One Page Rules Adds Wormhole Demons and Wood Elves

Tabletop Gaming News - 21 April 2017 - 10:00am
One Page Rules is constantly looking to add more armies to their games. This update, there’s a pair of new ones for you fantasy players out there. They’ve got Wormhole Demons, which are broken up into four distinct groups that you can mix-and-match as you please. They’ve also got Wood Elves, a pretty traditional type […]
Categories: Game Theory & Design

Standalone Content

New Drupal Modules - 21 April 2017 - 9:33am

This module provides URL paths to display content (nodes, blocks, etc) as a standalone page.

This can be useful in situations such as personalisation, where content needs to be swapped out.

The module does not handle any of the personalisation - it only provides the URL for the content.

It draws from work done in the following projects:

Categories: Drupal

Tim Millwood: The Future of Drupal

Planet Drupal - 21 April 2017 - 9:22am
The Future of Drupal

Over the past month there has been a lot of focus on Drupal, the community. More recently it seems people are back to thinking about the software. Dave Hall and David Hernandez both posted eye opening posts with thoughts and ideas of what needs doing and how we can more forward.

A one line summary of those posts would be "We should slim down core, make it more modular, and have many distros".

To a degree this makes sense, however it could cause divergence. Core is not great at all following the same pattern, but contrib is even worse. As part of the Workflow Initiative specifically there is a lot of work going on to try and get the Entity API aligned, get many more entity types revisionable and publishable, using common base classes, traits, and interfaces. If we maintained Node, Block Content, Taxonomy, Comment, etc all as separate projects then there's a chance less of this would happen. Also by doing this we are laying out foundations and setting examples to be followed.

One solution to this may be to follow Symfony (yet again), they have a monolithic project but then split this up into the various components, which are "read only" repos. It's be pretty awesome if we could do this with Drupal. From there we could make Drupal downloadable without many of the core modules. People with the right skills can create a composer.json file to pull in exactly what parts of Drupal are needed, others could use a form on d.o to select which parts are wanted, which downloads a compiled zip.

What would be more awesome is if we could abstract more of Drupal out of Drupal. Imagine if the Entity API was a PHP generic library. Imagine if you could create a Laravel or Symfony app with Nodes. This would be really tricky, especially since Dries announced the plans to make Drupal upgrades easy forever, but possible.

Currently most Drupal sites are still on 7, and here we're talking about what would be Drupal 9? Maybe we need to take step back and look at why sites aren't being upgraded. Dave mentions "A factor in this slow uptake is that from a developer's perspective, Drupal 8 is a new application. The upgrade path from Drupal 7 to 8 is another factor." Although another reason is also why would a company spend the tens of thousands upgrading to Drupal 8? It looks at works (from a users point of view) the same as Drupal 7. Drupal is a CMS, a Content Management System, and the management of content is more or less the same. Yes, with initiatives like Workflow and Media this is changing, but even then similar functionality can be achieved in Drupal 7 with contrib modules. Will Drupal 8 be the version to skip? go straight from 7 to 9?

As Drupal is now pretty firmly an enterprise platform we need to look at this from a marketing point of view. What is going to sell Drupal 9? Why are people going to upgrade? What do they really want? Is a slimmed down core and more modular application really the selling feature that's wanted?

Drupal is a CMS, quoting Dave again "do one thing and do it well". We need to focus on making the authoring experience awesome, and the workflows that go along with it awesome too. This should all be done in a consolidated way to make managing Node content, Block content, etc just as intuitive as each other. If during this process we can also make things more modular, and less Drupally, that'd be awesome!

timmillwood Fri, 21/04/2017 - 17:22 Tags drupal-planet drupal 8
Categories: Drupal

April Releases Available From CMON

Tabletop Gaming News - 21 April 2017 - 9:01am
It’s release day for a bunch of new games and expansions from CMON. That includes one of my new favorite games, Ethnos. Other than that, Rum & Bones 2nd Tide, the Pets expansion for Arcadia Quest, and 75 Gnom’ Street are all available now down at your gaming shop. From the announcement: New releases from […]
Categories: Game Theory & Design

Fall Weiss Expansion Available for Ostfront

Tabletop Gaming News - 21 April 2017 - 9:00am
The opening to WWII was quick and brutal. The Germans swept into Poland using their Blitzkrieg tactics (so called because it was “as fast as lightening”). Then, after the decisive victories there, they turned their attention towards France, heading there and conquering that country in also rather rapid form. The Fall Weiss expansion of Ostfront […]
Categories: Game Theory & Design

Mediacurrent: ngconf 2017 - Build with Us

Planet Drupal - 21 April 2017 - 8:03am

The first week of April I was among the attendees at the year’s largest US Angular conference, ngconf, in Salt Lake City, Utah. As one of the keynote speakers last year, I was excited at the opportunity to attend again, and curious about how different the atmosphere would be this time around. Last year the community was anxiously awaiting the release of Angular 2.0, and this year 4.0 was released just before the conference.

