Newsfeeds

When You Realize You’re the Problem

Gnome Stew - 21 April 2017 - 12:00am

The Sprawl… chrome it up and then make it dirty. In game, not in real life.

Over my time here at the Stew, I’ve written different articles that talk about problem players and ways to handle them. Problem players (and, let’s be honest, GMs) are the type of thing you can run into when you play with a wide variety of people, but it can also occur at your own table. It’s good to be prepared with different tools to redirect or cope with the issues created. But what do you do when you’re in the middle of a game and suddenly realize that YOU are the problem player?

This past weekend, my regular group got together to play a one-shot of the Sprawl. We’re in-between campaigns right now and two of our players were unavailable due to spring break and the holiday. One of the players who doesn’t run that often volunteered to bring something to the table and after some suggestions, he chose to run the Sprawl. I love me some cyberpunk, so I was happy.

Come game day, he limited our choice of playbooks to a certain few and told us up front that the scenario was going to be a heist. The scenario was presented as a bit farther into the future, where solar system space travel was common (there was a war on Mars) and we were based out of New Angeles, a massive city in Ecuador, where several space elevators were in operation. Our job was to intercept and steal a valuable package being sent down the elevator.

If you read my articles, you know I run quite a few Powered by the Apocalypse (PbtA) games, so I was a little disappointed he didn’t take more input from the players on the setting and scenario, but I also knew it was his first time running one of these style games and the setting he presented us was an interesting one. Going into the game I was determined not to be a back-seat GM. My success there was minimal. I wanted to be a resource, but I found myself speaking up with rules and precepts far more than I should have for someone who wasn’t running the game. He was having some issues grasping the way rolls are handled in PbtA games, but he was also obviously trying to make the game run smooth even with these obstacles. My interjections weren’t helping and were just undermining his confidence.

Be a bad ass, not a bad player.

That wasn’t the only problem, though. When the players started discussing how to plan the heist, I totally went into bossy player mode and started telling people what to do and how to play their characters. Yeah, I was THAT player. “Your character should know this and do this thing.” “You’re the social one of the group, reach out to your contacts to get that thing done.” “You can pretend to do this thing while we do this.” It wasn’t just helpful little suggestions or building upon ideas. It certainly wasn’t in-character direction since my Driver was definitely not the mastermind type. She was a bad ass, ex-biker gang speed junkie who named her souped up classic car “Abuela”, but she was absolutely not someone you could call a thinker.

So what do you do when you find yourself in the position of being the problem?

Stop Doing That Thing

The moment you realize what you’re doing is a problem, whether or not other people at the table are bothered, stop doing that thing right away. If you realize the behavior is causing issues, even if no one else has complained, the best thing to do is to make sure the behavior doesn’t continue. In my case, I stopped bossing the other players around and just played my character as best I could. I also stopped trying to tell the GM how to run the game. Unless he asked for my help, I didn’t interject. This may not fix the earlier part of the game, but it should make going forward better for everyone at the table.

Apologize

Whether you do it right then for everyone at the table or later in private, own up to what you did and apologize to those affected. While others may brush it off and say it wasn’t that bad, it’s still best to recognize what was off and let people know you’re sorry for how you were adversely affecting the game. I ended up sending an e-mail to the GM after the game and apologized for being obnoxious. I also let him know the things I enjoyed about the game. After the game, the group had discussed how what he did was different from how PbtA games are supposed to be run, so that didn’t need to be rehashed, but I did want to let him know that I thought he had some really cool concepts in the game.

Be Mindful in the Future

Once you’re aware of a tendency to behave in a certain way under certain circumstances, stay mindful of when you might be drifting into those problems again. You might have become the problem because you knew more about the game, or were really into the genre of it. Maybe you were having a bad day at work and inadvertently started taking it out on people in the game. Whatever combination of things made it happen, recognize when it might be happening again. I know I can be loud and forthright in games, but I know how much I hate being told how to play my character, so why would anyone else like it?

