Newsfeeds

New Necromunda, 40k Releases Available To Order From Forge World

Tabletop Gaming News - 17 November 2017 - 6:00am
It was kinda hard to decide which of these two I wanted to feature. On one hand, you’ve got Necromunda, which I know has been a fan favorite for quite some time and is about to hit gaming tables again. On the other, you’ve got a superheavy tank, which is just below giant robots on […]
Categories: Game Theory & Design

InternetDevels: Marketing & analytics modules for your Drupal e-commerce site

Planet Drupal - 17 November 2017 - 4:40am

Even when salt, shells or stones were used instead of money, the most successful sellers were those relying on marketing and analytics! After, it was always important to find ways to persuade people to buy goods, as well as to figure out which goods were most in demand.

Read more
Categories: Drupal

Campaign Frames – How to Tell the Kind of Story Y’all Want to Tell

Gnome Stew - 17 November 2017 - 3:00am

Like I said in my first post about campaign frames, we all use them Every time we sit down by ourselves or as a group and decide what kind of game we want to play, we’re establishing the campaign frame. What’s the genre? What kinds of experiences do we want to have? Are there particular types of content we’re looking to emulate?

Establishing those things is key to the foundation of a campaign. From my perspective, anyway. In my world, if I don’t do that work and just wing it things unravel quickly and I’m lucky if we get 5 sessions in before I’ve lost the plot. Literally.

Today we’re gonna break campaign frames down even more and spend time looking at how they can help us emulate the kinds of stories we see on TV and in movies.

To Know What it Is, You Have to Know What it Is

If you’re looking to emulate things, you have to know what those things are first. With DD&D, it was pretty easy. I watch a lot of food-based television, a lot of competition-based reality TV. Shows like Chopped, Iron Chef, Project Runway, and RuPaul’s Drag Race are very familiar to me. So much so that, in wanting to emulate them in DD&D, I was able to come up with the lynchpins pretty quickly:

  • Food has to take center stage
  • The more in-setting the food can be, the better
  • Use TV terminology when framing scenes
  • Character roles are production staff
  • It’s all a reality TV show about making a TV show, so use “confessional booth” cutaways
  • It should be about friendship, too, because I’m tired of games that focus on intra-party conflict

To make a campaign frame that emulates a genre of something, you need to be able to pull out those kinds of lynchpins quickly, too. That means if you’re really interested in doing a Pokemon-style game about wandering around and collecting monsters with your friends, all while defeating the bumbling antics of a dynamic duo/trio of antagonists, you should internalize those tropes.

Real Quick, What’s a Trope?

Merriam-Webster’s Dictionary defines “trope” as…

Gotcha. No, not gonna do that.

However, what I just used was a trope. You can call them prevalent themes, or even cliches. They’re the metaphorical ideas present in something, and they often follow well-worn paths. Starting a college essay with “Merriam-Webster’s Dictionary defines…” is a cliche and could serve as a trope in a college-type frame. Tropes can be obscure or right in your face, but they’re the thing that, when someone interacts with it, they know exactly the kind of story they’re getting.

Aside: A lot of contemporary media likes to turn tropes on their heads. That’s good for a form of media in which the audience has no creative control. In tabletop RPGs, though, it can be confusing. For the purposes of starting out with campaign frames, keep your tropes easily identifiable and steal from the best resources you have available.

One You Know It, Do It

This is the fuzzy, weird area of a campaign frame. These frames aren’t mechanical in nature, so you don’t necessarily have rules to fall back on. What they are is an agreed-upon set of ideas that the whole table will participate in playing out. Your use of game mechanics, ideally, will reinforce that.

DD&D, to continue using the example at hand, would work in most any campaign setting or with most any mechanics. It’s an easy adaptation because you all just agree you’re going to tell road movie food stories with confessional booth-style asides and bob’s your uncle.

However, if you’re looking to emulate a genre where, say, you’ve got a lot of emotional connections or there are tropes present like the melodrama of a CW TV show, that’ll be more work. You’d be best served by coming up with an Apocalypse World-style set of Agendas and Principles to back up your campaign frame. If you don’t put some constraints and guidelines in place, it can all fall apart.

