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Why Make Games? - by Trent Polack

Gamasutra.com Blogs - 16 September 2014 - 9:51am
I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.
Categories: Game Theory & Design

Drupal Association News: Drupal Job Market Survey 2014: Drupal Skills Continue to be in High Demand

Planet Drupal - 16 September 2014 - 9:05am

If you have Drupal skills, or you are with a company that designs, builds or deploys Drupal websites, the good news is: business is strong.

According to a recent survey conducted by the Drupal Association, 82% percent of employers seeking Drupal talent expect to hire within the next six months, with 40% saying they are “constantly hiring Drupal talent”.  A whopping 92% of hiring managers surveyed say the market needs more Drupal talent to meet their needs. See the infographic.  

The positions most sought after by employers are:

  • Developers
  • Themers
  • Site Builders

Why do employers need so much Drupal talent? Over 75% percent of those businesses constantly hiring Drupal talent point to business growth. 

The vast majority of Drupal talent who responded say they feel their skills are “very” valuable and that there are typically many open positions. The top criteria for job seekers are location, compensation, and whether the organization provides time to work on the Drupal project.

It’s no surprise Drupal talent is in high demand from employers. To fill their needs, employers can clearly define their requirements in order ensure the best fit, and be as flexible as possible with regards to geographic location. For talent seeking new opportunities, flexibility is also important and there are opportunities to invest time building a broad skill set with a variety of projects on their resume in order to have the best chance to land the perfect job.

For anyone considering a career in Drupal, these finding point to a bright future. 

Click the image to see the infographic.

 

 

Categories: Drupal

Devs don't market games the way they'd like, says GDC Next survey

Social/Online Games - Gamasutra - 16 September 2014 - 9:02am

The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts. ...

Categories: Game Theory & Design

Cardinality Boost

New Drupal Modules - 16 September 2014 - 8:52am

Cardinality Boost lets you configure arbitrary cardinalities for field configurations.

#D8CX: I pledge that Cardinality Boost will be obsolete on the day that Drupal 8 is released.

Categories: Drupal

Drupal Easy: Drupal Career Online: Pros and Cons of Acquia Dev Desktop Version 2

Planet Drupal - 16 September 2014 - 8:08am

Since we started our long-form Drupal Career Starter Program in 2011, we've always struggled a bit trying to find a single local Apache-MySql-PHP stack that is powerful enough for day-to-day Drupal development, easy to set up, and that works for a wide range of people new to local web development.

We're always on the lookout for a local Drupal development stack that will help to reinforce the lessons and best practices that we strive to instill in all of our students. It's pointless to teach students methods and processes that aren't typically found in the community, so being able to bring students up-to-speed as quickly as possible with things like Drush, Git, and commonly-used workflows is of the utmost importance.

Generally, we've stuck with a combination of Acquia Dev Desktop (version 1), Uniform Server, and DrupalPro, depending on each student's skill level and previous experience.

Until recently, we've always had more Windows users than Mac or Linux users (combined!), and usually didn't run into any problems until we introduced Drush, Git, and other Linux-y command line tools, at which point Mac and Linux users spent a lot of time attempting to help Windows users get Drush installed.

When Acquia Dev Desktop 2 was made available, the list of features definitely piqued our interest. Integration with Acquia Cloud is nice (similar to what Kalabox does for Pantheon), but what we were really excited about was the Drush integration.

Since we are using Acquia Dev Desktop 2 for the first time with our 2014 Fall Drupal Career Online program, we thought it would make sense to run through the pros and cons from a training perspective.

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read more

Categories: Drupal

The Game Election - What makes me buy one game over another - by Aaron Stathi

Gamasutra.com Blogs - 16 September 2014 - 7:01am
It will be awhile before another Election occurs in Australia and while working on design documentation I have been thinking about exercising the right to vote and drawing analogies between elections, voting and why we buy particular games.
Categories: Game Theory & Design

Inclusivity vs Narrative Intent: a conversation with r/gaymers - by Ethan Levy

Gamasutra.com Blogs - 16 September 2014 - 6:50am
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.
Categories: Game Theory & Design