Categories: Drupal

The Hunter’s Guild: Heralds of the Winter’s Moon Expansion Available For Guild Ball

Tabletop Gaming News - 21 April 2017 - 8:00am
Here’s one that I’ve been waiting several months to post. The new expansion for the Hunter’s Guild for Guild Ball is now available from Steamforged Games. You’ve got a new captain, a new mascot, a new veteran player, and a new regular player. Want to get a look at what they do before you buy […]
Categories: Game Theory & Design

Dave Hall Consulting: Many People Want To Talk

Planet Drupal - 21 April 2017 - 7:52am

WOW! The response to my blog post on the future of Drupal earlier this week has been phenomenal. My blog saw more traffic in 24 hours than it normally sees in a 2 to 3 week period. Around 30 comments have been left by readers. My tweet announcing the post was the top Drupal tweet for a day. Some 50 hours later it is still number 4.

It seems to really connected with many people in the community. I am still reflecting on everyone's contributions. There is a lot to take in. Rather than rush a follow up that responds to the issues raised, I will take some time to gather my thoughts.

One thing that is clear is that many people want to use DrupalCon Baltimore next week to discuss this issue. I encourage people to turn up with an open mind and engage in the conversation there.

A few people have suggested a BoF. Unfortunately all of the official BoF slots are full. Rather than that be a blocker, I've decided to run an unofficial BoF on the first day. I hope this helps facilitate the conversation.

Unofficial BoF: The Future of Drupal

When: Tuesday 25 April 2017 @ 12:30-1:30pm
Where: Exhibit Hall - meet at the Digital Echidna booth (#402) to be directed to the group
What: High level discussion about the direction people think Drupal should take.
UPDATE: An earlier version of this post had this scheduled for Monday. It is definitely happening on Tuesday.

I hope to see you in Baltimore.

Categories: Drupal

New Dreadnaught, Hobbit Miniatures Available to Order From Forge World

Tabletop Gaming News - 21 April 2017 - 7:00am
Two ends of the spectrum, of sorts, with new figures over in the Forge World webshop this week. On one side, you’ve got a new Space Wolves Contemptor Dreadnaught (with and without weapon arms). On the other side, you’ve got some new characters available for The Hobbit. From the website: A pelt-clad, stomping hulk of […]
Categories: Game Theory & Design

Three Sorcerous Arts (5E)

New RPG Product Reviews - 21 April 2017 - 6:45am
Publisher: Tribality Publishing
Rating: 5
Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition provides some excellent options for sorcerers in 5E and expands the range of choices for that class. Everything seems well balanced and if you like playing sorcerer, or using them as rivals to the players, give this product a look.

Three Sorcerous Arts: Three Sorcerous Origins for Firth Edition by Brandes Stoddard and published by Tribality Publishing is just that, three new Sorcerers’ origins (or bloodlines as they would have been called in some other sources) and some supporting magic items. The layout is clear with thematic color photographs for illustrations.

After a very brief introduction to the product, it presents Royal Sorcery, the blood of queens and kings flows through you and imbues your magic. Royal Sorcery provides an interesting mix of increased combat abilities, ally support and Charisma tricks which some payers will delight in, especially though that like to take a leadership role in a game.

Tidal Sorcery is, naturally, tied to the sea and if you want to play an underwater campaign, convince some of your players to take this origin; while they are far from useless inland, they shine in, or under, the sea.

The third origin is Winter Sorcery, the fae touched magic of frost and cold, which does mostly what you would expect with some nice weaving in of the fae’s ability to charm when dealing with creatures who are otherwise not much damaged by cold. The18th level capstone ability, Master of the Frost, gives the ability to impose additional conditions but lacks a note of when those conditions end (I would say a save at the end of each of the target’s actions to shake them off, but clarification would be nice).

Lastly, there are seven new magic items several of which are only for spell casters of various type but just one is a sorcerer only item, though several get attritional benefit when used by particular type or sorcerer (and a few others). These items are all quite potent and worthy of being the end result of quests or major victories.

A solid addition to the options for sorcerers, and other spell-casters when the magic items are included, except for the one concern above (easily fixed) I would have no problem with allowing any of these in my campaign.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review. Also, Brandes is a friend of mine and one of the players in my original Sea of Stars campaign, but I like to think that did not influence this review.

