You can see the amazing footage of what went on there in this nice movie, but that is not what we are going to discuss now!

Categories: Drupal Drupal8 theme debug

Planet Drupal - 11 April 2014 - 12:22am

I would lie (and would i lie to you ?) if it say that im not extremely excited about theming in Drupal8. One the bigger painpoints in Drupal theming is figuring out where the markup is generated from. In Drupal8 we have build that directly in, i did a little screencast of it & damn its awesome.

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Categories: Drupal

Calling All Developers -- Two Important Surveys For You! - by Wanda Meloni Blogs - 11 April 2014 - 12:13am
There are two important surveys running right now - one is focused on development trends, platforms, and tools; the other is focused on developer job satisfaction and quality of life issues. We are looking for your support and feedback.
Categories: Game Theory & Design

Just Say No to Employment Tests - by Stephen Dinehart Blogs - 10 April 2014 - 11:34pm
Want to start a revolution? What if your talent was judged by your portfolio instead?
Categories: Game Theory & Design

Just Say "No" to Employment Tests - by Stephen Dinehart Blogs - 10 April 2014 - 11:34pm
Want to start a revolution? What if your talent was judged by your portfolio instead?
Categories: Game Theory & Design

Cube & Star: An Arbitrary Postmortem - Part 1. - by Joshua McGrath Blogs - 10 April 2014 - 10:36pm
Part One of the entirely subjective post-mortem of Cube & Star: An Arbitrary Love. Winner of Intel LevelUp and Indiecade finalist. Developed in Unity by a single individual, and his crippling sense of self-doubt.
Categories: Game Theory & Design

Only You Can Save Mankind - by Greg Costikyan Blogs - 10 April 2014 - 10:16pm
A discussion of Pratchett's ONLY YOU CAN SAVE MANKIND, the first in a planned series of posts on novels that deal with videogames and/or game development.
Categories: Game Theory & Design

Zynga CFO Mark Vranesh will leave the company next month

Social/Online Games - Gamasutra - 10 April 2014 - 1:54pm

Zynga CFO/CAO Mark Vranesh will be leaving the company next month after roughly six years of service, but not before he trains his replacement -- former Best Buy executive David Lee. ...

Categories: Game Theory & Design

Propeople Blog: Drupal Developer Days 2014

Planet Drupal - 10 April 2014 - 1:10pm

I recently had the good fortune of being a part of Drupal Developer Days 2014 in Szeged  - my first Dev Days! It was a really amazing mix of experiences for me, from visiting Hungary for the first time to meeting lots of new people and, of course, lots of Drupal.

Szeged is a beautiful city in Southern Hungary that is no stranger to Drupal (the city hosted DrupalCon Europe 2008), and was a pleasure to visit. If you’re not familiar with Drupal Developer Days, it is an event focused on bringing the Drupal community together to work on the development of the Drupal project. The event presents a great opportunity for some of the leading Drupal experts and developers to work on, and learn about, Drupal 8 in depth before it’s widely released. Dev Days featured code sprints, workshops, sessions, BoFs, after parties and was overall a great time.

Since I’m not a quite Drupal 8 ninja (yet!), I was eager to find opportunities where I could help and learn at the same time. With this in mind, I decided to pick two sprints to add to my schedule: the sprint and the Search API migration sprint. Sprint

I knew Drupal user @tvn before the event and had some experience with stuff, so I figured this sprint would heat up to be llots of fun. We started with 89 open issues and 5-6 people in our team. Tasks ranged from “the tiny ones” ( to “the big problems” ( But is anything really a problem if you have @tvn, @jthorson, and @jessebeach around? These guys spent a week and closed nearly 50 issues! Yep, some of them are still in review or RBTC, but the majority are resolved. You can find more info here.

Search API Migration Sprint

If you’re familiar with Drupal, you probably know the ApacheSolr and Search API modules and their maintainers: @nick_vh and @drunken_monkey. I was lucky to have a chance to be here with them and merge these two monsters into one single pretty baby! The code is currently inside an external sandbox now ( but will be released as a new version of Search API module soon! It was here where I spent most of my days in Szeged, and was in the great company of some talented geeks: @mollux, @aspilicious, @Andrew_l, @Andre-B and others. Before Szeged Dev Days, SearchAPI 8.x was almost clean repo, but now you can already come and try the feature contrib search solution for Drupal 8. We have migrated almost all the code from 7.x version - most of it is already ported to new standards, and some of it has been covered with web and unit tests.

Szeged Drupal Dev Days was awesome, and a great opportunity to learn more about Drupal 8. I would definitely recommend attending any upcoming events like this. Where else can you meet such amazing teams, learn lots of new  stuff about Drupal 8, phpunit, symfony, etc. and feel the spirit of Open Source?

