Newsfeeds

Why Video Game Developers Don't Want To Hear Your Great Idea - by Dylan Moran

Gamasutra.com Blogs - 22 August 2017 - 7:11am
Game developer doesn’t necessarily mean that it’s a bad one. It mean that they came up with it already and scrapped it.
Categories: Game Theory & Design

Twine and Game Development in the History Classroom - by Bob Whitaker

Gamasutra.com Blogs - 22 August 2017 - 7:11am
History teachers Bob Whitaker, John Harney, and Jeremiah McCall talk about using Twine and other game development tools for history classes. Topics include student made games, the development process with history students, and accessibility.
Categories: Game Theory & Design

Why Video Game Developers Don't Want To Hear Your Great Idea - by Dylan Moran

Gamasutra.com Blogs - 22 August 2017 - 7:11am
Game developer doesn’t necessarily mean that it’s a bad one. It mean that they came up with it already and scrapped it.
Categories: Game Theory & Design

The Biases of Review Copies - by Michael Heron

Gamasutra.com Blogs - 22 August 2017 - 7:10am
Review copies are a bone of contention when it comes to evaluating the perceived bias of reviews. Here's the Meeple Like Us take.
Categories: Game Theory & Design

The Biases of Review Copies - by Michael Heron

Gamasutra.com Blogs - 22 August 2017 - 7:10am
Review copies are a bone of contention when it comes to evaluating the perceived bias of reviews. Here's the Meeple Like Us take.
Categories: Game Theory & Design

Surface Shaders for the Recently Deceased - by Samantha Stahlke

Gamasutra.com Blogs - 22 August 2017 - 7:09am
In this post, we'll look at creating a custom surface shader that uses normal mapping, emission, rimlighting, and depth pre-pass to create a ghostly character effect.
Categories: Game Theory & Design

Dynamic comic-book composition - by Joseph Humfrey

Gamasutra.com Blogs - 22 August 2017 - 7:07am
Automatic speech bubble positioning in inkle's 3d adventure Heaven's Vault.
Categories: Game Theory & Design

Dynamic comic-book composition - by Joseph Humfrey

Gamasutra.com Blogs - 22 August 2017 - 7:07am
Automatic speech bubble positioning in inkle's 3d adventure Heaven's Vault.
Categories: Game Theory & Design

Dynamic Pricing, Personalized Offers, and Modern Gaming - by William Grosso

Gamasutra.com Blogs - 22 August 2017 - 7:05am
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
Categories: Game Theory & Design

Dynamic Pricing, Personalized Offers, and Modern Gaming - by William Grosso

Gamasutra.com Blogs - 22 August 2017 - 7:05am
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
Categories: Game Theory & Design

Just Tell Me What It Costs - in Dollars! Rejecting Obfuscated Monetization - by Ethan Einhorn

Gamasutra.com Blogs - 22 August 2017 - 7:05am
Deciding to reject hard currency, gacha, and loot crates in favor of transparent monetization.
Categories: Game Theory & Design

Slowbot Post Mortem - by Levi Smith

Gamasutra.com Blogs - 22 August 2017 - 7:04am
Slowbot was a game created for the Ludum Dare 48 hour game development competition. This article explains the process used for creating the game.
Categories: Game Theory & Design

Learn how to make turn-based battles from Persona 5 - by Michele Papucci

Gamasutra.com Blogs - 22 August 2017 - 7:02am
Let's analyze the Persona 5 combat system and how it's versatility enable the game to keep every battles fresh and fun even after 100+ hours of gameplay.
Categories: Game Theory & Design

What went wrong with our game in the Band Name Jam - by Kevin Mai

Gamasutra.com Blogs - 22 August 2017 - 7:02am
I participated in my second game jam after winning my first ever. The game we made did not do as well as I thought and this is what I think made it so.
Categories: Game Theory & Design

Elasticsearch Connect

New Drupal Modules - 22 August 2017 - 6:54am

Provides a set of tools to index your contents in a single Elasticsearch index.

Categories: Drupal

Don’t Rush Your A/B Test! - by Valeriia Saitova

Gamasutra.com Blogs - 22 August 2017 - 6:54am
You've probably used A/B testing at least once. It’s a powerful tool, allowing you to check various hypotheses with data before introducing any changes to the entire game’s user base. Sounds pretty straightforward -- could anything go wrong?
Categories: Game Theory & Design

Indie VR Programming - Six Simple Tips - by Meredith Hall

Gamasutra.com Blogs - 22 August 2017 - 6:54am
A quick summary of some different things to keep in mind when working in virtual reality (and in an indie studio!)
Categories: Game Theory & Design

Commerce License Fix

New Drupal Modules - 22 August 2017 - 5:51am

Websites using the Commerce License module lack a Rule to revoke the licenses from a user when the order gets cancelled. This is partially fixed with the patch provided by torgosPizza in #2470467: Rules actions for revoke/suspend.

Categories: Drupal

top 10 google news

New Drupal Modules - 22 August 2017 - 2:18am

Top 10 Google News is a simple module to add a block to our Drupal site to display the latest Google News headlines with short description with image and link to the news page on sections you choose.

Configuration

1. configure the API key and version (at "admin/config/services/google_news").
2. After that you can put the block to any region on your page (using "admin/structure/block").

Categories: Drupal

Social Sharebar

New Drupal Modules - 22 August 2017 - 1:42am
Categories: Drupal

Pages

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