Newsfeeds

Core Rulebook for Awaken RPG Now Available

Tabletop Gaming News - 21 November 2017 - 1:00pm
We all know how much I love posting stories about Kickstarters that succeed and then are able to be put up for sale to the general public. So, it could be said, that I love making this post, because that’s exactly what we’ve got. The Games Collective is pleased to announce that their Awaken RPG […]
Categories: Game Theory & Design

Wyrd Games Posts Black Friday Sale Announcement

Tabletop Gaming News - 21 November 2017 - 12:00pm
We’re just a couple days away from the start of all the Black Friday Sales (well, except for those couple that’ve already started). In the case of Wyrd, they tend to go all-out, and this year is certainly no different. They’ve posted up what they’ll be selling. It’s quite a lot, so check it out. […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 21 November 2017 - 11:00am
In a way, it’s Wednesday, because it’s the middle of the work week for me. In a way, it’s Thursday, because it’s the penultimate day of the work week for me. But in several ways, it’s Tuesday, because it’s the 2nd day of the work week for me, and I’m also in my Tuesday shirt […]
Categories: Game Theory & Design

Two New Mindjammer Releases Available From Modiphius

Tabletop Gaming News - 21 November 2017 - 10:00am
Modiphius takes you out into the stars in Mindjammer, their sci-fi RPG of space-faring action and excitement. But when you’re out there, it’s good to know where you are and what you’re doing. These two releases help you do just that. There’s the Enhanced Commonality Space Schematic (so you can know exactly how to find […]
Categories: Game Theory & Design

Chromatic: Common Drupal Problems - Solutions Included

Planet Drupal - 21 November 2017 - 9:27am

Whether you are a Drupal newcomer or a seasoned Drupal developer, you're bound to run into one, some, or all of the issues outlined below. Some are obvious, some not so obvious, but we'll show you how to troubleshoot them all regardless.

Categories: Drupal

Virtual reality allows you to look inside your body and could help improve drug delivery

Virtual Reality - Science Daily - 21 November 2017 - 9:14am
Renderings of 3-D cells in the body are traditionally displayed using 2-D media, such as on a computer screen or paper; however, the advent of Virtual Reality (VR) headsets means it is now possible to visualize and interact with scientific data in a 3-D virtual world.
Categories: Virtual Reality

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!

Social/Online Games - Gamasutra - 21 November 2017 - 9:06am

The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase! ...

Categories: Game Theory & Design

Knuckleduster Miniatures Launches Gunfighter’s Ball Miniatures Game Kickstarter

Tabletop Gaming News - 21 November 2017 - 9:00am
Yeehaw, pardner! Mount up, men! We’ll head ’em off at the pass! Come on out with your six-guns a-shootin’ and a-blazin’! Unhand that rancher’s daughter! Tear up that mortgage! Cattle… lariats? … Anyone for tennis? Anyway, Wild West cliche sayings aside, Knuckleduster Miniatures has launched their Kickstarter campaign for their new miniatures skirmish game, Gunfighter’s […]
Categories: Game Theory & Design

Steamforged Previews More Black Friday Alternate Miniatures

Tabletop Gaming News - 21 November 2017 - 8:30am
I’ve mentioned before that I love alternate sculpts for figures, and it’s true. I think they’re a great way to have holiday and event special figures that doesn’t have people that couldn’t attend/whatever miss out on chunks of the game. Well, Steamforged has shown off some of the alternate-sculpt minis they’re going to have this […]
Categories: Game Theory & Design

Elevated Third: WEBINAR: How NFPA Is Bringing Paper Processes Online With Drupal 8

Planet Drupal - 21 November 2017 - 8:16am
WEBINAR: How NFPA Is Bringing Paper Processes Online With Drupal 8 WEBINAR: How NFPA Is Bringing Paper Processes Online With Drupal 8 Nick Switzer Tue, 11/21/2017 - 09:16

Firewise USA™'s paper application process existed for 15 years but, in 2016, the Firewise team decided to bring the process online. They chose to build this process on top of Drupal 8.

Since moving to Drupal, the Wildfire Division of the National Fire Protection Association has streamlined their processes - enabling them to more efficiently deliver on their program’s goal: teaching individuals how to adapt to living with wildfires and take community action to prevent loss of property.

Join us, Acquia, and our client Aron to discuss the challenges and rewards of bringing a paper process online as a Drupal 8 web app. Topics we’ll discuss:

  • Leveraging an agile philosophy to respond quickly to change, collaborate across disciplines and stakeholder groups and get to a working product in as little time as possible.
  • Balancing effective deliverables with shared understanding to produce working software that meets the organization’s needs.
  • Organizational hurdles to overcome when adding structure and bringing an established paper application process online.