See you there!


Tags: DrupalDrupal Developer DaysDrupal eventsCheck this option to include this post in Planet Drupal aggregator: planetTopics: Community & Events
Categories: Drupal

Get a job: Linden Lab is looking to hire a Lead Engineer

Social/Online Games - Gamasutra - 10 April 2014 - 12:10pm

Second Life developer Linden Lab seeks a lead engineer to join the team in San Francisco working on the company's mobile game Blocksworld. ...

Categories: Game Theory & Design

Blog: Games, gambling, and the psychology of the near-miss

Social/Online Games - Gamasutra - 10 April 2014 - 11:19am

"Put simply, the near-miss is a psychological 'pseudo-reward' in which failures are seen as 'nearly successful.' In games of skill, near misses offer useful feedback and encourage improvement." ...

Categories: Game Theory & Design

Chapter Three: Pick on Your Performance Issues

Planet Drupal - 10 April 2014 - 10:53am

Performance should be in the mind of every Drupal developer and site builder as they are building a site. But let's be honest, while getting everything to just plain work and look good speed doesn't always get to hold that #1 spot in your mind.

Freeing up brain energy from potential performance issues is not necessarily a bad thing. Predicting which issues will have the biggest impact once a site launches is a task best left to wizards and sages. The best way to analyze and then tackle a site's performance issues is with data from the live production site. There are plenty of tools to help simulate that data, but nothing replaces good hard production data.

Luckily Views Cache Bully has come to the rescue of distracted developers everywhere. Set it, forget it and rest easy knowing that you now have one less reason for why your site might be crawling.

Why views caching?

Most the views on your site display the exact same information over and over, they just display it to different users. I know, I know you are a prolific blog writer, but do you really publish a new post every 5 minutes?

If you are feeling conservative, set the defaults to a short value and keep bumping them up as you come to realize how little these things change. Even if you only serve the cached results to five users that means five less trips through PHP and the database for those visitors.

Categories: Drupal

A veteran producer's tips for working with a licensor

Social/Online Games - Gamasutra - 10 April 2014 - 8:55am

What you are buying with the license may be obvious to you, but not everyone on your team may have the same idea. And when it comes to your project goals, being of one mind is always important. ...

Categories: Game Theory & Design

How can I pay for legal services for my game development project? - by Zachary Strebeck Blogs - 10 April 2014 - 8:24am
California game lawyer Zachary Strebeck explains the various methods for paying an attorney and which might be a better fit depending on the financial situation of the game developer.
Categories: Game Theory & Design

Building It Big - hundreds of billions of worlds - by James Hicks Blogs - 10 April 2014 - 7:19am
James talks technical but plain english on how one person can develop 270,000,000,000 game zones in a month without storing a single byte until a player visits one.
Categories: Game Theory & Design

'We fight the urge to just completely drop the price'

Social/Online Games - Gamasutra - 10 April 2014 - 7:18am

"Double Fine wants to keep indies premium," says Double Fine COO Justin Bailey. "You see that in our own games and how we're positioning them." ...

Categories: Game Theory & Design

Acquia: DrupalCon Training with the Acquia team! UX and Security

Planet Drupal - 10 April 2014 - 7:02am

The Acquia team is getting ready for DrupalCon Austin. We're excited about the official announcement of training at DrupalCon which is held on the Monday before the conference on Monday, June 2. We have two courses on offer which we think you'll love. One will get you started evaluating your designs with users, and how to conduct usability testing. One will help ensure your site or application is secure which is increasingly important for sites of all sizes.

Categories: Drupal

Living creatively... - by Sarah Wallace Blogs - 10 April 2014 - 5:32am
A post about the creative processes involved in designing game artwork and the financial constraints of doing what you love for a living.
Categories: Game Theory & Design

Code Karate: Responsive Navigation Module

Planet Drupal - 10 April 2014 - 5:22am
Episode Number: 142

In this episode of the Daily Dose of Drupal we go over the Responsive Navigation module. This module can be used to make your Drupal menu "responsive" so that it displays nicely on mobile and tablet devices. If you are trying to build a responsive Drupal website or a responsive Drupal theme, this module can help.

Tags: DrupalContribDrupal 7Drupal PlanetUI/DesignResponsive Design
Categories: Drupal

Feature boards: What's next for agile development?

Social/Online Games - Gamasutra - 10 April 2014 - 5:20am

A Feature Board serves the team. It shows them the state of each feature on a daily basis and leads to conversations that are necessary for a cross-discipline game team. ...

Categories: Game Theory & Design
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