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What Do You Owe Your Backers on Kickstarter? - by Colin Sullivan

Gamasutra.com Blogs - 2 May 2014 - 5:20am
The project creator's legal obligation to backers on Kickstarter is poorly defined.
Categories: Game Theory & Design

How to register a copyright: Part II – What specimen do I send in? - by Zachary Strebeck

Gamasutra.com Blogs - 2 May 2014 - 2:26am
Copyright lawyer Zachary Strebeck delves into the mandatory deposit requirements under U.S. copyright law, as well as outlining the deposit material required for some common game-related copyright registrations.
Categories: Game Theory & Design

Ambiguity in Videogames, Part II: Uncertain Possibilities Better Be Interesting - by Brandon Perton

Gamasutra.com Blogs - 2 May 2014 - 2:14am
In a recent post, I outlined the concept of ambiguity (when a story leaves its audience uncertain about things such as what has happened or will happen or what a character is thinking).
Categories: Game Theory & Design

Anatomy in games: An evolution of realism - by Sebastian Alvarado

Gamasutra.com Blogs - 2 May 2014 - 1:36am
Anatomist, Andrew O'Malley, chimes in on the functional anatomy in design of character models. For more
Categories: Game Theory & Design

TETBeams v1.0: An Eye-Controlled Game - by John Quick

Gamasutra.com Blogs - 2 May 2014 - 12:00am
TETBeams is an experimental target-shooting game that uses an eye-controlled interface. It was developed in Unity with C# and makes use of eye-tracking hardware by The Eye Tribe.
Categories: Game Theory & Design

Tailored Discoverability on Steam - by Chris Simpson

Gamasutra.com Blogs - 1 May 2014 - 11:47pm
I've been spending a lot of time thinking about the whole potential discoverability issue now Steam is beginning to open its doors ever wider. The key I feel is something to rival the Top Sellers list.
Categories: Game Theory & Design
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