Drupalize.Me: Drupal 8 Beta is So Close

Planet Drupal - 16 September 2014 - 6:10am
Recently, the biggest piece of news in the Drupal 8 world is that we are finally down to just one beta-blocker. This is really great, but what does it mean exactly? Well, in the big picture it means that we are very close to releasing a beta version of Drupal 8 for everyone to start playing with, and this is a major step towards getting the final release out the door.   What is a Beta?
Categories: Drupal

Procedural Generation: By Molecule or Mythology - by Tanya X Short

Gamasutra.com Blogs - 16 September 2014 - 5:01am
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.
Categories: Game Theory & Design

Branching Conversation Systems and the Working Writer, Part 3: Building a Conversation Tree - by Alexander Freed

Gamasutra.com Blogs - 16 September 2014 - 4:59am
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.
Categories: Game Theory & Design

CSS field formatters

New Drupal Modules - 16 September 2014 - 4:14am

Provides several field formatters to create css styles based on field values. The selector may contain tokens and all formatters support media queries.

Together with field_formatter_css_class you can create a very powerful tool for your users to customize the website design.

Current formatters: CSS property formatter

Sets any css property based on a field value. For example set the height of an element or change its background color. Supports field prefix and suffix.

Categories: Drupal

How to shoot photographs for better 2D in-game art

Social/Online Games - Gamasutra - 16 September 2014 - 4:03am

"If you're living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures." ...

Categories: Game Theory & Design

Microsoft-Mojang is about the future not the money - by Tim Merel

Gamasutra.com Blogs - 16 September 2014 - 3:16am
Microsoft’s acquisition of Mojang is about the future, not short term economics
Categories: Game Theory & Design

Keys to working with offsite writers - by Trisha Huang

Gamasutra.com Blogs - 16 September 2014 - 3:16am
Managing multiple writers, particularly ones you don’t see in person everyday, can be an extremely difficult task. Having offsite writers is crucial, and I’ve compiled some best practices on how to manage the multiple personalities and work styles.
Categories: Game Theory & Design