You’re In This Together

Most importantly, for any campaign frame, your group has to be on the same page. This is true of any game really, but when you’re getting into the kinds of stories that aren’t traditionally told using, say, D&D, you have to have that buy-in. Nothing’s worse than trying to frame a shot of the chef expertly preparing some medium-rare aboleth tentacle and having the Barbarian attack the kitchen staff because the player is bored and just wants to kill things.

Campaign frames can bring new ideas and ways of playing games to your table. Do your research, establish your tropes, and if you need to, outline a list of things you want to see emulated in play. Keep refining as you go, and have fun! (Oh, and you’ve got to try the seared invisible stalker steak. I had some around here, but I just can’t seem to find where I put it.)

Categories: Game Theory & Design

Valuebound: Build your own mobile app using Ionic and Drupal 8

Planet Drupal - 17 November 2017 - 2:41am

Ever since the release of Drupal 8, the most popular keyword search in the framework is “Headless Drupal” also referred as Decoupled Drupal. Headless Drupal is something where you use Drupal to store data that can be accessed in multiple applications (via REST APIs). The front end frameworks like Ionic interacts with Drupal using HTTP requests.

Check out how to use this feature of Drupal and Ionic framework to build a hybrid mobile application.

What is Ionic?

Categories: Drupal

ADCI Solutions: Why you should migrate your site to Drupal

Planet Drupal - 17 November 2017 - 1:45am

You probably would agree that Drupal is a universal solution for the most of the sites. Drupal handles huge content websites, runs simple landing pages. This CMS is used both by clients with limited budgets and those who invest a fortune into web apps. 

We - Drupalers of all kinds - know all the pros. But sometimes we need a reminder. Read this article about Drupal's advantages and reasons for migrating a site to this CMS.

 

Read it yourself and share with your clients and prospects.

 

Categories: Drupal

NCSoft lays plans to close its short-lived MOBA MXM

Social/Online Games - Gamasutra - 16 November 2017 - 4:52pm

The folks behind NCSoft's�free-to-play multiplayer online battle arena game�Master X Master�announced today that they're preparing to shut the game down for good on January 31st of next year. ...

Categories: Game Theory & Design

Noninvasive brain imaging shows readiness of trainees to perform operations

Virtual Reality - Science Daily - 16 November 2017 - 4:00pm
While simulation platforms have been used to train surgeons before they enter an actual operating room (OR), few studies have evaluated how well trainees transfer those skills from the simulator to the OR. Now, a study that used noninvasive brain imaging to evaluate brain activity has found that simulator-trained medical students successfully transferred those skills to operating on cadavers and were faster than peers who had no simulator training.
Categories: Virtual Reality

Tripods & Triplanes to launch on Kickstarter on November 28th

Tabletop Gaming News - 16 November 2017 - 3:00pm
Ares Games, making of Wings of Glory, is looking to inject a little H.G. Welles into their game. They have announced that they are going to launch a Kickstarter campaign for Tripods and Triplanes. It tells the tale of what would happen if the Martians had really invaded while the world was busy embroiled in […]
Categories: Game Theory & Design

Aglaeca Fantasy RPG Up On Kickstarter

Tabletop Gaming News - 16 November 2017 - 2:00pm
You might not think about it, but there’s a lot of different levels of fantasy RPG that you can play in. You can go for more of the high-fantasy that’s very Tolkienesque. Or you can go for the more non-fantasy fantasy settings along the lines of Howard. Aglaeca falls into that second category. It draws […]
Categories: Game Theory & Design

Persistent Log

New Drupal Modules - 16 November 2017 - 1:40pm

This module records specific kinds of log events in permanent storage, which is not truncated like the core watchdog log. It is particularly useful for capturing rare events in sites that generate a high volume of log messages, which would otherwise get lost quickly.

To set it up, visit "Reports -> Persistent log messages" after installation, and create a new log channel. The channel can filter messages by type, severity, and/or message text.

Each channel can be viewed and cleared individually.

