Cinnamon and sugary and softly-spoken lies, you never know just how you look through other people's eyes.
This module supplements Entityreference prepopulate module by adding prepopulate provider which sets default field values using tokens and replacement patterns of panel pane contexts.
Invite User Relationships integrates the Invite with the User Relationships module and allows users to specify a relationship to a user that they invite to join the site.
Drupal 8 is moving along at a steady pace, but not as quickly as we all had hoped. One great advantage this has is it gives developers time to backport lots of the features Drupal 8 has in core as modules for Drupal 7. My inspiration and blatant rip-off for this blog came from the presentation fellow Lullabot Dave Reid did at Drupalcon Austin about how to Future-Proof Your Drupal 7 Site. Dave’s presentation was more about what you can do to make your Drupal 7 “ready” where this article is more about showing off Drupal 8 “hotness” that we can use in production today.
Originally published at: http://diehardgamefan.com/2014/07/22/tabletop-review-castles-crusades-a-shattered-night/
A Shattered Night is the latest adventure in the “F” series for Castles and Crusades. These adventures take place in a fantasy version of Post-Roman Britain. This includes adventures like The Goblins of Mount Shadow, The Crimson Pact and of course, To Kill a King, the winner of last years “Best Adventure (Solo)” award.
A Shattered Night is a pretty open ended affair where the PCs attempt to save a kidnapped princesses from an unsavory Saxon prince. The adventure is designed for two to players whose characters range between levels 4-6. I think a Rogue, Druid, Ranger and Assassin would all be quite helpful in this piece as the adventure is one that is as much stealth as it is combat, and much of the adventure takes place in the woods or outside. The adventure is divided into three parts: getting to the princess, storming the location where the princess is held, and then saving the princess. The first part is mostly left up to the CK. Random encounters and some specific events are provided in the adventure, but the Castle Keeper will really need to flesh things out as well as have a plan in place for how they want this first act to flow. In this first act you might encounter everything from a friendly giant to an ally who just seems to make a mess of all the PCs well-laid plans. You might even encounter a certain Nordic All-Father. There is definitely a lot of good stuff here, but you’ll want a more experienced Keeper to connect the dots between all these pieces.
Act 2 is essentially a very straight-forward dungeon crawl. Of course, the dungeon is actually a well-stocked and heavily guarded castle complete with 100 well trained soldiers and a powerful witch, so this is again where stealth is just as important as NPC slaughter for A Shattered Night. There are a lot of magic items to be found here, but there are also a lot of monsters or enemy soldiers looks to disembowel you, so risk vs reward is a huge part of this section of the adventure. The third act is saving the princess and escaping enemy territory. There is a bit of a plot twist here, but nothing super shocking or “Vince Russo-Esque.” If players can abscond back to the country that hired them, riches, fame and reward await them. If they can’t…well, they will probably die horribly.
The adventure feels a bit short and is not something you want to give to a new or inexperienced C and C Keeper, but it is a very fun one. There are many ways to tackle this adventure. We’ve already covered stealth and straight forward combat, but you’d be surprised how good the gift of gab can come in with this adventure. A highly charismatic PC with some lucky rolls could actually make it so the adventures have to do little if any of the messier side of A Shattered Night. Players will also walk away from this adventure with some potential new allies and/or various enemies who will be seeking revenge on them soon. With several dangling plot threads in this piece, an enterprising Keeper can definitely spin this off in several different ways.
Besides the adventure in its own right, A Shattered Night also gives us a slight preview of the upcoming Codex Germania, which should delight fans of Codex Celtarum and Codex Nordica. There are also six new monsters provided in the back of this adventure ranging from a shape-shifting cat demon that can shoot vampiric butterflies out of its mouth to a two headed hell hound. All of these monsters are fine additions to the Castles and Crusades rogue’s gallery.
In all A Shattered Night is fine adventure. You don’t have to be familiar with any of the previous F series adventures to understand or enjoy this one. It works just fine as a standalone or as part of a continuing campaign utilizing the full series. About the only real complaint I have about the piece is the territorial map on page seven is exceptionally blurry and you can’t really make out the words on it. This is a very minor issue though. Other than that this adventure is a short affair that should keep you and your friends busy for a session or two. It’s not the most memorable Castles and Crusades adventure, but it is an entertaining one, that you will definitely get your money’s worth out of.
Adding the ability to define a custom "More Link" link for View Panes.
Just go to the view pane settings and you will find a new fieldset which will allow you to define the new custom "More Link".This module is sponsored and developed by Vardot.
Ronan Dowling (ronan), lead developer at Gorton Studios joins Ted and Mike to talk about all the new features in Backup and Migrate 3.0 including file and code backup and a improved plugin architecture. We also get up-to-speed with Drupal 8 development, review some Drupal-y statistics, make our picks of the week, and ask Ronan 5-ish questions.
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head. ...
Cross-posted with permission from Genuine Interactive
Les is a web applications engineer at Genuine Interactive. He is a frequent Drupal community contributor. Genuine’s PHP team works on projects in a range of industries from CPG, B2B, financial services, and more.
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make? ...
One of the key features of a Drupal module is an admin interface. An admin interface enables you to make a module's settings configurable by a site editor or administrator so they can change them on the fly.Tags: Drupal Module DevelopmentPlanet Drupal