CTI Digital: First-timers guide to DrupalCon

Planet Drupal - 16 September 2014 - 3:09am
Ticket bought, flights and accommodation booked, like hundreds of others you’re DrupalCon bound for the very first time! No doubt you are very excited, perhaps a little nervous, not quite sure what to expect? Panic not, by the time you’ve read this blog you’ll be all set to make the most of the experience.   Rest assured, approaching half of attendees are first timers, just like you. Everyone was a newbie once. Drupalists are a friendly bunch, so once you get going it’ll be a breeze.    So here goes ….   Plan now!   Don’t spend valuable time during DrupalCon picking what session to watch next. Do yourself a favour, plan your schedule ahead not when you arrive  but be flexible in case something good comes up you might have overlooked! https://amsterdam2014.drupal.org/schedule.     “be flexible, you never know what opportunities you'll get during the conference, sometimes you might have to break your schedule to accommodate.” James Davidson @davidsonj   Who’s coming?   Browse the attendee list [https://amsterdam2014.drupal.org/attendees] ahead of time, there are bound to be some familiar faces you have spoken to on IRC, Drupal.org or social media.    Beyond this there will be other Drupalists sharing your interests, reach out to them and start a conversation ahead of time to help crystallize new friendships during the conference.   Not everyone is able to stay the whole time so be sure to ask those who you are most keen to see. Hatch a plan beforehand, most people’s calendars fill up fast.   Business cards   Even if you aren’t on the business side of Drupal, you will speak to a LOT of people at DrupalCon. Do get some business cards printed. This will save time and ensure you remain in touch with people beyond the conference. Moo.com [www.moo.com] are cost effective or use Lullabot’s wicked new digital card app “Shoot” [ https://www.lullabot.com/blog/article/lullabots-latest-mobile-app-shoot]   What (not) to pack   Be clear - there is no dress code. DrupalCon is inclusive, anything goes. Bring comfortable shoes, you will walk miles during the conference. To be honest, I always pack light and wear less than I think. Don’t forget smartphone and laptop chargers!   An international power adapter and power strip is an essential accessory. Keep those gadgets juiced up.    “Carrying a power strip around with you is often a good way to make friends at conferences.”  Larry Garfield @Crell   I find a notepad invaluable although you can be sure to stock up on these in the Exhibitor Hall.   Make sure you pack enough to survive in your carry on baggage just in case your hold bag goes missing. Even better, just go carry on.   Mobile data   Be sure to check with your mobile phone supplier any costs associated with data usage before you arrive. There will be ample free wifi at the conference centre so maybe you can manage without.   Money   Are you sure your credit card is accepted in The Netherlands? Be sure to inform your card company that you are traveling and to expect overseas transactions charges. Arrange euros ahead of time.   Twitter is your friend   Not only will major announcements be made on @DrupalConEur, there will be a stream of helpful advice and a certain amount of cat herding so be sure to follow.   A lot of attendees use Twitter to make plans during the conference so be sure to track the official #DrupalCon hashtag. Use the hashtag yourself to make plans, form new connections and share photos.    Help   The volunteers at the Help Desk where you register are available throughout the duration of the conference to assist with any enquiry or help you may require.   Before DrupalCon if you need to contact the conference organisers, the best method is the site contact form [https://amsterdam2014.drupal.org/contact-us]   “volunteer, be front desk, on the rooms, whatever, there is not a better way to meet new people if you don't already” Pedro Cambra @pcambra   Arriving   A lot of people save money travelling from the airport by sharing transport. This can be planned ahead of time using social media or more spontaneous or bumping into people wearing Drupal t-shirts. Remember there are thousands of us arriving in a short space of time, you are bound not to be alone.   Registration   Avoid the queues at registration by visiting before Tuesday morning. The registration desk is open during Sunday and all day Monday.   Say hello!   This is your chance to meet people for real. Don’t spend your whole time head down in a screen. Conversations are all around you, go start one. Don’t be daunted because the person across the hallway is a ‘rockstar Drupaler’. We all like talking about what we love.   “do not session cram your day as it will make your head spin, say hi to people (we are not scary) :)” Emma Karayiannis @emma_maria88   “don't be surprised if everyone seems to know everyone; at my first #DrupalCon I thought: established social group; but half were newbies!” J-P Stacey @jpstacey   SWAG!   Sponsors compete with one another to see who can create the coolest Drupal related giveaways. The best goodies go fast so be sure to attend the exhibit hall at the earliest opportunity.    Pro-tip: The Exhibit Hall opens Monday 17:00-18:30. There is a party like atmosphere, it’s a really nice way to ease into the DrupalCon flow. This is also when the smart people get their SWAG.    Don’t be shy, the sponsors really want you to take their swag home. Also, be sure to leave spare space on your journey out for SWAG coming home. Be sure of the baggage allowance of your airline!   Bookstore   Then there’s the Drupal Association’s confusingly have a “Bookstore” which actually sells way more than books. They have some awesome Drupal memorabilia, proceeds of which go to fund the Drupal project.     Exhibit Hall [https://amsterdam2014.drupal.org/exhibit-hall]   Social calendar   Amsterdam in particular has some noteworthy social events scheduled by the local community and attendees alike. Dinners, cultural evening, women in Drupal, pub crawls, the arrival of Tour de Drupal are amongst some of the events currently available.    [https://amsterdam2014.drupal.org/event/women-drupal-meetup]   Monday   Many people arrive ahead of the main conference. This can be an excellent time to arrange meetings with people before things get too hectic.    The community summit [https://amsterdam2014.drupal.org/community-summit] or business day [https://amsterdam2014.drupal.org/business-summit] are a really great ways to forge new connections and share knowledge at the same time.    Tuesday   DriesNote The Dries’s Keynote is always a full house. In fact I strongly advise get your seat early or possibly miss out! A pro-tip is attend Rob & Jam’s pre-keynote, you’d be mad not to anyway [https://amsterdam2014.drupal.org/prenote] , and bag yourself a prime location for the DriesNote early (they always share the same location).    Say cheese! A huge tradition at DrupalCon is the group photo. Be sure to be among the sea of Drupalists immediately after the DriesNote. We hear an octocopter will make an entrance in Amsterdam to help capture the epic numbers we now have. See how we did it in Prague last year [https://www.youtube.com/watch?v=8tHvys7xTRM]   Thursday   Trivia Night A quiz night about Drupal. Unmissable, I am not kidding you. For many it’s the highlight of the social calendar. There are bonus points for teams with DrupalCon first timers so you will be most welcome! What better way to meet new people, and there are amazing prizes to be had.   Friday   Sprints! There are opportunities for everyone to contribute to sprints no matter if you’ve never attended a (code) sprint before. Special First-Time Sprinter Workshops [https://amsterdam2014.drupal.org/first-time-sprinter-workshop] exist to guide those of you who are new to sprinting. “Everyone can get involved in many aspects, including documentation, UX, design, testing, and development.”   Taking part in these mass participation sprints is invigorating and should certainly be on your schedule.   There’s more besides sessions at DrupalCon...   With so many great sessions to choose from there are bound to be clashes. Don’t panic, the amazing team at DrupalCon reliably have all sessions published same day to Youtube [https://www.youtube.com/user/DrupalAssociation].   Aware of these recordings you should consider what else there’s available to do ….   Hallway track   For many a highlight of the conference is those chance meetings in the hallway. Do take the opportunity to stop and spend time talking with people in the hallway.    BoFs?   Affectionately know as “BoFs” - Birds of a feather conversations offer a rare opportunity to meet and discuss a theme with Drupalists sharing a common interest. As a first time DrupalCon attendee I can’t stress how valuable BoFs are. There’s no need to register, just turn up or even arrange your own! [https://amsterdam2014.drupal.org/bofs]. Many presenters will arrange companion BoFs for their sessions, this is a great time to deep dive into a subject.   “the BoF is where the conversations happen, sessions are recorded but these aren't, many goodies happen there” Pedro Cambra @pcambra   Sprints   From 27th September all the way through to 4th October there are ample opportunities to get involved in sprints. In particular the mass Friday sprints are open to all with mentors to help you make your first core contribution. Go for it! https://amsterdam2014.drupal.org/sprints   Relax! There will be other DrupalCons   Don’t try and do everything first time round. With so many amazing keynotes, sessions, BoFs and people to meet plus a packed social calendar - there’s no denying there’s a temptation at DrupalCon to burn the candle at both ends. Be careful though, without some proper rest and healthy food you can easily get run down and suffer post conference DrupalFlu.   So pace yourself. Head for bed when others say “just one more”, eat some fruit, drink water and get some sleep. You’ll enjoy DrupalCon and take home just amazing memories.   Further reading   Jeffrey McGuire’s A-Z of DrupalCon https://www.acquia.com/blog/what-is-drupalcon   Doug Vann has further tips on what to bring to DrupalCon [http://dougvann.com/blog/top-ten-things-bring-you-drupalcon-austin]   Image courtesy of Michael Schmid  
Categories: Drupal