Categories: Drupal

Space Race: Interkosmos Card Game Up On Kickstarter

Tabletop Gaming News - 16 November 2017 - 1:00pm
The Space Race. For many years, it was a major part of world politics as the US and the Russians looked to be the first to truly conquer this new frontier. First Sputnik. Then Yuri Gagarin. Then manned missions to the moon (to ridiculously over-simply things). But what if more than just the US and […]
Categories: Game Theory & Design

Private Entity

New Drupal Modules - 16 November 2017 - 12:40pm

Simple per entity access flag limited to the view operation.

Configuration
  1. Create a private field for the entity type / bundle you want to limit access.
  2. Set the permissions for the roles that can view the private entities.
  3. Make some entities private

The first version will be limited to the Node entity type.

Use case

Suitable when you want

Categories: Drupal

Sooper Drupal Themes: Introducing 4 Theme Designs, 5 Glazed Builder Features And New Portfolio Tools

Planet Drupal - 16 November 2017 - 12:31pm

We're super excited for you to have 4 smoking hot new designs as well as some awesome improvements to our Drupal 7 products! Our updates our available for download immediately!

4 Hot New Theme Designs

With our Drupal 8 development nearing completion we're making sure all our designs are looking their best and are ready for prime-time. SooperThemes is all about empowering users with top notch design and we produced 4 smoking hot new demos for Photography, (Drupal) Agency, App, and Marketing Agency websites.

Photography Drupal Theme Demo Photography Studio Homepage Photo Portfolio Homepage Minimal Gallery Homepage Material Design Portfolio Homepage Coverbox Homepage Full Screen Slider Homepage App Drupal Theme Demo App FAQ App Showcase View App Team and Testomonials iPhone X Mockup With Text (Drupal) Agency Drupal Theme Demo Agency Homepage Portfolio Features Services / Solutions About Us Marketing Agency Drupal Theme Demo Marketing Home Marketing Services About Us Showcase Gallery 5 New Glazed Builder Features Gradient Design Tool For Stunning Section Backgrounds

Design stunning, layered backgrounds for your sections without photoshop! All the beautiful multi-colored sections in our new App demo were made with Glazed Builder. Our gradient tool supports color transparency which means you can create stunning gradients and then blend them with patterns or photography to create mesmerizing designs. If it's your job to create engaging landing pages your job is now easier with Glazed Builder. 

We Listened: New Button To Add Sections Anywhere In Your Page

When landing pages get very long dragging new sections from the top of the page can become tedious. You complained and we listened! A popular request was to make the main Glazed Builder controls float and follow along with you when scrolling down the page. However, this solution can cause conflicts with other controls, and can become confusing when using nested Glazed Container. Instead we designed a new solution that is both clear and effective:  

Save Precious Time With Single Click Inline Editing

Glazed Builder is all about getting things done fast and with ease. Previously inline editing required 1 click to initialize the editor and a second click to place the cursor where you want to start typing. From now on the first click is not needed any more and you can click and type directly, saving you precious milliseconds and providing a more intuitive editing experience! 

Using External Images in Glazed Builder

Thanks to the fully featured media library integration managing images in Glazed Builder was already a great experience. However, we have now exposed the image url on all image widgets in Glazed Builder so that you can directly reference external images, without needing to import them to your media library. 

Vertical Centering Option On Sections

Sections already had a full width option and a full height option. We added a vertical centering option. Vertical centering was already possible using padding but since full height sections with centered text are now a popular design pattern we decided to add this option that makes a good companion to the already existing settings for full width and 100% height.

CMS Portfolio Module Revamped And New Module To Be Announced Tomorrow

For the production of our Photography demo we launched many new capabilities in our portfolio modules. The Glazed CMS Portfolio module previous offered just 2 displaying images: stacked images and thumbnails that link to a lightbox. We needed this component to be more flexible so that we can customize image display for different use cases. The result is a fusion between field formatters, views, and our portfolio images field. You can now use views to format the image field in portfolio pages. Furthermore, you can select any field formatter and view on a per-node basis as well. Our photography demo has a complete dropdown menu showcasing different variations (It's the Gallery Pages dropdown).

On top of that, we have dropped the MD Portfolio module from our products and wrote a new module from scratch for both Drupal 7 and 8. This new module is called SooperThemes Portfolio and will be the topic of another blog post tomorrow! If you're looking to update your website and it uses our portfolio modules it's recommended to wait for tomorrow's blog post.

