Simple AMP

New Drupal Modules - 21 July 2017 - 10:33am

Module requires composer require lullabot/amp

The module is extendable, there are two components: AmpComponent and AmpMetadata.

Read blog post about this module: How to implement simple AMP support in Drupal 8

Categories: Drupal

Adventure Writing Like A Fucking Boss

New RPG Product Reviews - 21 July 2017 - 10:32am
Publisher: Kort'thalis Publishing
Rating: 5
Originally posted here:

Have you ever wanted to make your own adventures? Do you want to be like Venger and write them like a fucking boss? Well, this is the book for you then. Overtly the book is focused on people writing their own adventures for the first time, but the advice given is so solid that even old veterans like me kind find it useful. Some of the advice is common sense, but never underestimate the value of stating something plainly. There are no groundbreaking revelations here, no paradigm shifts and no occult insights. And that is perfectly fine by me. Adventure writing is not supposed to be Shakespeare, it's supposed to be Poe. The advice given though is rock solid, and it provides easily repeatable to create fun, entertaining adventures that don't feel like a railroad.
Honestly I would package this up with his How To Game Master Like a Fucking Boss to give GMs a full toolbox of advice and tricks to help any adventure; whether they wrote it themselves or grab one off the shelf. Venger really should bundle this with the Character book and call it the "Be A Fucking Boss Bundle".
I have a Trek game coming up. I know what I want to do with it, but I am going to run my ideas through this book and give them a test. So far all the advice has panned out well and I believe that this will be a better adventure because ot it.
Categories: Game Theory & Design

July Releases Available For Infinity

Tabletop Gaming News - 21 July 2017 - 10:00am
The next set of releases are available from Corvus Belli for Infinity. Head on down to your LGS or make your way to their webshop and pick you up some high-tech soldiers. From the announcement: July releases now available at our online store & your FLGS! Source
Categories: Game Theory & Design

Glassdimly tech Blog: Parse HTML in Drupal 8 to Get Attributes

Planet Drupal - 21 July 2017 - 9:50am

Often one finds oneself needing to parse HTML. Back in the day, we used regexes, and smoked inside. We didn't even know about caveman coders back then. Later, we'd use SimpleHtmlDom and mostly just swore when things didn't quite work as expected. Now, we use PHP's DomDocument, and in Drupal we create them using Drupal's HTML utility.

Categories: Drupal

How Fire Emblem Heroes Made $100M from 10M Installs - by Anil Das Gupta Blogs - 21 July 2017 - 9:43am
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
Categories: Game Theory & Design

Player motivation, part 1: Biological foundation of emotions - by Andrii Goncharuk Blogs - 21 July 2017 - 9:41am
This article serves only one purpose, explain in a simple way on how our memory works and how it’s affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.
Categories: Game Theory & Design

Hook 42: Hook 42 goes to Washington!

Planet Drupal - 21 July 2017 - 9:38am

Hook 42 is expanding our enterprise Drupal services to the public sector. It’s only logical that our next trek is to Drupal GovCon!

We are bringing some of our colorful San Francisco Bay Area love to DC. We will be sharing our knowledge about planning and managing migrations, as well as core site building layout technologies. The most exciting part of the conference will be meeting up with our east coast Drupal community and government friends in person.

Categories: Drupal

Why we will never show ads in our mobile games - by Andreas Papathanasis Blogs - 21 July 2017 - 9:33am
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
Categories: Game Theory & Design

Kort’thalis Publishing Running Adventure Writing Contest

Tabletop Gaming News - 21 July 2017 - 9:00am
Many of you out there have been in charge of an RPG game before. Be it GM or DM or whatever other title you want to call it, you’ve written your own adventures for your players. Well, over at Kort’thalis Publishing, they’re celebrating the success of their adventure writing guide, Adventure Writing like a F—- […]
Categories: Game Theory & Design

Taxonomy Term Import/Delete/Export

New Drupal Modules - 21 July 2017 - 8:33am
This is a placeholder for this project for when it is ready for release What is the Taxonomy Term Import/Delete/Export module?

This module gives you quick access to import, delete and export large numbers of taxonomy terms through either a form on your site or through drush commands. By using a csv file you can bulk move terms with their hierarchy into and out of a taxonomy with ease.

Categories: Drupal

RN Estudio Running Reapers Fantasy Football Team Kickstarter

Tabletop Gaming News - 21 July 2017 - 8:00am
Hut! Hut! Omaha! Hike! You know, the football season (that’s the American variety of football, mind you) isn’t all that far away, really. I mean, we’re almost to August, after all. So I’m sure some of you are going to be getting out your fantasy football teams, both on paper and on the tabletop. Well, […]
Categories: Game Theory & Design

Spam Link Block

New Drupal Modules - 21 July 2017 - 7:22am

SpamLinkBlock is a simple module which main purpose is to prevent spam by blocking form submissions that contain links.

Majority of spam on the web have some kind link attached. If your form does not need to accept links this is a great way to limit spam submissions.

Additionally, users can create a list of “Stop Words” which should also block form submissions.

This is a stand-alone module but for best effects it should be utilized together with other spam prevention modules like honeypot or antibot.

Categories: Drupal

Towards Better Gamepad Text Input - by Charlie Deck Blogs - 21 July 2017 - 7:15am
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I'll describe how I iterated towards something better for my local co-op language-learning action game.
Categories: Game Theory & Design

Planes of vulnerability in Commander Keen 5 - by Pieter Smal Blogs - 21 July 2017 - 7:15am
In this essay Pieter Smal discusses the planes of vulnerability in id Software's ultimate platformer.
Categories: Game Theory & Design

How to Effectively Implement a Monthly Subscription Model for Your Game - by Jennifer Mendez Blogs - 21 July 2017 - 7:14am
Creating a successful subscription model for your video game takes careful consideration. Here are a few key factors to keep in mind.
Categories: Game Theory & Design

Interview with Kellee Santiago, former CEO of Thatgamecompany - by Jose Gonzalez Blogs - 21 July 2017 - 7:12am
Interview with Kellee Santiago, former CEO of Thatgamecompany, responsible for Journey, Flow and Flower. This interview serves as an appendix for "Game Development in Latin America
Categories: Game Theory & Design

World designer and why we are facing a new role emerging in industry. - by Andrii Goncharuk Blogs - 21 July 2017 - 7:11am
Industry of game developing are growing really fast, and new roles emerging all the time, now we are facing a new dedicated role appearing on market. Deidcated world designer! Who he is? What his job is? Whe we need him? Here is quick overview of it.
Categories: Game Theory & Design

Of Telltale Formula and Game of Thrones - by Stanislav Costiuc Blogs - 21 July 2017 - 7:10am
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.
Categories: Game Theory & Design

Privateer Press Previews October Releases for Warmachine

Tabletop Gaming News - 21 July 2017 - 7:00am
Hopefully you’re enjoying the Wicked Harvest releases for Hordes that just came out. I’m sure some of you have picked up the new faction. But what if you just want to fight against them? Well, there’s some new releases coming out for other factions as well, including the original creepers, Cryx… Though much of it […]
Categories: Game Theory & Design

Connecting Characters & the Immersive Experience - by Antti Kananen Blogs - 21 July 2017 - 7:00am
Does using animal characters in the game make it better? Make the game more attractive to a greater audience? Read out to find out how Koukoi Games dives deeper into this topic what comes to its Crashing Season mobile game franchise.
Categories: Game Theory & Design


Subscribe to As If Productions aggregator