Valuebound: How to create custom Form with CRUD(Create, Delete, Update) operations in Drupal 8

Planet Drupal - 19 April 2017 - 7:38am

Custom form with CRUD Operations is basically building the form with different fields like UID, Name, Mobile Number, Address, Email id etc. The CRUD operations for these fields is Deleting the value of the fields from the database or updating the existing value with new value, and printing the updated value. 

How To Create a Custom form with CRUD Operations?

To create a custom form with CRUD Operations, we need to follow the following folder structure as shown in the image. To perform the same operation of crud in drupal we need to follow the following folder structure.

Categories: Drupal

Physical Design of The Machinery - by Niklas Gray Blogs - 19 April 2017 - 7:30am
A look at the physical design rules we use for C/C++ code at Our Machinery.
Categories: Game Theory & Design

Gaming helps personalized therapy level up

Virtual Reality - Science Daily - 19 April 2017 - 7:08am
Using game features in non-game contexts, computers can learn to build personalized mental- and physical-therapy programs that enhance individual motivation, according to engineers.
Categories: Virtual Reality

Fantasy Flight Previews 3 New Races For Star Wars RPG From Disciples of Harmony

Tabletop Gaming News - 19 April 2017 - 7:00am
The Star Wars galaxy is filled with all manner of alien races. So why just stick with a couple of them for your games of the Star Wars RPG from Fantasy Flight? That’s no fun at all. Thankfully, they’re always coming out with more playable rules for different races in their books. Disciples of Harmony […]
Categories: Game Theory & Design

Video games vs board games | which one is better? - by Herbert Llanas Blogs - 19 April 2017 - 6:31am
We take a closer look at board games vs. video games. What draws us to each and why might we play one over the other.
Categories: Game Theory & Design

BrainGoodGames Design Commandment 5: Ambiguity - by Brett Lowey Blogs - 19 April 2017 - 6:29am
This post is part of a series of articles detailing the BrainGoodGames Design Commandments. This one is about ambiguity in strategy games.
Categories: Game Theory & Design

How to Break into the Game Industry Through Programming - by Mandy Lowry Blogs - 19 April 2017 - 6:28am
Some basic tips to get you on the path to learning code and make use of that newly found education to (hopefully) land a job in the industry.
Categories: Game Theory & Design

World of Warcraft’s Ingenious Way of Selling In-Game Currency - by Austin Shamp Blogs - 19 April 2017 - 6:28am
We take a look at what WoW can teach us about monetizing in-game currency in a premium game.
Categories: Game Theory & Design

Welcome to the Battleground - by Regis Jerry Blogs - 19 April 2017 - 6:28am
Overall the game was quite amazing. Playerunkown is a skilled Dev with a good version of an up and coming genre.
Categories: Game Theory & Design

Three Steps towards Creating an Addictive Mobile Game - by Karren Williams Blogs - 19 April 2017 - 6:28am
Mobile app market is huge. How do you make a game that stands out? There is no one-size-fits-all solution. However, there are some basic guidelines to consider if you are shooting for the stars.
Categories: Game Theory & Design

Warlord Games Posts Test of Honour Campaign Rules

Tabletop Gaming News - 19 April 2017 - 6:00am
I’ve always been a fan of a good map campaign for a game. It adds a whole other layer to things. What territories do you want to attack? Which can you lose? Where do you want your forces to go? Well, Warlord Games has come out with a set of map campaign rules for Test […]
Categories: Game Theory & Design

Chromatic: Chromatic at DrupalCon Baltimore

Planet Drupal - 19 April 2017 - 6:00am

All the ways Chromatic will be representing at DrupalCon Baltimore next week.

Categories: Drupal

Dave Hall Consulting: Drupal, We Need To Talk

Planet Drupal - 19 April 2017 - 5:00am

Drupal has a problem. No, not that problem.

We live in a post peak Drupal world. Drupal peaked some time during the Drupal 8 development cycle. I’ve had conversations with quite a few people who feel that we’ve lost momentum. DrupalCon attendances peaked in 2014, Google search impressions haven’t returned to their 2009 level, core downloads have trended down since 2015. We need to accept this and talk about what it means for the future of Drupal.

Technically Drupal 8 is impressive. Unfortunately the uptake has been very slow. A factor in this slow uptake is that from a developer's perspective, Drupal 8 is a new application. The upgrade path from Drupal 7 to 8 is another factor.

In the five years Drupal 8 was being developed there was a fundamental shift in software architecture. During this time we witnessed the rise of microservices. Drupal is a monolithic application that tries to do everything. Don't worry this isn't trying to rekindle the smallcore debate from last decade.

Today it is more common to see an application that is built using a handful of Laravel micro services, a couple of golang services and one built with nodejs. These applications often have multiple frontends; web (react, vuejs etc), mobile apps and an API. This is more effort to build out, but it likely to be less effort maintaining it long term.

I have heard so many excuses for why Drupal 8 adoption is so slow. After a year I think it is safe to say the community is in denial. Drupal 8 won't be as popular as D7.

Why isn't this being talked about publicly? Is it because there is a commercial interest in perpetuating the myth? Are the businesses built on offering Drupal services worried about scaring away customers? Adobe, Sitecore and others would point to such blog posts to attack Drupal. Sure, admitting we have a problem could cause some short term pain. But if we don't have the conversation we will go the way of Joomla; an irrelevant product that continues its slow decline.

Drupal needs to decide what is its future. The community is full of smart people, we should be talking about the future. This needs to be a public conversation, not something that is discussed in small groups in dark corners.

I don't think we will ever see Drupal become a collection of microservices, but I do think we need to become more modular. It is time for Drupal to pivot. I think we need to cut features and decouple the components. I think it is time for us to get back to our roots, but modernise at the same time.

