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Project Pitched, where to go from there? - by Daniel de Ridder

Gamasutra.com Blogs - 5 April 2014 - 11:23pm
So your a student and your two-man pitch got selected as one of the projects to work on in a four-man team. What do you do next?
Categories: Game Theory & Design

David Herron: Stopping server overload, cleaning up the site front page, disabling comments, and general goodness

Planet Drupal - 5 April 2014 - 11:09pm

The last few days the server hosting this site was overloaded, and I finally took a look at the access log, saw a continuous stream of requests that shouldn't be occurring, and realized the "links" row of teasers on the front page needed to go away. The default links row includes one reading "Log in to post comments" but this blog doesn't allow anybody else to register for an account, and in any case comments are handled by Disqus rather than Drupal's commenting system. The link didn't need to be there at all, and the more I looked at the links row the more useless it looked.


Categories: Drupal

Re-Imagining the Sound of Pre-School Games - by Rob Bridgett

Gamasutra.com Blogs - 5 April 2014 - 3:53am
This is a brief post-mortem on how the development team at Clockwork Fox Studios approached sound in the pre-school math title – Zorbit’s Math Adventure (iOS / Android).
Categories: Game Theory & Design

Unimity Solutions Drupal Blog: Where do you find the Drupal.org Software working group?

Planet Drupal - 4 April 2014 - 11:33pm

Did you know that the Drupal.org Software working group appointed by the Drupal Association provides co

Categories: Drupal

LibGDX in Depth series - Entry 01 - by Vijay Kartick Prem Kumar

Gamasutra.com Blogs - 4 April 2014 - 10:11pm
This blog series is just me talking to myself about how libgdx works. This will not be about how to write a game but about how LibGDX works on the inside, which will help me and you ofcourse to expand this awesome engine. disclaimer : I'm a noob
Categories: Game Theory & Design

David Herron: Do 3rd party commenting systems (Disqus et al) support my community, or theirs?

Planet Drupal - 4 April 2014 - 5:45pm

It used to be that Web 2.0 was the cool new thing, and a core feature was that the audience could leave comments on websites. It's common nowadays for websites to support comments, and comment areas have become (in some cases) a war zone full of partisan bickering. It was ground-breaking the 10ish or so years ago that websites began to support 3rd party comments. Really.


Topics: Online CommunityDrupal PlanetDisqustechsparx
Categories: Drupal

Drupal Association News: Drupal.org team week notes #23: Drupal Dev Days Szeged

Planet Drupal - 4 April 2014 - 1:05pm

This week’s notes will be all about something unique, which happened last week: a 7 day long sprint for Drupal.org.

Personal blog tags: week notes
Categories: Drupal

Blog: $5B in one year? Try one quarter, as game industry acquisitions heat up

Social/Online Games - Gamasutra - 4 April 2014 - 12:56pm

"Games M& A smashed a record >$5B in the three months to March 2014, after the prior full year record of $5.6B in 2013... The activity was driven by blockbuster transactions in both Asia and America." ...

Categories: Game Theory & Design

Tips for exhibiting your game

Social/Online Games - Gamasutra - 4 April 2014 - 11:27am

15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too. ...

Categories: Game Theory & Design

Clash of Clans' monetization formulas demystified

Social/Online Games - Gamasutra - 4 April 2014 - 10:54am

"I set out to learn more about the hidden formulas at work," writes Wolfgang Graebner, before laying out his research -- including those formulas, as well as the actual costs of the F2P game. ...

Categories: Game Theory & Design

Game Jams or: How I Learned to Stop Worrying and Make Some Games - by Shaquille Stoutamire

Gamasutra.com Blogs - 4 April 2014 - 9:18am
With an infinite sea of game jams looming, the use of rapid game development events has permeated every perceivable game related community. What can, or should, we do?
Categories: Game Theory & Design

GDC China 2014 announced for Oct 19-21st: call for talks now open

Social/Online Games - Gamasutra - 4 April 2014 - 9:15am

The call for submissions in Mandarin and English to present talks is now open for the 2014 Game Developers Conference China, which has moved up to October this year. ...

Categories: Game Theory & Design

Preparing for a Herd of Goats - by Creston Jamison

Gamasutra.com Blogs - 4 April 2014 - 8:21am
Learn how we prepared for the onslaught of Goat Simulator traffic through our analytics service.
Categories: Game Theory & Design

Midwestern Mac, LLC: DrupalCon and DrupalCamp news + free DrupalCon ticket!

Planet Drupal - 4 April 2014 - 7:19am

This week, the DrupalCon Austin sessions have been posted, and I'm thrilled to have one of my session submissions (in the DevOps track) selected: DevOps for Humans: Ansible for Drupal Deployment Victory!.

The session will go over how Ansible can be used to realize faster, easier, and more successful Drupal deployments, as well as Ansible's ability to make sure that every environment is 'like production', so you don't ever have surprises when you deploy code to its final destination.

