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Sandy's Soapbox: When Do You Game?

RPGNet - 22 July 2014 - 12:00am
About scheduling games.
Categories: Game Theory & Design

The Dangers of Forced Failure in Game Design - by Josh Bycer

Gamasutra.com Blogs - 21 July 2014 - 11:41pm
Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems.
Categories: Game Theory & Design

Playing the App Store Lottery: Our first week's sales numbers. - by Ryan Leonski

Gamasutra.com Blogs - 21 July 2014 - 11:16pm
We just released our first game on mobile. Here's how we did our first week.
Categories: Game Theory & Design

PreviousNext: Using Drupal 8 Condition Plugins API

Planet Drupal - 21 July 2014 - 11:03pm

Although Drupal 8 has had a Conditions Plugin API for a several months, it wasn't until during DrupalCon Austin sprint we managed to get blocks to use the Conditions Plugin API for block visibility.

The great thing about Condition Plugins, is they are re-usable chunks of code, and many contrib projects will be able to take advantage of them (Page Manager, Panels, Rules anyone?)

In this post, I show how you can create an example Page Message module that uses a RequestPath condition plugin to show a message on a configured page.

Categories: Drupal

DrupalCon Amsterdam: Come to the Devops Track at DrupalCon Amsterdam

Planet Drupal - 21 July 2014 - 11:00pm

So you've finished building a beautiful Drupal website. That means your work is done, right?

Not even close! Building the site is only the beginning: every website needs to be deployed, hosted, monitored, maintained, upgraded, security patched, scaled, and more— and if you start thinking about those things only after finishing your site, you’re bound to run into trouble.

Fortunately, DrupalCon Amsterdam is here to help! We’ll be running a #devops track that will bring devs and ops closer together. We’ll be discussing ways to achieve easier deployments, as well as how to ensure better stability, scalability and security for your big, beautiful Drupal website.

We've got a bunch of awesome speakers with experience in all of the above topics, as well as:

  • managing large sites,
  • doing continuous delivery of applications,
  • automated testing to improve quality
  • ... and many more topics that you should think about when building that beautiful website that can't afford to go down.

    The DrupalCon Amsterdam DevOps track will feature a broad range of talks covering the various technologies used in devops— and we expect it will be a nice counterpart to the traditional Drupal-centric tracks. These DevOps sessions will give you a perfect opportunity to peek into new technologies and talk with the best people working on those solutions.

    Whether you are putting together a small internal application or a large, popular, internet-facing site, your job does not end at the last commit. So join us in learning how to release stronger and better software faster. We’re all in this together, so let’s share the love and learn from each other!

    Categories: Drupal

    Smart Login

    New Drupal Modules - 21 July 2014 - 9:58pm

    This module helps you separate the login page for back office and front office. Besides that, it's very helpful when a guest accesses a non-authorized page, he will be redirected to login page instead of having a 403 page.

    For example: when a guest tries to access to admin/config. He'll be redirected to admin/login?destination=admin/config. After logging in, he'll be redirected to admin/config.

    Categories: Drupal

    Drupal Watchdog: Outed in Austin

    Planet Drupal - 21 July 2014 - 6:26pm

    Today, my cover was blown.

    If you came across this photo on your Facebook account or Twitter feed and you’ve been wondering – or furiously texting friends who were in Austin last month – “Is that really...?” or “Was he...” and “Did you meet him?”

    The answer is:

    No. Howard Stern did not attend DrupalCon as a Drupal Watchdog secret agent. (Although we did hear a rumor that he was in Austin at the time, taping an episode of America’s Got Talent, and that he just might put in a surprise appearance at the Convention Center.)

    In fact, I can say with some certainty – having been a guest on his show – that Howard wouldn’t know Drupal from poopal.

    Truly, that was I in the photo: Ronnie Ray, your fearless Watchdog blogster.

    So now you know. But kindly keep this information on the QT.

    Although if you or your company want a Howardish presence at DrupalCon Amsterdam, feel free to send checks, cash, a NYC-Amsterdam round-trip airline ticket (and Howard only flies first class, alas) to R. Brawer, c/o this magazine.

    Images: 
    Categories: Drupal

    'What are the greatest influences on your work as a creator?'

    Social/Online Games - Gamasutra - 21 July 2014 - 5:21pm

    When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did. ...

    Categories: Game Theory & Design

    FiveRDesign: Drupal HowTo: Turn Off The "Read More" In Commerce Product Displays

    Planet Drupal - 21 July 2014 - 5:00pm
    A post describing how to overcome the obscureness of how to turn off the read more option on the body field of Drupal Commerce product displays.
    Categories: Drupal

    PreviousNext: Easy improvements for Drupal content editors using contrib

    Planet Drupal - 21 July 2014 - 4:00pm

    Get started with some quick and easy ways to improve the content editor experience, using contributed modules.

    Categories: Drupal

    Forum One: Getting Started With Drupal 8 Code

    Planet Drupal - 21 July 2014 - 1:18pm

    Want to get started with Drupal 8 coding, but not sure where to begin?