Everyone has a bad night occasionally. The trick is recognizing the behavior, stopping it right away, apologizing for it, and making sure it doesn’t happen again. We had a crew of fun characters at the table and it was a fun scenario once I stopped being a problem.

Have you ever found yourself being the problem at the table? How did you fix it? I’d love to hear your stories.

Categories: Game Theory & Design

InternetDevels: The User Personas module in Drupal 8: perfect order in roles and permissions

Planet Drupal - 20 April 2017 - 11:53pm

Drupal 8 promised to make website management a piece of cake, and it is fulfilling its promise!

Read more
Categories: Drupal

SiteAttention

New Drupal Modules - 20 April 2017 - 11:20pm

About
SiteAttention provides support for Search Engine Optimization of your page content before it is being published.In this settings section you can configure how SiteAttention should interact with different properties of your site in Add/Edit mode.

How SiteAttention Works
SiteAttention is a SEO tool that helps content writers optimize their content in real time using a sidebar overlay.The writer starts the process by selecting one or more keywords that the content should be optimized towards.

Categories: Drupal

Thoughts as we head to DrupalCon Baltimore

Dries Buytaert - 20 April 2017 - 7:20pm

The past weeks have been difficult. I'm well aware that the community is struggling, and it really pains me. I respect the various opinions expressed, including opinions different from my own. I want you to know that I'm listening and that I'm carefully considering the different aspects of this situation. I'm doing my best to progress through the issues and support the work that needs to happen to evolve our governance model. For those that are attending DrupalCon Baltimore and want to help, we just added a community discussions track.

There is a lot to figure out, and I know that it's difficult when there are unresolved questions. Leading up to DrupalCon Baltimore next week, it may be helpful for people to know that Larry Garfield and I are talking. As members of the Community Working Group reported this week, Larry remains a member of the community. While we figure out Larry's future roles, Larry is attending DrupalCon as a regular community member with the opportunity to participate in sessions, code sprints and issue queues.

As we are about to kick off DrupalCon Baltimore, please know that my wish for this conference is for it to be everything you've made it over the years; a time for bringing out the best in each other, for learning and sharing our knowledge, and for great minds to work together to move the project forward. We owe it to the 3,000 people who will be in attendance to make DrupalCon about Drupal. To that end, I ask for your patience towards me, so I can do my part in helping to achieve these goals. It can only happen with your help, support, patience and understanding. Please join me in making DrupalCon Baltimore an amazing time to connect, collaborate and learn, like the many DrupalCons before it.

(I have received a lot of comments and at this time I just want to respond with an update. I decided to close the comments on this post.)

Categories: Drupal

Dries Buytaert: Thoughts as we head to DrupalCon Baltimore

Planet Drupal - 20 April 2017 - 7:20pm

The past weeks have been difficult. I'm well aware that the community is struggling, and it really pains me. I respect the various opinions expressed, including opinions different from my own. I want you to know that I'm listening and that I'm carefully considering the different aspects of this situation. I'm doing my best to progress through the issues and support the work that needs to happen to evolve our governance model. For those that are attending DrupalCon Baltimore and want to help, we just added a community discussions track.

There is a lot to figure out, and I know that it's difficult when there are unresolved questions. Leading up to DrupalCon Baltimore next week, it may be helpful for people to know that Larry Garfield and I are talking. As members of the Community Working Group reported this week, Larry remains a member of the community. While we figure out Larry's future roles, Larry is attending DrupalCon as a regular community member with the opportunity to participate in sessions, code sprints and issue queues.

As we are about to kick off DrupalCon Baltimore, please know that my wish for this conference is for it to be everything you've made it over the years; a time for bringing out the best in each other, for learning and sharing our knowledge, and for great minds to work together to move the project forward. We owe it to the 3,000 people who will be in attendance to make DrupalCon about Drupal. To that end, I ask for your patience towards me, so I can do my part in helping to achieve these goals. It can only happen with your help, support, patience and understanding. Please join me in making DrupalCon Baltimore an amazing time to connect, collaborate and learn, like the many DrupalCons before it.