As always, see our changelogs in the documentation section for a more complete list of changes and feel welcome to give us feedback in the comments! For bug reports please use our support forum.

Categories: Drupal

Bulk Edit Terms

New Drupal Modules - 16 November 2017 - 12:25pm
Description

This module allows to bulk update any entity reference field that is found on any of the selected nodes. It does it using Drupal 8 native actions.

You just need to select the nodes that you want to edit terms from, select 'Update terms' from the dropdown and click on 'Apply'. You'll then be presented with a form that contain fields that appear in at least one of the selected nodes. You just need to populate the values as desired (or leave blank if you don't want to change a field) and submit.

Categories: Drupal

iello Releasing King Kong Pack for King of Tokyo

Tabletop Gaming News - 16 November 2017 - 12:00pm
I wish we were going to Candy Apple Island. “What’ve they got there?” Apes, but they’re not as big. Well, the big ape, King Kong isn’t on Skull Island anymore. He’s not even in New York anymore. This iconic ape is going to be stomping his way into Tokyo to take on the other giant […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 16 November 2017 - 11:00am
We’re one week from Thanksgiving, my absolute most-favorite-est day of the year. … And I have a metric-****-ton of things to do before we get there! O,o My metaphorical work plate is piled higher than my actual plate will be next week at this time. So while I chew through this mass of projects, take […]
Categories: Game Theory & Design

roomify.us: Announcing BAT for Drupal 8

Planet Drupal - 16 November 2017 - 10:29am
The best open-source booking system builder is now available for the world-class Drupal 8 CMS.
Categories: Drupal

Elevated Third: WATCH Elevated 3 Takeaways: Website Launch

Planet Drupal - 16 November 2017 - 10:26am
WATCH Elevated 3 Takeaways: Website Launch WATCH Elevated 3 Takeaways: Website Launch Joe Flores Thu, 11/16/2017 - 11:26

In this edition of 3 Takeaways, Joe Flores, Senior Drupal Developer, answers the question, "what happens during website launch?" From quality assurance to setting the domain name, this video clears things up. 

 

 

Hi everybody. My name is Joe Flores, I’m one of the senior developers here at Elevated Third and I’m here to talk to you about your website launch.

Website launch is the culmination of the entire design and dev process and there is a lot riding on the success of this part of the project. There are so many things that can go wrong during launch and here’s what we do to make sure things go as smooth as possible.

Takeaway #1: How launch is different from development

We’re not actually creating code. We are assuming the content of the website is finished and that there will be no major structural changes. This is to ensure that there are no conflicts between the dev server and live. At this point, we are assuming that content changes will only happen on the live website.

Takeaway #2: Configuration and testing

During the launch process your website will be moving on to a new server with more memory and storage space that we configure for security and speed. So we do things like changing admin password, enabling caching, disabling development workflow modules, and configuring marketing automation rules. We do all of this to make sure no one sees an unfinished product. So then, we perform one final QA to make sure everything is running.

Takeaway #3: The actual launch

We spend on average 2 days doing all this stuff to make sure launch is the easiest part of the process. By this point, we caught all big errors and ensured the site is secure. So all this part involves is setting the domain name. We did all the front loading to make sure the launch is smooth and this process only takes a couple of hours.

And that is your 3 takeaways for website launch.

Categories: Drupal

Rather Dashing Games Announces Wakening Lair

Tabletop Gaming News - 16 November 2017 - 10:00am
It seems that just outside every small town in a fantasy setting there’s a lair that some ancient evil used to occupy. This small town is the same. And while it seems that the lair had been dormant for some time, that time is over. But who will head into it and figure out what’s […]
Categories: Game Theory & Design

Cryptozoic Announces DC Deck-Building Game: Confrontations

Tabletop Gaming News - 16 November 2017 - 9:00am
Comic books are filled with confrontations. I mean, it wouldn’t be all that interesting if Superman just went to work as Clark Kent, had a standard day where nothing happened, and then went home at night. Not really thrilling. So you’ve got supervillains and even rogue superheroes and all other sorts of things going on. […]
Categories: Game Theory & Design

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