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Five nightmares of a modern Game Designer - by Svyatoslav Torick Blogs - 22 July 2014 - 8:15am
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Categories: Game Theory & Design

2bits: Improve Your Drupal Site Performance While Reducing Your Hosting Costs

Planet Drupal - 22 July 2014 - 8:00am
We were recently apporached by a non-profit site that runs on Drupal. Major Complains Their major complaint was that the "content on the site does not show up". The other main complain is that the site is very slow. Diagnosis First ... In order to troubleshoot the disappearing content, we created a copy of the site in our lab, and proceeded to test it, to see if we can replicate the issues.

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Categories: Drupal

Entity Reference Prepopulate Token

New Drupal Modules - 22 July 2014 - 7:49am

This module supplements Entityreference prepopulate module by adding prepopulate provider which sets default field values using tokens and replacement patterns of panel pane contexts.

Categories: Drupal

Invite User Relationships

New Drupal Modules - 22 July 2014 - 7:04am

Invite User Relationships integrates the Invite with the User Relationships module and allows users to specify a relationship to a user that they invite to join the site.

Categories: Drupal

The Hard Lesson of Games Workshop - by Mark Slabinski Blogs - 22 July 2014 - 6:33am
This blog deals with the tabletop gaming company Games workshop and the predicament they have found themselves in with their players. In their story is a lesson all studios should take to heart.
Categories: Game Theory & Design

Drupalize.Me: Drupal 8 Has All the Hotness, but So Can Drupal 7

Planet Drupal - 22 July 2014 - 6:30am

Drupal 8 is moving along at a steady pace, but not as quickly as we all had hoped. One great advantage this has is it gives developers time to backport lots of the features Drupal 8 has in core as modules for Drupal 7. My inspiration and blatant rip-off for this blog came from the presentation fellow Lullabot Dave Reid did at Drupalcon Austin about how to Future-Proof Your Drupal 7 Site. Dave’s presentation was more about what you can do to make your Drupal 7 “ready” where this article is more about showing off Drupal 8 “hotness” that we can use in production today.

Categories: Drupal

FULL CIRCLE: Videogame Music & All That Jazz - by John Broomhall Blogs - 22 July 2014 - 6:27am
Reflections on re-imagining the distinctive soundtrack of a classic videogame
Categories: Game Theory & Design

Castles and Crusades F5 A Shattered Night

New RPG Product Reviews - 22 July 2014 - 6:11am
Publisher: Troll Lord Games
Rating: 4
Originally published at:

A Shattered Night is the latest adventure in the “F” series for Castles and Crusades. These adventures take place in a fantasy version of Post-Roman Britain. This includes adventures like The Goblins of Mount Shadow, The Crimson Pact and of course, To Kill a King, the winner of last years “Best Adventure (Solo)” award.

A Shattered Night is a pretty open ended affair where the PCs attempt to save a kidnapped princesses from an unsavory Saxon prince. The adventure is designed for two to players whose characters range between levels 4-6. I think a Rogue, Druid, Ranger and Assassin would all be quite helpful in this piece as the adventure is one that is as much stealth as it is combat, and much of the adventure takes place in the woods or outside. The adventure is divided into three parts: getting to the princess, storming the location where the princess is held, and then saving the princess. The first part is mostly left up to the CK. Random encounters and some specific events are provided in the adventure, but the Castle Keeper will really need to flesh things out as well as have a plan in place for how they want this first act to flow. In this first act you might encounter everything from a friendly giant to an ally who just seems to make a mess of all the PCs well-laid plans. You might even encounter a certain Nordic All-Father. There is definitely a lot of good stuff here, but you’ll want a more experienced Keeper to connect the dots between all these pieces.

Act 2 is essentially a very straight-forward dungeon crawl. Of course, the dungeon is actually a well-stocked and heavily guarded castle complete with 100 well trained soldiers and a powerful witch, so this is again where stealth is just as important as NPC slaughter for A Shattered Night. There are a lot of magic items to be found here, but there are also a lot of monsters or enemy soldiers looks to disembowel you, so risk vs reward is a huge part of this section of the adventure. The third act is saving the princess and escaping enemy territory. There is a bit of a plot twist here, but nothing super shocking or “Vince Russo-Esque.” If players can abscond back to the country that hired them, riches, fame and reward await them. If they can’t…well, they will probably die horribly.

