Newsfeeds

A Study Into Replayability -- Defining Variance - by Josh Bycer

Gamasutra.com Blogs - 21 May 2018 - 7:01am
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
Categories: Game Theory & Design

Fantasy Flight Posts New Unlimited Power Preview

Tabletop Gaming News - 21 May 2018 - 7:00am
While The Force is an integral part of the Star Wars universe, GMs can find it difficult to integrate it into the game. Well, the Unlimited Power book that’s coming out soon has a whole section devoted to doing just that. If you’re wondering how you want to bring those elements in so that everyone […]
Categories: Game Theory & Design

Drawing Inspiration from a Global Community of Game Developers - by Ryan Sumo

Gamasutra.com Blogs - 21 May 2018 - 7:00am
I've soured on game conventions as a good means of marketing, but found something else that will keep me going.
Categories: Game Theory & Design

Reading in strategy games - by Tom Kail

Gamasutra.com Blogs - 21 May 2018 - 6:59am
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article offers a new lens to help understand designing games which are interesting to "read".
Categories: Game Theory & Design

Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games - by Michel Sabbagh

Gamasutra.com Blogs - 21 May 2018 - 6:58am
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. This piece by Michel Sabbagh details the art behind making beasts and harnessing their true potential.
Categories: Game Theory & Design

Frostpunk – An analysis of emotional narrative engagement - by Albert van der Meer

Gamasutra.com Blogs - 21 May 2018 - 6:57am
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus
Categories: Game Theory & Design

Flavor Text Is Actually Red Meat - by Nikhil Murthy

Gamasutra.com Blogs - 21 May 2018 - 6:56am
It's time to give flavor text the respect it deserves.
Categories: Game Theory & Design

The Esoteric Design of Fighting Games - by Maurice Edwards

Gamasutra.com Blogs - 21 May 2018 - 6:42am
The average traditional 2D fighting game has usability problems most modern games try to avoid. To help newcomers learn the genre, fighting game developers need to acknowledge the issues and the attempted solutions and work towards a new genre status quo.
Categories: Game Theory & Design

Winning In Enterprise Gamification Initiatives - by Jennifer Lynn

Gamasutra.com Blogs - 21 May 2018 - 6:42am
Gamification opportunities for businesses are great – from having more engaged customers, to crowd sourcing innovation or improving employee performance.
Categories: Game Theory & Design

Behind closed doors.. A guide to dwarven door mechanics - by Michela Rimensberger

Gamasutra.com Blogs - 21 May 2018 - 6:42am
This blog post illuminates how to be realistic in creating environments and mechanics in a fantasy setting. The example uses the mechanics for a dwarven door to illustrate the process of developing rules and properties.
Categories: Game Theory & Design

Games Workshop Taking Orders For New Harlequins Codex

Tabletop Gaming News - 21 May 2018 - 6:00am
Why so serious? A fan-favorite army that existed and then didn’t for quite some time, the Harlequins are getting a new Codex for 40k. You can pick up these stealthy, laughing jokesters now. They’re Eldar, but without the angst. Pre-orders are being taken now for the updated Codex, along with a collector’s edition. From the […]
Categories: Game Theory & Design

Multi Type Image Slider

New Drupal Modules - 21 May 2018 - 5:30am

The Multitype Slider entity type is a simple custom entity type that allow management to add slider with many slider type option in the content. This module are used to created a different type of slider.

Available Slider Option

Full Width Slider',
Image Slider
Simple Fade Slideshow
Image Gallery
Image Gallery With Vertical Thumbnail
Scrolling Logo Thumbnail Slider
Thumbnail Navigator With Arrows
Vertical Slider
Nearby Image Partial Visible Slider
Carousel Slider
Banner Slider
Banner Rotator

Categories: Drupal

old reset link

New Drupal Modules - 21 May 2018 - 4:31am

When you submit for reset password to create new one and you request multiple times to reset password and get mail regarding reset password link so by default you can reset your password with any link for the first time.

But after enabling this, it provides user to restrict the all old reset password link. You can reset password with latest reset password link only within timeout.

Categories: Drupal

Expire reset password link

New Drupal Modules - 21 May 2018 - 2:55am

On multiple submitting of reset password form causes to multiple email notifications to a user in a sequence. Any random email notification can be use to reset password, which causes to vulnerability issue i.e. only last generated notification email should be valid to reset the password, all others notifications should get expired.

To solve this vulnerability issue, this module expires all the multiple notifications except last notification email sent to user.

Categories: Drupal

Expire link

New Drupal Modules - 21 May 2018 - 2:30am
Categories: Drupal

Axe

New Drupal Modules - 21 May 2018 - 2:13am
Categories: Drupal

Fuzzy Thinking: Some Play to Win ...

RPGNet - 21 May 2018 - 12:00am
Fuzzy competition.
Categories: Game Theory & Design

Video Game Deep Cuts: The Secret Of Harry's Binding

Social/Online Games - Gamasutra - 20 May 2018 - 8:00pm

This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others. ...

Categories: Game Theory & Design

Jeff Geerling's Blog: Hosted Apache Solr's Revamped Docker-based Architecture

Planet Drupal - 20 May 2018 - 6:18pm

I started Hosted Apache Solr almost 10 years ago, in late 2008, so I could more easily host Apache Solr search indexes for my Drupal websites. I realized I could also host search indexes for other Drupal websites too, if I added some basic account management features and a PayPal subscription plan—so I built a small subscription management service on top of my then-Drupal 6-based Midwestern Mac website and started selling a few Solr subscriptions.

Back then, the latest and greatest Solr version was 1.4, and now-popular automation tools like Chef and Ansible didn't even exist. So when a customer signed up for a new subscription, the pipeline for building and managing the customer's search index went like this:

Original Hosted Apache Solr architecture, circa 2009.

Categories: Drupal

Jeff Beeman: Rebuilding jeffbeeman.com: My local development environment and workflow

Planet Drupal - 20 May 2018 - 1:20pm
Rebuilding jeffbeeman.com: My local development environment and workflow Last week I talked about setting up a new project using BLT, Dev Desktop, and Lightning. Today, I’ll talk more about my local environment setup and give a brief overview of my development and deployment workflow. Jeff Beeman Sun, 05/20/2018 - 13:20
Categories: Drupal

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