Newsfeeds

Rendered markup field

New Drupal Modules - 8 November 2018 - 5:24am

A simple field supposed to contain rendered markup and all related assets (css/js).

Categories: Drupal

Sooper Drupal Themes: Drupal Costs & TCO: Proprietary vs. Open Source

Planet Drupal - 8 November 2018 - 2:37am

The real cost of creating and maintaining a new website can be hard to estimate even for the best among Drupal professionals. By using the Total Cost of Ownership (TCO) methodology, organizations can ensure that both direct and indirect expenses of operating a website are considered and calculated rather than just emphasize on the initial spending. In this article we are going to take a look at what are the Drupal costs of owning a website versus using a proprietary software.

There are some key considerations to decide on before diving into building a website:

  1. Open Source vs. Proprietary License
  2. Creating and Managing Web Content
  3. Re-designing and Updating Content
  4. Future Upgrades and Longevity
  5. Long Term Savings
Custom Code - a necessity of the past?
Categories: Drupal

OPTASY: Predictive UX in Drupal: Can We Create Anticipated User Experiences in Drupal 8?  

Planet Drupal - 8 November 2018 - 12:33am
Predictive UX in Drupal: Can We Create Anticipated User Experiences in Drupal 8?   silviu.serdaru Thu, 11/08/2018 - 08:33

What do you get when you put together: Drupal 8 + AI + UX? Drupal8's content management features and integration capabilities, AI, for storing and interpreting data and building a predictive model and UX for anticipating user behavior while adding a “human touch” to the equation? You get predictive UX in Drupal!

Is it possible? Can we implement predictive UX in Drupal and thus create anticipated user experiences that:
 

  • help you deliver meaningful content only    
  • simplify user choice
  • simplify users'... lives?
     

But how does machine learning actually power these predictive user experiences? What's the whole mechanism behind?

Categories: Drupal

Commerce Viral Loops

New Drupal Modules - 8 November 2018 - 12:09am

Integrates the Viral Loops e-Commerce Referral template with Drupal.

How it works:
Coupons are created automatically for referred customers (invitees) when they get to your store and provide their email in the In-app Referral widget or create an account.
When a referred customer completes a purchase, a coupon is created automatically for their referrer.
The coupons are delivered automatically to your customers via the In-app Referral widget that they can use in your e-Commerce store.

How to use?

Categories: Drupal

Character Class: Multi-classing: Power Gamers, Part Two

RPGNet - 8 November 2018 - 12:00am
Playing with power gamers.
Categories: Game Theory & Design

Video: How to utilize different types of game randomness

Social/Online Games - Gamasutra - 7 November 2018 - 3:48pm

In this GDC 2018 talk, Mars International's Geoff Engelstein examines the different types of game randomness, when each type is useful, and how to generate and use them in a board game context. ...

Categories: Game Theory & Design

Mailchimp Webform

New Drupal Modules - 7 November 2018 - 3:03pm

Integrate Webforms with MailChimp.

Categories: Drupal

Twig Views

New Drupal Modules - 7 November 2018 - 2:55pm

Twig Views adds a Twig extension to render views in Twig with title by passing in the view machine name and display name.

To render a view, call the function in your Twig template:

{{ render_view('view_machine_name', 'display_machine_name')}}
Categories: Drupal

Ashday's Digital Ecosystem and Development Tips: Custom Cache Tags and Max-age: Advanced Cache Handling in Drupal 8

Planet Drupal - 7 November 2018 - 12:02pm

Determining how content on your site should be cached isn't a simple topic. Last time, I covered cache contexts and tags. Today, I'd like to get into a couple more advanced topics: The use of custom cache tags and of max-age.

Categories: Drupal

2019 - A Commitment to A Year of Depth - by Michael Heron

Gamasutra.com Blogs - 7 November 2018 - 8:30am
I intend for 2019 to be a year of depth - a chance to play all those games I have bought and never even looked at. No new hobbies. No new unnecessary purchases. Just me and my Steam library in mortal combat.
Categories: Game Theory & Design

No More Tutorials! How to Convey Information Through Design - by Caleb Compton

Gamasutra.com Blogs - 7 November 2018 - 8:29am
If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to front-load them with too much info? This article looks at how to teach through design.
Categories: Game Theory & Design

How Worldbuilding Elevates Video Games and Fandom - by Josh Bycer

Gamasutra.com Blogs - 7 November 2018 - 8:29am
Worldbuilding may not sound that important to videogames, but we're going to look at how three games have engaged their fans and helped to elevate their franchises.
Categories: Game Theory & Design

Cultural Concepts as Principles of Design - by Justin Reeve

Gamasutra.com Blogs - 7 November 2018 - 8:27am
What makes Breath of the Wild uniquely Japanese? This article examines how cultural concepts can be used to guide game design.
Categories: Game Theory & Design

Sharebait drives surge in Facebook Instant Games - by Conor O'Nolan

Gamasutra.com Blogs - 7 November 2018 - 8:25am
In the second half of October Facebook’s Instant games platform has seen a huge surge in users, and it’s down to one extraordinary sharebait app. OMG, from Supergene Inc. has surged from 31,000 users on October 19 to 58m daily users in just 17 days.
Categories: Game Theory & Design

Conflict0: Revolution - Designing an Intelligent Artificial Intelligence  - by Gabriel Padinha

Gamasutra.com Blogs - 7 November 2018 - 7:43am
This post cover through the lens of a game designer the way we created a fun to interact with Artificial Intelligence in our last turn-based strategy title.
Categories: Game Theory & Design

My Time at Telltale Games - by Larry&Brandon GDU

Gamasutra.com Blogs - 7 November 2018 - 7:42am
I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.
Categories: Game Theory & Design

The Psycho Tricks of the Game Designer - by Thomas Johnson

Gamasutra.com Blogs - 7 November 2018 - 7:14am
We are all being manipulated!
Categories: Game Theory & Design

There's real skill in fantasy sports

Virtual Reality - Science Daily - 7 November 2018 - 6:38am
If you've ever taken part in the armchair sport of fantasy football and found yourself at the top of your league's standings at the end of the season, a new study suggests your performance -- however far removed from any actual playing field -- was likely based on skill rather than luck.
Categories: Virtual Reality

TEN7 Blog's Drupal Posts: Episode 044: DrupalCamp Ottawa 2018

Planet Drupal - 7 November 2018 - 6:06am
It is our pleasure to welcome once again Tess Flynn, TEN7's DevOps Engineer and DrupalCamp ambassador, to discuss the 2018 DrupalCamp Ottawa. Here's what we're discussing in this podcast: 2018 DrupalCamp Ottawa; Minnesota maple syrup; Camp format; Ottawa's move to Drupal open source; Award for travelling the farthest to attend; Camp without BOFs; Drupal 101; Keynote: “Building Accessible Experiences”; Accessibility is a core aspect of the entire design experience; Socketwench presents: "Healthcheck your site!"; Building software as a service Privacy laws differences between Canada and the US
Categories: Drupal

OSTraining: How to Create Drupal Charts With Views

Planet Drupal - 7 November 2018 - 6:06am
There are many ways to present data to your readers. One example would be a table or a list. Sometimes the best approach is to show data on a chart.

It can ease understanding of large quantities of data. There is a way to make charts in Drupal with the help of the Charts module and Views.

In this tutorial, you will learn the basic usage of the module in combination with the Google Charts library. Let’s start!

Categories: Drupal

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