(I have received a lot of comments and at this time I just want to respond with an update. I decided to close the comments on this post.)

Categories: Drupal

Third & Grove: Introducing the Drupal Extrafield Settings Module

Planet Drupal - 20 April 2017 - 7:20pm
Introducing the Drupal Extrafield Settings Module john Thu, 04/20/2017 - 22:20
Categories: Drupal

Chapter Three: Installing Drupal 8 from configuration

Planet Drupal - 20 April 2017 - 5:46pm
Wouldn't it be great if???

Configuration management is one of the most useful site development features in Drupal 8. It makes a site's configuration exportable, importable and manageable in git. Whilst building the configuration management feature, a thought that often occurred was "Wouldn't it be great if you can take an existing set of configuration and install a new site from it?". Every Drupal developer has turned up to a new project and had to learn a different way to build a development site. Do you get the code from github? Download a database from production or some other special location? And is that database sanitised?

Categories: Drupal

Embed Templates

New Drupal Modules - 20 April 2017 - 3:36pm

Clients often have a need for taking code from a third-party service and injecting that into their site through embed codes. Tracking pixels, third-party forms, and media assets are good examples of embeds that your clients might request for their web application.

Categories: Drupal

Ben's SEO Blog: Don’t Miss This Drupal 8 SEO Session at DrupalCon!

Planet Drupal - 20 April 2017 - 2:58pm

I hope you will be attending DrupalCon 2017 next week in Baltimore. This a great opportunity to update your Drupal knowledge and network with others. It’s also your chance to sign up for a special, two-hour training session on Drupal 8 SEO which is free to Drupalcon attendees.

I will be holding a Drupal 8 SEO Hands-On Seminar beginning at 15:45 on April 25 in room 321 at the Baltimore Convention Center. We will do the most important on-page optimizations that I’d execute for a Volacci SEO client. We’ll cover specific details that marketers should know to achieve SEO results with Drupal 8 with minimal need for developer help.

In addition, everyone who attends will receive a free electronic copy of my latest book, Drupal 8 SEO. This book is a step-by-step guide for ranking high in search engines with professional tips, modules, and best practices for Drupal 8 web sites.

Search Engine Optimization is a key part of the success of any Drupal website. With recent releases, Drupal 8 is ready for the SEO prime-time, but it can be difficult to know which modules to use and exactly how to configure them. This course will take the mystery out of Drupal 8 SEO.

In the hands-on portion of the class, you can optimize your very own website. Following Volacci’s Drupal SEO guidelines, the end-result will be a website that ranks better in search engine results, creates more leads and drives more revenue. If you want to do the hands-on portion of this class, you must bring your own dev environment. It can be your own Drupal website or a test website. Get the details here.

See you at DrupalCon!

2 Hours of Drupal SEO Training and a Free Book, Too!drupalcon, drupal 8 seo book, Planet Drupal
Categories: Drupal

Drupal Modules: The One Percent: Drupal Modules: The One Percent — Toolbar Menu (video tutorial)

Planet Drupal - 20 April 2017 - 2:05pm
Drupal Modules: The One Percent — Toolbar Menu (video tutorial) NonProfit Thu, 04/20/2017 - 16:05 Episode 26

Here is where we bring awareness to Drupal modules running on less than 1% of reporting sites. Today we'll investigate Toolbar menu, a module which allows you to add menus to your toolbar.