Drupal has always been a content management system. It does not need to be a content delivery system. This goes beyond "Decoupled (Headless) Drupal". Drupal should become a "content hub" with pluggable workflows for creating and managing that content.

We should adopt the unix approach, do one thing and do it well. This approach would allow Drupal to be "just another service" that compliments the application.

What do you think is needed to arrest the decline of Drupal? What should Drupal 9 look like? Let's have the conversation.

Categories: Drupal

Code Positive: Why Drupal?

Planet Drupal - 19 April 2017 - 3:13am

Drupal is more than a pretty face - it's safe as houses, lets you fit in, and offers bells, whistles.....and maybe bagpipes!



Categories: Drupal

vuukle comments

New Drupal Modules - 19 April 2017 - 2:56am


This module provide the vuukle integration with drupal 7 nodes.
Make sure to use vuukle integration for commenting disable node commenting


* Install as usual, see for further information.


* Configure user permissions in Administration » People » Permissions:

* Access menu from here : admin/config/vuukle-config/settings

Categories: Drupal

Third Party API

New Drupal Modules - 19 April 2017 - 2:44am

Provides an API for managing third party settings.

Categories: Drupal

Switch Page Theme

New Drupal Modules - 19 April 2017 - 2:17am

Switch Page Theme module allows to use different theme than the site default theme on specific pages.

  • Theme can be set for single page or list of pages.
  • Theme can be assigned to specific roles.
  • Wildcard '*' character can be used in drupal paths.

Configuration page path: /admin/config/system/switch_page_theme.

Categories: Drupal

Troy’s Crock Pot: Board games for your RPG

Gnome Stew - 19 April 2017 - 1:02am

Put those board games in your closet to work in your RPG.

Sometimes a quick board game can resolve situations in an RPG. Probably the best example of this as a fully realized game mechanic is Dread, which uses a Jenga tower to resolve a character’s fate in that game of suspense.

But other games — or stripped down versions or just elements of other games — in your closet can come in handy too. Here are some worth considering:

World Building

Risk has a lot of uses, actually. One that I really like can jump-start a post-apocalyptic campaign.

Play a few rounds—not so that anyone is actually eliminated, but enough that the board is changed by a few battles. Take a snapshot of it. This is how the new world is aligned after the great cataclysm. Note the key battles where swaths of territory were won or lost—best thing you can do is take a snapshot of it.

Assign names to the new—or evolved—nations. Each “player” can come up with a ruling entity for that territory. And note the relative position of forces, maybe this could come into play.

This can be done on any fantasy map, of course. Want to advance the timeline, change things up from the published setting? Play a few rounds of Risk on your fantasy map, assigning players to nations, and see what takes shape. Is that an attack of orcs or an aggressive move from Silverymoon? You decide.

Naval battles on the fly

After all these years, I still haven’t found anything to replace Battleship when it comes to resolving ship conflict—of any era, from sail to spaceships—quickly without fuss. You may have to limit the number of ships or account for a third player, but mostly hiding two ships on one corner of the grid makes for a very quick and decisive game.

Land battles

What Battleship is to sail, Stratego is to massed land battles. Chess and checkers can work too, but usually the ability of the player determines outcome. A set of cards for “war” works, too.

Decipher a “coded message”

Some in-game puzzles take too long to solve, and are actually tests of the player’s ability, not those of the character. On the other hand, sometimes you want more than just a skill check on the PC’s character sheet.

Turn the Boggle tray over and set the egg timer. The player that finds the most words “solves” the puzzle. There is a moment of accomplishment and the game carries on. (It also means that as the GM, you don’t have to come up with an original puzzle or riddle for every one of these.)

Trivial Pursuit also can fill this gap. The player that answers the most of the six questions on a card solves the puzzle.

Finish line

Horse race. Foot race. Cart race. Chase. Need to know who got there first? Cribbage board. Dice. I don’t think this needs an explanation. On your mark, get set, go!

I wish I were a rich man

Need to know if a PC has a hefty purse or is a noble? Shuffle up the property cards from Monopoly. Anyway, after distributing the properties randomly, each player adds up their rents. The one with the most becomes the rich uncle for the group. Cards from a standard deck or an Uno deck work too, but don’t have the same Atlantic City vibe.

Spell duels

Got a couple of wizards who are comparing wands? Pull out that game of Connect 4. Winner takes the spell duel, as mastery of the arcane mysteries are tests of will and intellect. Also works for tests of psychic abilities.

Battlefield surgery

Maybe a little cumbersome to haul out, but if you really want to know if your battlefield patch job did the trick, let Operation be your buzz kill.

These only touch the surface of this subject. Surely our readers have employed such minigames in their rpgs before. Feel free to share them in the comments.


Categories: Game Theory & Design Blog: AGILEDROP: Adding another DrupalCon to the list

Planet Drupal - 19 April 2017 - 12:47am
Last week we promised that from now on, we'll be more informative about where you will be able to find us. Therefore, Web Camp was our first described destination. That event is a local thing for us since our headquarters are in Ljubljana, Slovenia. Now, we are proud to say that after Web Camp we are heading towards DrupalCon Baltimore! DrupalCon is organized by Drupal Association three times a year at three different locations. Next week, from 24th to 28th April it's time for the United States to shine. The biggest Drupal event, which brings together thousands of people from all around the… READ MORE
Categories: Drupal

Gábor Hojtsy: Diversity by example

Planet Drupal - 19 April 2017 - 12:33am

(Disclaimer: Dries did not ask/order/suggest/request me to post this neither to make any changes whatsoever.)

Categories: Drupal


Subscribe to As If Productions aggregator