    Fear not! That’s exactly how I felt before I jumped down the rabbit hole by attending my first Drupal 8 code sprint, organized by the Forum One team earlier this month. Others there seemed to be in the same place I was in – which is to say that what we anticipated to be a quick installation actually turned into a lot of time spent that I’d have rather spent contributing!

    To spare the next person from this experience I have created a friendly slideshow to guide you through the setup and installation process of getting Drupal 8 up-and-running locally.

    Enjoy! And if you have any suggestions for enhancements, please leave them in the comments below

    Categories: Drupal

    Drupal Commerce: Converting Your Existing Platform.sh Development Environment to a Makefile

    Planet Drupal - 21 July 2014 - 12:28pm

    One of the most exciting features of Platform.sh is it’s ability to use Drush makefiles to rapidly prototype sites. By default, new projects can start with a makefile that will automatically add Commerce Kickstart or vanilla Drupal. Then, using the makefile, you can add new modules, themes, and libraries, by simply adding a few lines to the makefile and commiting. When you push the changes to your platform, the entire site will be rebuilt. Plus, whenever you’re in “makefile mode” any extra files that are in the root of the respository get pushed into sites/all/default. So if you have any custom modules, you can just stick them in modules/ and they’ll end up in sites/all/default/modules. This can make your code bases not only small, but far more manageable. You can convert a site that isn’t a makefile into a makefile. And in this post, that’s exactly what we’re going to do.

    Categories: Drupal

    A new $25M investment fund for game developers

    Social/Online Games - Gamasutra - 21 July 2014 - 9:58am

    Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts. ...

    Categories: Game Theory & Design

    Will that crowdfunded game ever actually ship? - by Lars Doucet

    Gamasutra.com Blogs - 21 July 2014 - 9:52am
    A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
    Categories: Game Theory & Design

    The Pirate GM's Right Fist

    New RPG Product Reviews - 21 July 2014 - 9:15am
    Publisher: Black Shark Enterprises
    Rating: 4
    Most of us at some time want to run an adventure at sea, piratical or otherwise... even if it just involves the party taking passage on a ship when they need to get someplace else that's more easily (or only) accessible by sea. Here's a collection of tables and ideas to make that voyage come to life.

    It starts off with some innocuous 'events which might occur at sea' - so grab a set of percentage dice or choose whichever event suits your needs. The effects will vary depending on whether the party are passengers or crew, legitimate mariners or flying the Jolly Rodger... but all provide for some excitement, especially if the characters get involved in whatever is going on.

    Next up is 'let's explore the island' - again, it doesn't matter why the ship has paused there, this table gives a range of different islands, a quick snapshot of plausible places at which to drop anchor. If the characters have access to a map of the area they are sailing through, you may have to be selective in your choice, but if they are in uncharted waters, go wild. Many could provide whole adventures if you wish, or it could be a brief call to break up a voyage, get supplies or repair storm damage. If you want to spice up the shore leave the next table - 'events which might occur upon land' - provide a range of events from rumours about treasure to invasions, earthquakes and even an active volcano!

    This is followed by a selection of tables to provide quick answers to questions like 'who be they?' (not much use in a fantasy game, it's tailored for the Caribbean...) or 'where is it hidden?' Ship types, destinations, pirate nicknames and directions (of the compass, of course) and more enable you to come up with answers for all those pesky questions speedily.

    There's all manner of useful information too which will make even the most landlubber of GMs sound like a salty sea dog and aid him in calculating how much treasure a ship can carry and even how long it will take to unload your spoils. There's even a reading list if you want to put some real knowledge behind the hastily-acquired vocabulary - again, this concentrates on real-world historical Caribbean pirates, but ought to translate readily to your fantasy campaign setting without too much difficulty.

    If you run pirate games, or even those with a nautical twist, this is worth a look.
    Categories: Game Theory & Design

    Crowdfunding with greater confidence - why we think Collective’s Team Assessment is one of the most important parts of the platform - by Phil Elliott

    Gamasutra.com Blogs - 21 July 2014 - 9:02am
    Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?
    Categories: Game Theory & Design

    This Week in Video Game Criticism: On the Perils of Selling Your Game

    Social/Online Games - Gamasutra - 21 July 2014 - 8:49am

    This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market. ...

    Categories: Game Theory & Design

    Mediacurrent: 10 Reasons Enterprise Marketers Choose Drupal

    Planet Drupal - 21 July 2014 - 8:43am

    As marketers, you understand the importance of having a system that promotes ease and efficiency when it comes to implementing marketing processes. You want to create content once and use it over and over in different ways to create contextual user experiences. 

    Drupal provides you with a variety of powerful, integrated tools to not only help you understand who you visitors are and what they want to accomplish, but to also dig deeper into their interactions, engagements and habits with your site. 

    Here are just a few reasons why enterprise marketers adopt Drupal. 
     

    Categories: Drupal

    A New Dawn - Choosing a New Game Project - by Daniel Helbig

    Gamasutra.com Blogs - 21 July 2014 - 8:11am
    Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.
    Categories: Game Theory & Design

    Views Entity Rules

    New Drupal Modules - 21 July 2014 - 8:04am

    This module allows to define view field visibility rules.

    Categories: Drupal
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