Categories: Drupal

Monster Monpiece: What the hell? - by Christian Nutt

Gamasutra.com Blogs - 4 April 2014 - 7:08am
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.
Categories: Game Theory & Design

Simulation Sickness and VR - What is it, and what can developers and players do to reduce it? - by Ben Lewis-Evans

Gamasutra.com Blogs - 4 April 2014 - 5:26am
This article aims to lay out what the current science has to say about simulation sickness in VR, what it is, why it occurs, and what developers and players can do about it.
Categories: Game Theory & Design

Wunderkraut blog: Getting Acquia certified

Planet Drupal - 4 April 2014 - 4:42am

So I am an Acquia Certified Developer as of this week. Do I feel any different ? Not really, but i’m glad I did the test a couple of days ago, as it kinda gives you a personal status update on your global Drupal knowledge. Here’s the rundown of my experience.

Getting started


There are already a bunch of blog posts popping up sharing experiences about taking this test, even on our own Wunderkraut blog. But there are two posts I read before doing the test myself which are worth spending your time on: a post by webchick and an article by Tanay Sai. The latter has a nice overview of all the different fields of expertise, with some links to relevant documentation.

Setting up the test was actually quite a breeze. OK, you have to install the Sentinel software package, and you can’t use Chrome, but other than that I had no problems getting started using a Mac. To tell you the truth, I was expecting worse, and the fact that I managed to schedule the test only a few hours earlier was a nice suprise as well.

Doing the test


Well, as Angie recommended, I made sure I went to the bathroom and had plenty of liquids in arm’s reach.

Starting the test, you have 90 minutes for 60 questions, which are all multiple choice. Some questions were actually hard to grasp from the first read. Maybe it were the nerves, but I do remember a couple of questions where I only got the question after reading it for the second time. So do take your time, although you may be pressured by seeing the time ticking away on the exam screen.

The content of the test is quite broad. Being served frontend questions as a mainly backend developer is a good way of knowing what the state of your general knowledge is, outside what may be considered as your comfort zone. So if you never did any theming work, i’d recommend looking into the theming basics. 
And actually it’s the other way around as well. You’re a sitebuilder/themer? Check out some backend basics too.  

The questions can be tricky, giving multiple similar options which can make you doubt at times. Especially in these days of IDEs doing all the code completion work for you, you do need to have a clue about the inner works of Drupal.

Another thing is that the (code) formatting of the questions proved to be a issue in some cases, as it made it hard to distinguish all the different options.

Done!


I completed the test in about 60 minutes, even with reviewing some flagged questions. In hindsight, I should have taken more time, as I still had half an hour left and could've upped my score I guess. But it’s good to know that following my gut feeling, I went through the whole thing just fine. So now it's up to you.

Categories: Drupal

Acquia: Drupal 8 + Symfony - "This is what open source is all about"

Planet Drupal - 4 April 2014 - 4:11am

Part 1 of 2 - I spoke with Richard Miller and Tom Kitchin, software engineers at SensioLabs UK and its parent company Inviqa respectively, via a Google Hangout on Air recently. I wanted to learn more about PHP and Symfony from their perspective and how they think the Drupal 8 and Symfony2 are going to affect each other. In part 2, I learn the inside story on one of the first Drupal 8 sites online, www.sensiolabs.co.uk, what their goals were and how they built it and have kept it running since May 2013, and how Drupal 8 will change the way they design applications for clients going forward.

Categories: Drupal

Wunderkraut blog: Grumpy Swedish developer gets tilted and need to change his name

Planet Drupal - 4 April 2014 - 3:42am

So we got an old windows computer setup to do the exam. Could install teh software needed, launched Sentiel to setup up my profile, and I was told to write my name to test my speed on the keyboard. So I entered my name, and “WRONG!”. Got a password error sign. Now I got confused, I was not told enter my password. But ok, so I entered my password. “WRONG”. I tried to write my name again. “WRONG”. Bullocks.

I tried to contact support from Sentiel application. A chat window opened, and I got a welcome message from the support, nice. So I started to write  my question about the password warning error thing. I did a typo in the question, hit backspace, and Abrakadabra, my screen got tilted, and were now laying on the side. WTF. I guess some software error and mismatch on the Windows computers soft- or hardware. I guess software, you know, it’s Windows.

Opened the control panel, got the screen on right side again, and started to write in the support chat again after starting a new session. And Abrakadabra. Tilted screen. Maybe its a feature….

So I started thinking instead. You got to have a US-keyboard to do the test, and maybe Sentiel just doesnt love my lastname, Schirén. I suspected é here. So I changed the spelling of my last name, with and “e” instead. And yeah. That worked.

Doing the certification text in 20 minutes, let’s see what happens.

EDIT: I passed. Now I am an Acquia Certified Developer. But still a little bit grumpy. I will come back on the issue next week.

Image: "Confused" by Slava

Categories: Drupal

Hints & Tips for Videogame Pioneers - by Robert Hewson

Gamasutra.com Blogs - 4 April 2014 - 3:34am
In this 3-part video of his talk at Play Expo 2013, Andrew Hewson discusses the unlikely story behind the founding of one of the UK's first games publishers, Hewson Consultants, while sharing his experiences and lessons from the formative years of games.
Categories: Game Theory & Design
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