Newsfeeds DIY Drupal hosting: DrupalVM

Planet Drupal - 23 March 2017 - 4:46am

Time for a little confession. I didn't intend to showcase DrupalVM as a DIY Drupal hosting solution when I conceived this series idea. Jeff Geerling, DrupalVM's creator hinted at using DrupalVM as a viable solution for small to medium sites in the first post of the series. It was an idea worth exploring and the result is this post.

Categories: Drupal

Commerce Paystack

New Drupal Modules - 23 March 2017 - 4:14am

This module integrates Paystack into Drupal Commerce payment. It currently supports the standard and inline workflows from Paystack.

The module also support webhooks from Paystack

Categories: Drupal

Deconstructing: The Music of the 8 Dungeons of Link's Awakening - by Jason Yu Blogs - 23 March 2017 - 3:17am
The music of the 8 dungeons in The Legend of Zelda: Link's Awakening is the subject of this Deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Categories: Game Theory & Design

2017 Game Analytics Summit Speaker Spotlight - by Cindy Mallory Blogs - 23 March 2017 - 3:17am
James Ovenden, the Senior Editor for Innovation Enterprise, interviewed NYC Business Analyst Cindy Mallory in anticipation of her VR talk at the 2017 Game Analytics Summit in San Fransico. Cindy discusses coopetition, gender, analytics, culture, and V
Categories: Game Theory & Design

Thoughts on one-shot game trailers - by M. Joshua Cauller Blogs - 23 March 2017 - 3:16am
Last week, David O'Reilly released the trailer for his game, Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch — that's ten minutes long. Something about this works...
Categories: Game Theory & Design

Gamifying Production Dashboards - by Timothy Ryan Blogs - 23 March 2017 - 3:15am
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.
Categories: Game Theory & Design

Traversal and the Problem with Walking Simulators - by Thomas Grip Blogs - 23 March 2017 - 3:14am
How do you keep the player focused during times of traversal, and avoid turning your game into a walking simulator? This new blog post discusses traversal as more than simply "empty travel time".
Categories: Game Theory & Design

Why isn't VR mainstream yet? - by Soma Szarka Blogs - 23 March 2017 - 3:13am
Ever wondered how the VR industry is doing?
Categories: Game Theory & Design

Should You Still Make That 2D Game? - by Ben Sim Blogs - 23 March 2017 - 3:12am
To some gamers and developers, it appears as if the 2D gaming market is dying. But is it really in its final stages? Understanding the gaming market today, in general, will basically give us the answer.
Categories: Game Theory & Design

Pre-Production with the Book of Lenses - by Karan Gaikwad Blogs - 23 March 2017 - 3:08am
How to put in a process for Pre-Production of games using the Book of Lenses (Jesse Schell) ? #GameDevelopment
Categories: Game Theory & Design

GDC 2017 UX Summit - Overview - by Celia Hodent Blogs - 23 March 2017 - 3:07am
Brief overview of the GDC 2017 UX summit sessions.
Categories: Game Theory & Design

How Eating Dozens of Fortune Cookies At Game Jams Can Actually Be Productive - by Devon Wiersma Blogs - 23 March 2017 - 3:06am
We all have strange rituals we tend to practice at jams, but eating fortune cookies might just be one of the most productive ones I've ever been a part of. Here's some reasons why you should try it for yourself!
Categories: Game Theory & Design

GameDev Thoughts: Finding The Right Mindset For Self-Improvement - by Daniel Doan Blogs - 23 March 2017 - 3:05am
Finding The Right Mindset For Self-Improvement
Categories: Game Theory & Design

BrainGoodGames Design Commandment #4: Moving Forwards - by Brett Lowey Blogs - 23 March 2017 - 2:53am
This is part of a series of articles on the BrainGoodGames Design Commandments. This one is about how games should always be moving towards their conclusions.
Categories: Game Theory & Design

Once upon a time... Epistory, an atypical typing game - by Urbain Bruno Blogs - 23 March 2017 - 2:51am
A bit of a post-mortem, a bit of marketing article, a bit of art. We were lost but ultimately found our way, it was the best of time, it was the worst of time. A retrospective of the development of our typing adventure game Epistory.
Categories: Game Theory & Design

7 useful marketing techniques to promote your mobile game - by Herbert Llanas Blogs - 23 March 2017 - 2:51am
If you're daunted by the prospect of finding users for your mobile game, use these marketing techniques to get ahead.
Categories: Game Theory & Design Blog: AGILEDROP: Drupal Logos Showing Emotions