 

Categories: Drupal

Acro Media: Video: Point of Sale (POS) for Drupal Commerce 2

Planet Drupal - 21 November 2017 - 8:14am

 

 

A point of sales system is already in production in Drupal 7; people are using it and seem to like it. And now, we've ported it to Commerce 2 for Drupal 8. Check out this week's High5 to learn more!

What does this mean?

In Drupal 8, the POS is much more built in, and you can easily do things like change out widgets. So if you update your orders and you add a new field, the field will show up there. If you add a specific widget that controls how that field displays, you can pick from a list of available options and it will work in the POS.

How is this different?

In Drupal 7, the POS was very stand alone—it was all custom-built forms and custom-built options. You actually configured it outside of Commerce itself. It used some of the underlying parts of Commerce, but from a user perspective it was almost as if it was a separate module.

For Drupal 8, that's not the case. It has the same level of functionality, but it's integrated much more so you can use a lot of the Commerce infrastructure. For instance: Drupal 7 had the concept of locations (as in store locations), but Drupal 8 has the concept of stores built right in, so we just use that. There's lots of stuff that goes along with stores: you can attach addresses and extra billing information and so on, and the POS can take full advantage of that in Drupal 8.

Are there any new features?

We have quite a bit more reporting (such as KPI reports for tacking metrics for sales people, for instance.) We also have a new "quick add" section that lets you easily add common products without having to look them up by SKU—it's quite robust and fits nicely into the user interface.

When will all this be ready?

We're only at Alpha 1 right now. Alpha 2 should be coming soon. The module should be fully ready to go in the near future. You can download it's current state and follow progress here.

The bottom line

POS is finally ready for Drupal 8. You can start using it, and we're going to continue releasing new features at least once a month for the foreseeable future.

Categories: Drupal

Activity Calendar

New Drupal Modules - 21 November 2017 - 8:08am

This module show activity calendar in user profile. The activity based on created posts and comments. Coefficient (weight) of posts and comments can be configured.

Categories: Drupal

Corvus Belli Announces Black Friday Sale

Tabletop Gaming News - 21 November 2017 - 8:00am
Three days hence, we will have our most-darkest of days. That which is called, “Black Friday.” I don’t know why I’m talking like Thor from Texts from Superheroes, considering we’re here to talk about Corvus Belli, but there we are, then. They have posted up a graphic showing what special deals you’ll be able to […]
Categories: Game Theory & Design

Creating A Board Game On Platform Cooperativism - by Pietro Polsinelli

Gamasutra.com Blogs - 21 November 2017 - 7:42am
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).
Categories: Game Theory & Design

Project Management Part 3: Burning Money, Brain Power and Morale To Make Your Game - by Sara Casen

Gamasutra.com Blogs - 21 November 2017 - 7:42am
When making a game you need to keep track of what resources you are burning. It's far more than just time and money. This is Midnight Hub's last post in a series about how to reduce stress when working with games!
Categories: Game Theory & Design

The eSport games of the future - by Daniel Stanford

Gamasutra.com Blogs - 21 November 2017 - 7:41am
With the eSport industry showing a continued growth, technology becoming more advanced and the possibility of eSports making it as an Olympic event, I’ve taken a closer look at what eSport games we can expect in the future.
Categories: Game Theory & Design

Fundamental Mistakes that Every Indie Developer should Avoid - by Anderson Addo

Gamasutra.com Blogs - 21 November 2017 - 7:39am
Being a hobbyist developer if really fun. But it's also demanding - it requires that you be able to take responsibility for every single aspect of development. This article talks about some fundamental mistakes every developer should be aware of and avoid
Categories: Game Theory & Design

The five biggest lessons we learned making a game in our spare time - by Scott Beca

Gamasutra.com Blogs - 21 November 2017 - 7:37am
As a studio of two we have spent evenings and weekends for years working on a game. With day-jobs, we have struggled to maintain momentum on our personal project. In this article, we'll talk about the lessons we've learnt trying to get our game finished.
Categories: Game Theory & Design

[Post Mortem]: I thought I could ship at least 700 units to stay in business - by Constantin Bacioiu

Gamasutra.com Blogs - 21 November 2017 - 7:36am
I should have been able to move at least 700 copies of a niche game at a low price and stay in business. I did not - this is a warning to other developers out there who work full time on their games! This is my tale.
Categories: Game Theory & Design

The Most In-Demand Coding Languages and their Applications - by Michael Smith

Gamasutra.com Blogs - 21 November 2017 - 7:35am
These are the five most in-demand programming languages in the United States, based on how many jobs have been posted to major job sites in 2017.
Categories: Game Theory & Design

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