The difference between fiction and reality? Fiction has to make sense.
The project creator's legal obligation to backers on Kickstarter is poorly defined.
Copyright lawyer Zachary Strebeck delves into the mandatory deposit requirements under U.S. copyright law, as well as outlining the deposit material required for some common game-related copyright registrations.
In a recent post, I outlined the concept of ambiguity (when a story leaves its audience uncertain about things such as what has happened or will happen or what a character is thinking).
Anatomist, Andrew O'Malley, chimes in on the functional anatomy in design of character models. For more
TETBeams is an experimental target-shooting game that uses an eye-controlled interface. It was developed in Unity with C# and makes use of eye-tracking hardware by The Eye Tribe.
I've been spending a lot of time thinking about the whole potential discoverability issue now Steam is beginning to open its doors ever wider. The key I feel is something to rival the Top Sellers list.