Planet Drupal - 23 March 2017 - 1:21am
It's not over yet. There are still Druplicons that need to be presented. After already exploring the fields of Humans and Superhumans, Fruits and Vegetables, Animals, Outdoor Activities and National Identities, it's now time to look in the field of emotions and see, which emotions are shown by Drupal Logos. After expecting to find many Druplicons in the area of national identities, we came up with an idea of exploring something more challenging. After some thought, we decided it's time to look in the area of emotions. After all, Druplicon was designed with a mischievous smile, so it looks… READ MORE
Categories: Drupal

Lawful GM: Endings

RPGNet - 23 March 2017 - 12:00am
Resolving an adventure or campaign satisfactorily.
Categories: Game Theory & Design

Mikkel Høgh: A vote of no confidence in the Drupal Association leadership

Planet Drupal - 22 March 2017 - 11:42pm
A vote of no confidence in the Drupal Association leadership

I have had many differences with the Drupal Association in the past, starting with the many clashes we had with their erstwhile leadership when we were organising DrupalCon Copenhagen 2010, so I’ll admit I wasn’t their biggest fan before the latest events.

mikl Thu, 2017-03-23 - 07:42 Tags Drupal Planet Drupal
Categories: Drupal

Dries Buytaert: Living our values

Planet Drupal - 22 March 2017 - 9:26pm

The Drupal community is committed to welcome and accept all people. That includes a commitment to not discriminate against anyone based on their heritage or culture, their sexual orientation, their gender identity, and more. Being diverse has strength and as such we work hard to foster a culture of open-mindedness toward differences.

A few weeks ago, I privately asked Larry Garfield, a prominent Drupal contributor, to leave the Drupal project. I did this because it came to my attention that he holds views that are in opposition with the values of the Drupal project.

I had hoped to avoid discussing this decision publicly out of respect for Larry's private life, but now that Larry has written about it on his blog and it is being discussed publicly, I believe I have no choice but to respond on behalf of the Drupal project.

It is not for me to share any of the confidential information that I've received, so I won't point out the omissions in Larry's blog post. However, I can tell you that those who have reviewed Larry's writing, including me, suffered from varying degrees of shock and concern.

In the end, I fundamentally believe that all people are created equally. This belief has shaped the values that the Drupal project has held since it's early days. I cannot in good faith support someone who actively promotes a philosophy that is contrary to this.

While the decision was unpleasant, the choice was clear. I remain steadfast in my obligation to protect the shared values of the Drupal project. This is unpleasant because I appreciate Larry's many contributions to Drupal, because this risks setting a complicated precedent, and because it involves a friend's personal life. The matter is further complicated by the fact that this information was shared by others in a manner I don't find acceptable either.

It's not for me to judge the choices anyone makes in their private life or what beliefs they subscribe to. I certainly don't take offense to the role-playing activities of Larry's alternative lifestyle. However, when a highly-visible community member's private views become public, controversial, and disruptive for the project, I must consider the impact that his words and actions have on others and the project itself. In this case, Larry has entwined his private and professional online identities in such a way that it blurs the lines with the Drupal project. Ultimately, I can't get past the fundamental misalignment of values.

First, collectively, we work hard to ensure that Drupal has a culture of diversity and inclusion. Our goal is not just to have a variety of different people within our community, but to foster an environment of connection, participation and respect. We have a lot of work to do on this and we can't afford to ignore discrepancies between the espoused views of those in leadership roles and the values of our culture. It's my opinion that any association with Larry's belief system is inconsistent with our project's goals.

Second, I believe someone's belief system inherently influences their actions, in both explicit and subtle ways, and I'm unwilling to take this risk going forward.

Third, Larry's continued representation of the Drupal project could harm the reputation of the project and cause harm to the Drupal ecosystem. Any further participation in a leadership role implies our community is complicit with and/or endorses these views, which we do not.

It is my responsibility and obligation to act in the best interest of the project at large and to uphold our values. Decisions like this are unpleasant and disruptive, but important. It is moments like this that test our commitment to our values. We must stand up and act in ways that demonstrate these values. For these reasons, I'm asking Larry to resign from the Drupal project.

(Comments on this post are allowed but for obvious reasons will be moderated.)

Categories: Drupal


Subscribe to As If Productions aggregator