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Restless – Making A New Conversation UI - by Florencia Minuzzi

Gamasutra.com Blogs - 14 November 2018 - 6:50am
An analysis of the UI and text effects in Restless. Explores factors to be considered when creating new UI – from button shapes to speech bubble layout – as well as ways to create a positive reading experience using text effects.
Categories: Game Theory & Design

OPTASY: How to Create and Manage a Content Workflow in Drupal 8: Either a Standard or a Custom One

Planet Drupal - 14 November 2018 - 6:01am
How to Create and Manage a Content Workflow in Drupal 8: Either a Standard or a Custom One adriana.cacoveanu Wed, 11/14/2018 - 14:01

"A Drupal 8 initiative to improve Drupal's content workflow", this is how Dries Buytaert first defined the Workflow Initiative, back in 2016. Now, coming back to 2018, you must be asking yourself a legitimate question: “How do I set up a content workflow in Drupal 8?”

“How do I manage, extend and customize an editorial workflow to fit my Drupal 8 website's publishing needs? One including multiple users, with different permissions, that manages the workflow status of... different content types.”

Categories: Drupal

Vardot: Top 5 Drupal Modules For Marketers

Planet Drupal - 14 November 2018 - 4:06am
Firas Ghunaim November 14, 2018

The role of marketers has evolved beyond simply managing and coordinating online advertising campaigns to drive traffic to their respective websites; successful marketers must transform themselves to become storytellers.

Storytelling is an essential skill to master the art of crafting a digital experience for your digital business would-be customers and users. 

Therefore, as a digital business, you must be strategic when it comes to choosing the appropriate platform for your digital experience. 

The fact that you can easily publish and manage multimedia content across multiple websites under one brand has made Drupal a popular and strategic platform for enterprises, the media, healthcare and even powering digital governments.

In short; Drupal is a dream come true for marketers working in the aforementioned industries and sectors.

 

Here are 5 Drupal modules that were created by the Drupal community for marketers:

 

 

1. HubSpot

HubSpot is a widely used and popular inbound marketing software platform that helps companies attract visitors, convert leads, and close customers.

 

Lead generation is a carefully planned ongoing process; deliberate in targeting users based on personalized content marketing.

HubSpot CRM is relied upon by marketers to enable them to qualify the leads generated from the landing pages they developed on their websites.

Marketers that use Drupal-based websites have saved a lot of time and effort by connecting their HubSpot CRM with their web forms that capture the desired user data.

For example, a Webform-based contact form on your site can send its data to HubSpot, where you may already track potential clients and contacts; or a Webform-based e-newsletter signup could send the lead to HubSpot's targeted marketing system, letting you use your pre-existing email campaigns.

Moreover, marketers that create content on HubSpot, can easily display it in Drupal 8’s front-end.

Contact us to integrate HubSpot CRM into your Drupal website seamlessly

 

 

2. Webform

With almost 5,000,000 downloads and nearly 500,000 websites using this module; this makes Webform one of the most popular Drupal modules out there.

 

Forms are an essential feature of a digital experience that relies upon gathering user data relevant to content marketing and personalizing user experiences across all relevant digital platforms.

Webform enables integration with various 3rd party marketing solutions such as MailChimp, HubSpot, and Salesforce to name but a few. You can find a comprehensive list of Webform add-ons here.

A great and simple guide to how you can get started on form building using Webform is available here courtesy of OSTraining.

 

 

3. Google Analytics

This Drupal module adds the Google Analytics web statistics tracking system to your website.

 

According to Builtwith.com, Google Analytics is the most popular analytics tool in the world with at least 37 million live websites currently using the giant tracking and performance monitoring platform.

Marketers that use Drupal website benefit from the Google Analytics module to identify their traffic size, traffic sources and track the performance of their website with regards to ongoing personalization of their user experience.

Being able to seamlessly integrate Google Analytics also provides marketers with real-time data for current site usage and user behavior. In addition to the aforementioned; marketers can track almost every statistic imaginable such as User ID, domain, as well as how many and which files were downloaded and by whom.