Note: Read more reviews and other gaming articles at my journal
Categories: Game Theory & Design

Metacritic 101 For Indie Studios - by Antonio Santo Blogs - 21 April 2017 - 6:45am
Metacritic can be a PR tool by itself for your indie studio and your games. Here you will find the most basic knowledge, some stuff that can be useful for every indie developer out there. Getting a good Metascore can be difficult for a small indie studio,
Categories: Game Theory & Design

UX review of an early access game : Rootworld - by Eloi Duclercq Blogs - 21 April 2017 - 6:44am
What can Usability bring to your game? Let's see how Rootworld handles it's players with some simple concepts that can point out strengths and weaknesses in any game.
Categories: Game Theory & Design

Concept Art and Video Game Development - by Ben Sim Blogs - 21 April 2017 - 6:43am
Blockbuster video games have to start from somewhere, and more often than not, they start with concept art. Before major games hit the market and make their way into your library, most video games start with just a simple illustration.
Categories: Game Theory & Design

Ckeditor drupalbreaks

New Drupal Modules - 21 April 2017 - 6:42am

This module enables plugin for inserting Drupal teaser and page breaks in your CKEditor, as it was in 7 version in the CKEditor module or the Wysiwyg module.


Categories: Drupal

Luck of the Draw: Loot Box Monetization - by Austin Shamp Blogs - 21 April 2017 - 6:42am
What makes a successful loot box monetization system, and how to implement it properly in your game.
Categories: Game Theory & Design

Going for Gold - by Berni Williams Blogs - 21 April 2017 - 6:41am
How to get yourself and your business/indie game studio noticed by applying for awards.
Categories: Game Theory & Design

Vardot: How to Choose the Right Open Source CMS for Your Website (Infographic)

Planet Drupal - 21 April 2017 - 6:37am
News Read time: 2 minutes

Today’s top CMS platforms all offer their own unique flavor for users trying to get their website up and running. All of them have their own strengths and weaknesses, but for complete and total flexibility, Drupal is the best choice. While it requires a strong grasp of web development, the level of customization it offers is far beyond its competition.

Join us as we look at some of the top reasons to use Drupal, followed by an infographic that breaks down today’s top three platforms.


The Top 3 Reasons to Choose Drupal For Your Website

While there are plenty of articles about Drupal, and numerous reasons to use it, let’s take a look at the top three picks:

1. Agile Web 2.0 Development

Drupal embraces the best parts of agile web development. From the moment you install it, you have clean markup code, page and blog publishing, content management, search, polls, forums, user login modules, and plenty more. It cuts your development timeline down to mere days, as opposed to weeks of getting everything ready.


2. Thousands of Modules

Modules allow you to quickly add functionality to your website. With over 16,000 to choose from, this number is only growing. From additional security, to social media, to SEO, and backups, you can do just about anything with these additional tools, and provide your users with an excellent experience.


3. Ultimate Scalability

Drupal is insanely flexible. You can start with as little as 10 pages on your site, and move up to 10,000 posts without ever changing a thing. Performance and security can be easily modified through the Admin console. Perhaps this is why some of the world's biggest websites like the White House, Nascar, and the Grammys all run on Drupal.

If you are still unsure why Drupal is the best, read this article with more reasons that will convince you.


Breaking Down Today’s CMS Platforms (Infographic)

Below you’ll find an infographic that compares Drupal to the other platforms you’ll find in your search. For the reasons above, however, our team of OnBlastBlog recommends Drupal wholeheartedly.


And which platform do you use? Let us know in the comments! 

Tags:  Drupal Planet Drupal Title:  How to Choose the Right Open Source CMS for Your Website (Infographic)
Categories: Drupal

Dramatic Dialogue Is Avoiding Repetition - by Gregory Pellechi Blogs - 21 April 2017 - 6:29am
Realistic dialogue does not make for good stories. But not for the reasons you think. Repetition is boring but it's a very natural part of how people speak and argue. Drama does not come from repetition but change.
Categories: Game Theory & Design

New Releases Available To Order For Konflikt ’47 From Warlord Games

Tabletop Gaming News - 21 April 2017 - 6:00am
Those Soviets and Germans are at it again, looking to put the biggest piece of armor possible out onto the battlefield. Their incessant arms race (well, it is a war, after all) continues to bring bigger and stronger machines to the conflict. In this case, it’s the Zeus and the Mammoth, both available to pre-order […]
Categories: Game Theory & Design

Domain Simple Meta

New Drupal Modules - 21 April 2017 - 5:03am

This module is a clone of the original Simple Meta that has been altered for multiple domain support (Domain Access).

Categories: Drupal


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