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User Acquisition For Mobile Games: The True Cost of Getting an Engaged User - by Riz Virk Blogs - 4 April 2014 - 1:12am
Now that CPI has been the industry standard for app advertising for a few years, it's clear that we need a new way to look at user acquisition. Quality Engagements are what really matter, but it's difficult for developers to quantify and acquire them.
Categories: Game Theory & Design

Change(b)log: Commerce Marketplace: Installation and use cases

Planet Drupal - 4 April 2014 - 12:52am
This tutorial will guide you through all the steps required to replicate the Commerce Marketplace demo site on your own server, and then explain how its behaviour differs depending on various configuration settings.
Categories: Drupal

Embrace the clones - by David Guevara Blogs - 4 April 2014 - 12:30am
Game cloning is a disgusting practice that will not go away, but who is to blame? and is there a way to fight it?
Categories: Game Theory & Design

The Respect QA Deserves, or Finding the Right People and Making Them Stay - by Anna Jenelius Blogs - 4 April 2014 - 12:30am
Most people in the industry agree that Quality Assurance is very important, but still many see it as no more than a stepping stone into the rest of the industry. How do we make QA Tester a more attractive job and how do we make the right people stay?
Categories: Game Theory & Design

The Fox Who Was Raised By Robots - by William David Blogs - 3 April 2014 - 10:30pm
William David, level designer of Swing Swing Submarine, explains how poorly Tetrobot and Co. sells, and what it means for the future of their next game Seasons after Fall.
Categories: Game Theory & Design
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