How to Network if You Suck at Networking - by Jasmine Greene Blogs - 19 September 2017 - 7:02am
Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
Categories: Game Theory & Design

Steamforged Previews Hearth For Guild Ball

Tabletop Gaming News - 19 September 2017 - 7:00am
The article, itself, already uses “Home is where the Hearth is,” so I can’t really do that one again. So, I’ll go with “Happy Hearth’s-Warming, everyone!” A few of you might get that, anyway. But enough on puns of this player’s name, Steamforged is showing off the next Master for the Blacksmith’s Guild. It’s Hearth […]
Categories: Game Theory & Design

Game Design Inspirations: Fortnite's Battle Royale Pivot - by Paul Gadi Blogs - 19 September 2017 - 6:43am
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
Categories: Game Theory & Design

Dissecting Design -- Why Idle Games are so Addicting - by Josh Bycer Blogs - 19 September 2017 - 6:43am
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Categories: Game Theory & Design

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space - by Meredith Hall Blogs - 19 September 2017 - 6:42am
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Categories: Game Theory & Design

Prototyping a Dynamic Camera System - by Samantha Stahlke Blogs - 19 September 2017 - 6:11am
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.
Categories: Game Theory & Design

Fantasy Flight Previews Aymhelin Scions For Runewars

Tabletop Gaming News - 19 September 2017 - 6:00am
When it comes to the Latari Elves in Runewars, they don’t need a Lorax to speak of the trees. The trees are perfectly capable of expressing themselves on their own. Which means woe to those that would try and do harm to them or those that protect them. They are the Aymhelin Scions, and they’re […]
Categories: Game Theory & Design

Annertech: 5 Reasons to Stop Using Static Design Tools and Start Designing in the Browser

Planet Drupal - 19 September 2017 - 5:32am
5 Reasons to Stop Using Static Design Tools and Start Designing in the Browser

I'll be presenting at DrupalCon Vienna next week as part of my evangelising against static design tools like Photoshop, InVision, and Sketch. The talk will cover items such as "What's the problem we are trying to solve?", "Why do static tools not solve the problem?", and "Why is working with component design and design in the browser the most sustainable solution?".

I got a request today from a former colleague:

Categories: Drupal

Tasty Backend

New Drupal Modules - 19 September 2017 - 5:13am

Tasty Backend provides a ready made administration experience for day-to-day content administrators.

Most admin users won't, and shouldn't, have full access to the Drupal administration backend. They need to concentrate on tasks like adding and managing content, taxonomies, menus, and possibly other users. They do not need access to configure views, install/configure modules, or any other full administration privileges.

Categories: Drupal

Commerce Order: User revision

New Drupal Modules - 19 September 2017 - 3:22am

The idea of this module was born on a project where instead of Commerce Customer Profiles, user profiles were displayed in the checkout process with Commerce User Profile pane module. Instead of creating new customer profiles for each order, a user can see and modify its current profile data in the checkout process. Because we still need to keep track of actual billing data for an order, we developed this module that saves actual revision id of an account to each order.

Categories: Drupal Blog: AGILEDROP: Agiledrop going to DrupalCon Vienna!

Planet Drupal - 19 September 2017 - 2:15am
There have been many blog post written about the forthcoming DrupalCon in Vienna. Many topics were covered including our Accepted Business sessions for DrupalCon Vienna. To refresh your memories, we presented them because our commercial director Iztok Smolic was selected in a business track team to help prepare the program and select the sessions. Maybe it is obvious or maybe it is not. But it's definitely time to say that we will be present on a DrupalCon in Vienna! Besides Iztok, who will be attending his eight DrupalCon, with the first one dating back to 2009, our development director… READ MORE
Categories: Drupal

Google Cloud

New Drupal Modules - 19 September 2017 - 1:02am

Google Cloud suite for Drupal.
The work is in progress

Categories: Drupal

ADCI Solutions: Drupal Global Training Day #5

Planet Drupal - 19 September 2017 - 12:12am

We used to feel satisfied with just giving a few lectures at Drupal Global Training Day. What do we see now? We see young Drupal developers who are hungry not only for knowledge but for practice, too.


Learn about the easy way of organizing a practical part at GTD.

Categories: Drupal

Observations From A Gamer's Chair: Modern Gaming Tips

RPGNet - 19 September 2017 - 12:00am
What\\\\\\\'s the point of gaming in the modern day?
Categories: Game Theory & Design

Commerce KOMTET Kassa

New Drupal Modules - 18 September 2017 - 6:58pm

Данное решение позволяет подключить Ваш интернет-магазин к облачному сервису КОМТЕТ Касса с целью соответствия требованиям 54-ФЗ для регистрации расчетов с использованием электронного средства платежа в сети Интернет.

Categories: Drupal

Code Positive: Automate Drupal 8 Deployment On Pantheon With Quicksilver Scripts

Planet Drupal - 18 September 2017 - 6:50pm

Drupal deployment automation for Pantheon hosting - save time, make deployments safer, automate your testing workflow, and leave the boring repetative work to the computers!



Categories: Drupal

OSTraining: Dropdown Menus in Drupal 8 with the Superfish Module

Planet Drupal - 18 September 2017 - 6:00pm

If you want to build a large, multi-level drop-down menu in Drupal 8, then the Superfish module is a great choice.

The Superfish module makes use of the jQuery Superfish menu plugin, which is useful for multi-level drop-down menus. Superfish has more features than most dropdown menus. It supports touch devices and keyboard interaction.

Categories: Drupal

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play

Social/Online Games - Gamasutra - 18 September 2017 - 4:56pm

This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed. ...

Categories: Game Theory & Design

Mantic Games Posts GCPS Deadzone rules

Tabletop Gaming News - 18 September 2017 - 3:00pm
We all know my love of getting to see the rules for things before I buy them. I like being an informed consumer. Well, Mantic is known for having rules online, and that includes for things that aren’t even out yet. The GCPS is the new faction coming for Deadzone, and to get you excited […]
Categories: Game Theory & Design

Cheese Quest: The Quest for Cheese Card Game Up On Kickstarter

Tabletop Gaming News - 18 September 2017 - 2:00pm
Studies show that cheese works on the brain much like narcotics and you can be, basically, addicted to it. Well, I certainly know that I am addicted to cheese. It’s really hard to ever say that I’ve had “enough” of it. So I’m always on a cheese quest, of sorts. But I can turn that […]
Categories: Game Theory & Design


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