All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
Notes from the November 20 meeting:
@drpal's update on the past week's work
- Ongoing work on the React dblog prototype: https://github.com/mattgrill/drupal-react-dblog & https://www.drupal.org/project/react_admin
- Core JS cleanup: https://www.drupal.org/project/drupal/issues/2915784 and https://www.drupal.org/project/drupal/issues/2917234 need review and are blocking subsequent work. Split https://www.drupal.org/project/drupal/issues/2925064 into issues with smaller scope.
- Shared questions to explore with the framework experiment:
Using https://github.com/mozilla-services/react-jsonschema-form as a way to generate React forms without requiring developers to learn React. Possible replacement for Form API. Is this something that seems viable / a good idea?
- The way they use JSON schema is valuable; not necessarily the implementation.
Related core issue: https://www.drupal.org/node/2913372
- Explore separate react-ui and react-json-schema. tim.plunkett has code locally for the schema piece and will post a patch.
- The way they use JSON schema is valuable; not necessarily the implementation.
- Initiative communication
- What's the next UI after dblog?
- https://www.drupal.org/project/drupal/issues/2830584 could be a candidate for exploration once the dblog is done
- Don't take on a new UI yet since there's more work we can do with the dblog (forms, components)
- On rewriting modals: Can you partially opt in to a new UI? https://reactjs.org/docs/portals.html might help
- What are the next steps around the React DBLog prototype + component ui library, json schema forms?
- Take Tim’s work and try to generate form components from Drupal data
- Do we want to actually add a new dblog to core or is it solely for an experiment?
This past weekend, I was honored to be able to present a session at 2017's New England Drupal Camp (NEDCamp) about Drupal 8's Migrate API. Redfin has implemented many Drupal 8 migrations to date both from CSV data sources and legacy Drupal sites (Drupal 6 and 7). As a result, we want to share with you what we've learned in hopes of saving you the time often spent in the trials and errors of data migration.Chris November 20, 2017
DrupalCamp Atlanta was such a great experience -- I can't decide if it was a great end to a good year or the beginning of even a better year. My last blog post was about organizing and presenting the Webform training materials, which was in preparation for my three-hour Webform training at DrupalCamp Atlanta. Suffice it to say, it was an enlightening experience. Not to mention I learned a few things...
First off, I am in awe of all the people in the Drupal community that are 'professional trainers'. The ability to understand and explain something as complex as Drupal is no easy task. The 14 attendees at my Webform training had various skill levels. Because my leg did not nervously shake at all during my three hours at the podium, I can finally say my comfort level with public speaking is increasing. I also came away with some invaluable, practical information. Prior to attending DrupalCampAtlanta, I had completely underestimated how hard it is to coordinate people to do hands-on exercises, like installing and building a webform. After the first hour of the training, I took a break and decided that the hands-on exercises were going to be impossible to accomplish in the remaining two hours, and that the training should instead focus on walking through all the material while answering any questions. I haven’t given up hope on being able to do hands-on exercises, however, I do need to rethink my approach. Fortunately, I was able to attend other sessions, watch some 'profession trainers' in action, and learn a few things.
The Drupal Association is excited to expand its team with two new staff members who are filing the roles Conference Director and Community Liaison. Please join me in welcoming Brooke Candelaria and Rachel Lawson. Both are going to add great value to the Drupal Association team as well as to the Drupal community.Conference Director
We are excited for Brooke Candelaria, our new Conference Director, to join the team. She will infuse DrupalCon with ideas that draw on her extensive technology event experience in open source - Python specifically. In addition to taking over DrupalCon North America planning, Brooke will be a great partner in finding the best way to deliver DrupalCon globally. In addition to Brooke’s expertise, she brings enthusiastic energy to everything she does whether that is planning events or volunteering for the Houston Livestock Show and Rodeo. Brooke resides in Houston, Texas, USA.Community Liaison
The team is equally excited that Rachel Lawson has agreed to join the team as our new Community Liaison where she will engage with the Drupal community to build a better relationship and understanding between the Drupal Association and the community. Rachel is well suited for this position given her background as a Drupal developer as well as her communications experience in the pharmaceutical industry. Even more impressive is that Rachel has been in the Drupal community for over 11 years and played many important roles such as Community Working Group member, Sprint Lead and mentor, DrupalCon and camp presenter, and more. Rachel has demonstrated time and again that she is a great communicator and has a natural talent to rally people behind a common goal. While you will see Rachel mostly online, she will still be touring Drupal events on her motorbike. Rachel resides in Norfolk, UK.
This module allows you to attach a select list field populated with your site roles to an entity. Once attached, a user must have the required role in order to view that entity.
An Endzeitgeist.com review
This installment of Dire Rugrat Publishing’s cool Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!