Categories: Drupal

Battlefront Features 17 pdr Anti-Tank Troop For Flames of War

Tabletop Gaming News - 20 April 2017 - 2:00pm
The engagements in North Africa during WWII consisted of many different types of vehicles in the wide-open spaces of that desert land. With German panzer tanks around, it took a big gun to deal with them. That came in the form of the 17-pounder. Unfortunately, the original carriage couldn’t quite handle them. The remedy? Simply […]
Categories: Game Theory & Design

Drupal governance announcements: Community Discussion

Planet Drupal - 20 April 2017 - 1:08pm

Open conversation is essential to the wellbeing of any community. It is especially important now, as we collaboratively determine how to evolve our governance.

This discussion thread is being posted as a place for ongoing conversation about recent community issues and the governance improvements that the community is collaborating on together.

For background information on additional conversations being held, we direct you to:

https://www.drupal.org/community/discussions

...which has links to open community discussion sessions to be held at DrupalCon Baltimore, and that are being held virtually. After those sessions are completed, minutes will be posted to page above.

We encourage you to join us at those community discussions if you are able, and/or to continue the discussion here.

Categories: Drupal

Vers: The Rap Game Up On Kickstarter

Tabletop Gaming News - 20 April 2017 - 1:00pm
*changes to my MF Doom playlist while typing up this article* Spatch Games has launched their Kickstarter campaign for Vers: The Rap Game. They’d previously put up a free print-and-play version on their website, but if you’re looking to go in and get the real thing, now’s your chance. From the campaign: Vers is a […]
Categories: Game Theory & Design

Lullabot: Drupalcon Baltimore Edition

Planet Drupal - 20 April 2017 - 1:00pm
Matt and Mike sit down with several Lullabots who are presenting at Drupalcon Baltimore. We talk about our sessions, sessions that we're excited to see, and speaking tips for first-time presenters.
Categories: Drupal

CU Boulder - Webcentral: Upgrading A Drupal 7 Module to Drupal 8: Configuration Forms

Planet Drupal - 20 April 2017 - 12:41pm

In the last post in this series, we set up some routing for our module for three paths. One of those paths is to the module's main configuration form. Since this module has a Drupal 7 version, I am going to go by the old tried and true method of CDD, a.k.a Copy Driven Development. Copy, paste, cry, try to copy something else.

Developer Blog
Categories: Drupal

Conan: Player’s Guide Now Available From Modiphius

Tabletop Gaming News - 20 April 2017 - 12:00pm
There are some core game books out there that give you both the player’s and GM’s info all in one book. Those are cool, and I can see how it’s really helpful, but sometimes it’s a bit overkill. That’s where just a player’s guide can come in. And that’s what Modiphius has done with their […]
Categories: Game Theory & Design

Acquia Developer Center Blog: Get the most out of your first DrupalCon!

Planet Drupal - 20 April 2017 - 11:59am

To me, meeting and building relationships in person is the glue that holds us together and makes Drupal a community. If this is your first DrupalCon or first Drupal community event, it’ll be your first taste of this crazy, smart bunch of people scattered around the globe most of the rest of the year. Welcome! I’d like to help you get the most out of your first DrupalCon!

Tags: acquia drupal planetcommunityfirst timerseventdrupalcon
Categories: Drupal

Submitted by specific

New Drupal Modules - 20 April 2017 - 11:51am

This module allows you to set the visibility of the information about the author, for each individual node.

Also adds the ability to independently configure display the author and date of publication.

Categories: Drupal

Thursday Terrain Corner

Tabletop Gaming News - 20 April 2017 - 11:00am
It’s Thursday. You know, having had Monday off, this week is going by nice and quick. I know I’m looking forward to the weekend. Probably gonna swing by the semi-LGS (seeing as how no two places in Atlanta are closer than about an hour’s drive from one-another, especially since all our roads are either going […]
Categories: Game Theory & Design

Researchers unlock hardware's hidden talent for rendering 3-D graphics for science -- and video games

Virtual Reality - Science Daily - 20 April 2017 - 10:23am
High performance computing researcher asked if hardware called 3-D stacked memory could do something it was never designed to do -- help render 3-D graphics.
Categories: Virtual Reality

Pages

Subscribe to As If Productions aggregator