Art is whatever the strongest person says it is. Those who disagree will be punched out.
In this blog post I give my 2 cents on promoting your own indie PC game(s) at zero cost to yourself.
Since the full launch of Collective at the beginning of April, we've posted 19 projects from 13 countries, and supported the first crowdfunding campaign. Today we're announcing that teams can choose either Kickstarter or Indiegogo for funding campaigns.
A post about how I started out writing graphics programming books, then wanted to be a high school english teacher, then became a PC game/engine programmer, then a designer for a AAA game studio, and now a creative director of a mobile game studio.
Interviewing Ryan Melmoth, the creator of the game Mibibli's Quest, an artsy but hardcore retro platformer, that was made in 2.5 years.
From the perspective of a producer on an early ID@Xbox title, this article provides information based on experience to those wondering if ID@Xbox is a viable path for publishing their game.
What role in game development do I want to fulfil? A fair question when you want to work in the game industry. Do you need to be talented to work in the game industry? or do you have to master the right skill?
These are a bunch of unusual and non-technical tips for becoming a better programmer. Many of these tips are about increasing your ability to stay focused, stay productive, and avoid costly mistakes.