For full details regarding the statistics that marketers can track, visit the official Drupal module webpage for Google Analytics here.

 

4. MailChimp

This module provides integration with MailChimp, a popular email delivery service.

 

Regularly maintained and reliable, MailChimp is a favorite tool amongst email marketers. That is mainly due to the attention to both sides of the email exchanges taking place.

This Drupal module allows email marketers to create and send email marketing campaigns from your website and analyze the performance of the campaign while monitoring the behavior of users interacting with your emails.

On the other hand, your website visitors can choose to subscribe (or unsubscribe) easily to the email list of their preference.

MailChimp is not limited to email delivery only; you can also integrate MailChimp E-Commerce which allows marketers to optimize their online store sales via personalized email marketing campaigns and automation workflows.

7 Drupal Modules That Every E-Commerce Must Have

 

 

5. Crazy Egg

This module provides integration with the Crazy Egg heat map service.

 

 

Much of digital business and marketing success comes down to the ongoing enhancement of your digital experience.

This requires a consistent effort of monitoring feedback from your users who in the end must be able to enjoy an engaging user experience that doesn't feature frustrating issues such as slow page load speed and irrelevant content.

The aforementioned frustrations can heavily impact your search engine optimization (SEO) efforts to rank higher on search engines like Google; which makes monitoring online user behavior on-site all the more imperative for marketers.

10 SEO Modules That Every Website Must Have

Crazy Egg is a simple Drupal module that is easy to install to your Drupal 8 (or D7) website to gain access to various reporting formats that showcase online behavior on your web pages.

By recording the user behavior, marketers are able to gain a visual insight into how users interact with different elements, features, and components of their website. Marketers are able to understand where users face challenges browsing the site, which aspects of the website they spend most of their time on and which they avoid completely.

Ultimately, the feedback gained allows marketers to develop the best UI, UX, and content in a more informed manner.

 

 

Bonus: Varbase SEO

This is a core Varbase feature. We strongly recommend Varbase as the ultimate starter kit and distribution to build your Drupal digital experiences.

 

 

Enterprise level organizations and governments that rely upon an ongoing content marketing process require a content publishing and management solution that can handle heavy traffic without compromising performance standards.

This is where Varbase saves the day.

Not only is Varbase inherently optimized for all search engines it also enables you as a content marketer to optimize your multilingual content regardless of the media format to a diverse and global target audience.

  • Optimized markup that is compliant and accessible to WCAG 2.0 Level AA standards
  • XML Sitemap that is also language aware
  • Content SEO grader and recommendations
  • Full-suite of meta tags and descriptive tags that makes your site more optimized, integrated and favorable to search engines such as Google, Yandex, and Bing, and social media networks such as Facebook, Twitter, and many other
  • Total control over how your site will look when appearing on search results
  • Handle redirects with ease and prevent dead links
  • Readable and SEO-friendly URLs that automatically reads your site's structure and hierarchy

 

You can view our work on digital experiences that were built using Varbase here.

 

 

Honorable Mentions:

 

Honeypot

One of the popular Drupal modules available out there. Used by marketers and Drupal platforms that wish to avoid spam.

Honeypot keeps your database clean by blocking spambots from using your web forms using both the honeypot and timestamp methods and is not as intrusive as CAPTCHAs.

 

5 Security Modules Every Drupal Website Must Have

 

Accelerated Mobile Pages (AMP)

The AMP module is designed to convert Drupal pages into pages that comply with the AMP standard

AMP is important because it helps web pages load faster which potentially improves usability and convinces visitors to stay longer on your site engaging with your content.

The logic is straightforward: faster load time leads to better engagement, which reduces bounce rate and improves mobile ranking.

 

If we were to feature every Drupal module out there the list would be way too long, so which Drupal modules do you prefer? How does it help you achieve your marketing goals?

