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A small guide to getting your PC game known - for $0 - by Marc McCann

Gamasutra.com Blogs - 2 July 2014 - 4:26am
In this blog post I give my 2 cents on promoting your own indie PC game(s) at zero cost to yourself.
Categories: Game Theory & Design

Square Enix Collective adds Kickstarter as crowdfunding option - by Phil Elliott

Gamasutra.com Blogs - 2 July 2014 - 4:18am
Since the full launch of Collective at the beginning of April, we've posted 19 projects from 13 countries, and supported the first crowdfunding campaign. Today we're announcing that teams can choose either Kickstarter or Indiegogo for funding campaigns.
Categories: Game Theory & Design

The Journey from A to B - by Trent Polack

Gamasutra.com Blogs - 2 July 2014 - 3:32am
A post about how I started out writing graphics programming books, then wanted to be a high school english teacher, then became a PC game/engine programmer, then a designer for a AAA game studio, and now a creative director of a mobile game studio.
Categories: Game Theory & Design

How To Create an Instant Freeware Classic: Interview with Ryan Melmoth - by Talha Kaya

Gamasutra.com Blogs - 2 July 2014 - 1:36am
Interviewing Ryan Melmoth, the creator of the game Mibibli's Quest, an artsy but hardcore retro platformer, that was made in 2.5 years.
Categories: Game Theory & Design

ID@Xbox: A Postmortem - by Ben Bascom

Gamasutra.com Blogs - 2 July 2014 - 1:33am
From the perspective of a producer on an early ID@Xbox title, this article provides information based on experience to those wondering if ID@Xbox is a viable path for publishing their game.
Categories: Game Theory & Design

Talent versus Skill - by Koen Deetman

Gamasutra.com Blogs - 2 July 2014 - 1:13am
What role in game development do I want to fulfil? A fair question when you want to work in the game industry. Do you need to be talented to work in the game industry? or do you have to master the right skill?
Categories: Game Theory & Design

Unconventional Tips for Improving your Programming Skills - by Livio De La Cruz

Gamasutra.com Blogs - 2 July 2014 - 12:35am
These are a bunch of unusual and non-technical tips for becoming a better programmer. Many of these tips are about increasing your ability to stay focused, stay productive, and avoid costly mistakes.
Categories: Game Theory & Design
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