The adventure feels a bit short and is not something you want to give to a new or inexperienced C and C Keeper, but it is a very fun one. There are many ways to tackle this adventure. We’ve already covered stealth and straight forward combat, but you’d be surprised how good the gift of gab can come in with this adventure. A highly charismatic PC with some lucky rolls could actually make it so the adventures have to do little if any of the messier side of A Shattered Night. Players will also walk away from this adventure with some potential new allies and/or various enemies who will be seeking revenge on them soon. With several dangling plot threads in this piece, an enterprising Keeper can definitely spin this off in several different ways.

Besides the adventure in its own right, A Shattered Night also gives us a slight preview of the upcoming Codex Germania, which should delight fans of Codex Celtarum and Codex Nordica. There are also six new monsters provided in the back of this adventure ranging from a shape-shifting cat demon that can shoot vampiric butterflies out of its mouth to a two headed hell hound. All of these monsters are fine additions to the Castles and Crusades rogue’s gallery.

In all A Shattered Night is fine adventure. You don’t have to be familiar with any of the previous F series adventures to understand or enjoy this one. It works just fine as a standalone or as part of a continuing campaign utilizing the full series. About the only real complaint I have about the piece is the territorial map on page seven is exceptionally blurry and you can’t really make out the words on it. This is a very minor issue though. Other than that this adventure is a short affair that should keep you and your friends busy for a session or two. It’s not the most memorable Castles and Crusades adventure, but it is an entertaining one, that you will definitely get your money’s worth out of.
Categories: Game Theory & Design

Views Panes More Link

New Drupal Modules - 22 July 2014 - 6:11am

Adding the ability to define a custom "More Link" link for View Panes.

Just go to the view pane settings and you will find a new fieldset which will allow you to define the new custom "More Link".

This module is sponsored and developed by Vardot.

Categories: Drupal

Drupal Easy: DrupalEasy Podcast 135: Deltron 3030 (Ronan Dowling, Backup and Migrate 3.0)

Planet Drupal - 22 July 2014 - 6:09am
Download Podcast 135

Ronan Dowling (ronan), lead developer at Gorton Studios joins Ted and Mike to talk about all the new features in Backup and Migrate 3.0 including file and code backup and a improved plugin architecture. We also get up-to-speed with Drupal 8 development, review some Drupal-y statistics, make our picks of the week, and ask Ronan 5-ish questions.

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Categories: Drupal

Getting/Making Game Music that Fits - World Tour Series - Beach Music - by Harry Mack Blogs - 22 July 2014 - 6:04am
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Beach music.
Categories: Game Theory & Design

Gender wage gap: How the game industry compares to the U.S. average

Social/Online Games - Gamasutra - 22 July 2014 - 5:55am

The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head. ...

Categories: Game Theory & Design

Community Management - When a game is no more - by Elinor Cohen Blogs - 22 July 2014 - 5:28am
My love affair with community management began when I worked for an indie gaming studio. The studio had since closed and the games are no more, but the community remains and so does the community manager.
Categories: Game Theory & Design

Acquia: Enforcing Drupal Coding Standards During the Software Versioning Process

Planet Drupal - 22 July 2014 - 5:18am

Cross-posted with permission from Genuine Interactive

Les is a web applications engineer at Genuine Interactive. He is a frequent Drupal community contributor. Genuine’s PHP team works on projects in a range of industries from CPG, B2B, financial services, and more.

Categories: Drupal

Game Developer Salary Survey 2014: The results are in!

Social/Online Games - Gamasutra - 22 July 2014 - 4:53am

Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make? ...

Categories: Game Theory & Design

Blair Wadman: Create your first Drupal admin interface

Planet Drupal - 22 July 2014 - 3:34am

One of the key features of a Drupal module is an admin interface. An admin interface enables you to make a module's settings configurable by a site editor or administrator so they can change them on the fly.

Tags: Drupal Module DevelopmentPlanet Drupal
Categories: Drupal

The Story These Stories Aren't Telling - by Elizabeth Sampat Blogs - 22 July 2014 - 3:08am
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.
Categories: Game Theory & Design

Is amiibo Nintendo’s Next Costly Disaster? - by Bryan Cashman Blogs - 22 July 2014 - 1:41am
amiibo seems like a great way to extend the company's brands to the youth market, but CONSULGAMER sees a number of threats to the product line that could make amiibo another costly disaster for Nintendo.
Categories: Game Theory & Design

Hover Cabs: porting from PC to Windows Phone - by Paolo Gambardella Blogs - 22 July 2014 - 1:21am
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.
Categories: Game Theory & Design
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