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Gábor Hojtsy: The NYC Camp Drupal 8 Multilingual session that wasn't

Planet Drupal - 13 April 2014 - 7:54am

Did you expect to see how Drupal 8 improves multilingual tasks at NYC Camp? Well, bad luck! I'd like to apologise in place of the NYC Camp team for their messing up the schedule yesterday and their lack of communication following. I was told to set up for my presentation in a room that was not even meant to be a presentation room, let alone my presentation room, even though it was confirmed by several volunteers coming to the room. Later on yesterday, several people asked me why I did not show up for my session. I did.

The good news is that I delivered this talk before, and although the latest recorded copy is definitely not as up to date as the one I worked on for NYC Camp, you can watch it here (fast forward to 12:04 to the start of the presentation itself):

I would have loved to talk to you, bring you all the good news, answer your questions and hopefully inspire you to join our efforts. I did not get a chance this time. Hope to catch up with you sometime later at other events!

Categories: Drupal

Game Novels 2: The Gladiator - by Greg Costikyan

Gamasutra.com Blogs - 12 April 2014 - 11:21pm
The Gladiator posits that games can be a subversive tool to undermine authoritarian societies.
Categories: Game Theory & Design

Freelock : Heartbleed - Do you need to do anything?

Planet Drupal - 12 April 2014 - 3:46pm

Everybody is writing about Heartbleed this week. The reason? It probably affects more people than any other vulnerability we've ever seen. If you ever log into any web site, anywhere, your password might be revealed -- and that is just the start. The biggest problem? Nobody really knows if somebody actually used this attack.

HeartbleedE-CommerceSecuritySSLDrupal Planet
Categories: Drupal

5 years of game development education – year 1 continued - by Joey Fladderak

Gamasutra.com Blogs - 12 April 2014 - 7:56am
Looking back at 5 years of a game development education. In this post I will lead you through my first year and my experiences.
Categories: Game Theory & Design
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