Social games giant Wooga opens new office in Japan

Social/Online Games - Gamasutra - 16 September 2014 - 2:49am

German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan. ...

Categories: Game Theory & Design

The Making of Uncanny X-Men: Days of Future Past - by Erik L'Abbe

Gamasutra.com Blogs - 16 September 2014 - 2:23am
Wes Tam, creative director, answers questions about the development of Uncanny X-Men: Days of Future Past related to art style, scope, challenges and the high expectations of X-Men fans.
Categories: Game Theory & Design

WebformPasswordField

New Drupal Modules - 16 September 2014 - 1:38am

This module allows you to add a password component to a webform. It doesn't validate the password in any way.

Categories: Drupal

Views Contextual Filters OR

New Drupal Modules - 16 September 2014 - 1:19am

The module provides a views plugin which modify query to support OR conditions for contextual filters.

How does it work?
The handler is replaced in views which is used by default. A new option will appear in settings page query. If the option is enabled the query will be rewritten using operator OR.

Warning
If you replace the handler there's a possibility to break the existing views. Use this module at his own risk.

Categories: Drupal

Mistranslated Worlds - by Radek Koncewicz

Gamasutra.com Blogs - 16 September 2014 - 12:55am
A furtive look at the secret history of the Souls games and how a shoddy localization might have sparked the imaginations of its developers.
Categories: Game Theory & Design
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