This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.
So, fans of the Wayfinder magazine may be familiar with the basic set-up here; the Hut was featured originally in that publication, though in a basic version – and for the first time, this time around, we get the establishment with all shiny 5e-rules!
Amidst the marshy expanse, propped up by stilts, there is a weathered hut awaiting the weary traveler; several mooring posts allow for the safe tying of boats for the travelers and from its inside, delicious smells waft forth – smells I can almost taste. The steps leading up may seem rickety, but they are safe – and inside a weathered woman ushers guests in with a smile of a life well-lived; this is Mama, and she is one tough cookie, as they say: As the rumors tell (8 are provided), she single-handedly fought off river pirates…and she also makes a mean fried crocodile! Her portions are huge, spicy and full of flavor and made my mouth water for the time when I visited NOLA – I can almost taste the delicious food…
And yes, this being a swamp refuge, there are ample adventuring ideas here – 8 sample events can help you jumpstart adventuring if the rumors alone don’t suffice. It should btw. be noted that, where applicable, the respective creature-stats referenced are hyperlinked for your convenience to the SRD.
Now, the hut itself does come with a solid full-color map that actually comes with a gridless version that’s suitable as a player’s handout – big kudos there! Speaking of big kudos! The picture of the hut, Mama greeting travelers with a pot of Jambalaya, is really nice and captures the heart and soul of the place perfectly – a really nice piece.
That being said, Mama is not a cliché provider; quite the contrary. In the detailed and well-written background, we learn about her interesting life story and also, just as an aside, receive even more angles for adventuring. This tale also serves as a great justification for Mama’s unique abilities: Dire Rugrat’s 5e statblocks tend to feature really nice, custom abilities and her statblock (challenge 3, btw.) is no exception.
She is not the only NPC who gets a detailed and sympathetic account of her life; the hermit/hunter Dexter Cloves, makes for a powerful guide/hunter (challenge 4) and the good-hearted, if socially awkward and silent man, has actually fallen head over heels for Mama – a fact to which she is utterly oblivious…so yeah, if you’re so inclined, PCs playing Cupid would most assuredly make for a nice change of pace. There also would be Turk Krager, beloved half-orc son and twin, looking for his missing family – who may be on the run from rather nasty money-lenders…or worse. Beyond these interesting individuals, we also get a cool magic weapon – the Titanfaller, deadly and very useful against giants. This potent blade is currently wielded by Tryali “Tryx” Bannialtyn and her boon companion, the wild cat named Astra – and yes, we get stats for the duo.
The final NPC within these pages would be Rolf Gunderberg – a kind, good dwarf with some magic talent- but not too much. Instead, he makes up for this by being almost obscenely lucky – he can use reactions to burn spell slots to avoid damage and negative conditions (the rules-language is tight!), and even better, he gets his own 12-entry table – Fortunate Fool. These happenstances are implausible and ridiculously funny in some cases; in fact, I smiled pretty widely while reading this.
Editing and formatting are top-notch, I noticed no issues in rules or statblocks – kudos. Layout adheres to a printer-friendly two-column standard with full-color artworks and maps; particularly the inclusion of the player-friendly maps would be a big plus for me. The pdf comes fully bookmarked for your convenience.
Kelly and Ken Pawlik’s Tangible Taverns have a distinct style I like: They are adventuring supplements bereft of mean-spiritedness; even bad guys are not cynically so. NPCs feel like they are good folks with their own wondrous stories, they feel very much PERSONAL. We have a ton of adventures and supplements that deal with the big picture, that deal with the weird and horrific – The Hut herein is a refuge from that; it is a place that oozes heart’s blood, warmth and kindness. It is obvious that the authors lovingly handcrafted these folks. They created a refuge that warms the heart, a place where adventuring, as epic as it is, mingles with the potential for doing good, for providing a heart-warming solace from the rigors of the adventuring life. The hut, in short, breathes a spirit of positivity that I enjoy and frankly, can’t write well myself. It’s harder to get right than you’d think – and this does it. What do I mean by this? Well, in spite of this being very much a feel-good supplement, it has adventuring potential galore. The hand-crafted, numerous NPCs are not only solid, they are flavorful personalities that can make for great companions for adventuring parties.
In short: This is a great installment, particularly in the season where bleak weather drags down the spirits of folks; it is a little, humble book for an extremely fair price that put a smile on my face and the desire to use location and NPCs in my game. What more can you ask of such a place? Now, excuse me – I need to scrounge together the ingredients for some delicious Southern cuisine…
Forgot the verdict? Well, obviously 5 stars + seal of approval. Highly recommended, particularly if you need a genuine ray of goodness and light in a bleak, hostile swamp/marsh adventure!