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Spot the difference: App Store Optimization for iTunes and Google Play - by Tom Leclerc

Gamasutra.com Blogs - 2 June 2014 - 1:53am
The key differences between Google Play and iTunes explained as comprehensively as possible. If you're a marketer or developer, this should help you understand how to approach both.
Categories: Game Theory & Design

Market your games effectively with the Vlambeer toolkit

Social/Online Games - Gamasutra - 2 June 2014 - 1:51am

Rami Ismail from Dutch game studio Vlambeer has put together a superb list of marketing tools, links and talks for indie developers looking to get the word out about their games. ...

Categories: Game Theory & Design

Seeking success with WildStar, a game 'no sane human being' would make

Social/Online Games - Gamasutra - 2 June 2014 - 1:03am

Executive producer Jeremy Gaffney talks about how WildStar hopes to make an impression in an MMO market filled with "jaded" players who are quick to flee games. ...

Categories: Game Theory & Design

Fuzzy Thinking: Ever Heard of Rechargeables?

RPGNet - 2 June 2014 - 12:00am
Cyborg problems.
Categories: Game Theory & Design

Banckle.Helpdesk

New Drupal Modules - 1 June 2014 - 11:11pm

Banckle.Helpdesk for Drupal module provide personalized customer support services with web based ticketing management system.

Banckle.Helpdesk Features

Helpdesk Automation - Invisible to Customers Leverage the benefits of help desk automation, without your customers having to go through any changes. Send responses from the Banckle.Helpdesk web app, get delivered as simple and personalized emails to your customers..

Categories: Drupal

UX & QA Testing: What's the Difference? - by Lindsay Lauters Miller

Gamasutra.com Blogs - 1 June 2014 - 10:57pm
A simple breakdown of the basic goals of user experience and quality assurance testing, and how they work together to help developers create better games.
Categories: Game Theory & Design
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