Share with us your own preferences and we will surely feature them as soon as possible.

 

Categories: Drupal

Commerce Red Dot Payment

New Drupal Modules - 14 November 2018 - 2:40am

Drupal Commerce 2.x payment gateway for Red Dot Payment.

Categories: Drupal

OpenSense Labs: Disseminating Knowledge: Drupal for Education and E-learning

Planet Drupal - 13 November 2018 - 10:56pm
Disseminating Knowledge: Drupal for Education and E-learning Shankar Wed, 11/14/2018 - 12:26

Have you always secretly wanted to spend your evenings writing symphonies, learning about filmography or assessing climate change? Studying niche subjects have traditionally been for niche students. But e-learning platforms have changed all that with the provision for learning almost any subject online.


Corporate e-learning has witnessed a stupendous 900% growth in the last decade or so. With more and more e-learning platforms flourishing, organisations are striving to be the best to stand apart from the rest. Drupal has been a great asset in powering education and e-learning with its powerful capabilities that can help enterprises offer a wonderful digital experience. Let’s trace the roots of e-learning before diving deep into the ocean of possibilities with Drupal for building an amazing e-learning platform.

Before the internet era Source: eFront

A brief history of e-learning can be traced through the compilation made by eFront. Even before the internet existed, distance education was being offered. In 1840, Isaac Pitman taught shorthand via correspondence where completed assignments were sent to him via mail and he would, then, send his students more work.

Fast forward to the 20th century, the first testing machine was invented in 1924 that enabled students to test themselves. The teaching machine was invented in 1954 by a Harvard professor for allowing schools to administer programmed instruction to students. In 1960, the first computer-based training program (CBT program) called Programmed Logic for Automated Teaching Operation (PLATO).

At a CBT systems seminar in 1999, the term ‘e-learning’ was first utilised. Eventually, with internet and computers becoming the core of businesses, the 2000s saw the adoption of e-learning by organisations to train employees. Today, a plenitude of e-learning solutions are available in the form of MOOCs (Massive Open Online Courses), Social platforms and Learning Management System among others.

E-learning: Learn anywhere, anytime

In essence, e-learning refers to the computer-based educational tool or system that allows you to learn anywhere and at any time. It is the online method of building skills and knowledge across the complete workforce and with customers and partners. It comes with numerous formats like the self-paced courses, virtual live classrooms or informal learning.

E-learning refers to the computer-based educational tool or system that allows you to learn anywhere and at any time

Technological advancements have diminished the geographical gap with the use of tools that can make you feel as if you are inside the classroom. E-learning provides the ability to share material in all sorts of formats such as videos, slideshows, and PDFs. It is possible to conduct webinars (live online classes) and communicate with professors via chat and message forums.

There is a superabundance of different e-learning systems (otherwise known as Learning Management Systems or LMS) and methods which enable the courses to be delivered. With the right kind of tools, several processes can be automated like the marking of tests or the creation of engrossing content. E-learning offers the learners with the ability to fit learning around their lifestyles thereby enabling even the busiest of persons to further a career and gain new qualifications.

Merits and Demerits

Some of the major benefits are outlined below:

  • No restrictions: E-learning facilitates learning without having to organise when and where everyone, who is interested in learning a course, can be present.
  • Interactive and fun: Designing a course to make it interactive and fun with the use of multimedia or gamification enhances engagement and the relative lifetime of the course.
  • Affordable: E-learning is cost-effective. For instance, while textbooks can become obsolete, the need to perpetually acquire new editions by paying exorbitant amounts of money is not present in e-learning.

Some of the concerns that need to be taken care of:

  • Practical skills: It is considered tougher to pick up skills like building a wooden table, pottery, and car engineering from online resources as these require hands-on experience.
  • Secludedness: Although e-learning enables a person to remotely access a classroom in his or her own time, learners may feel a sense of isolation. Tools such as video conferencing, social media and discussion forums can allow them to actively engage with professors or other students.
  • Health concerns: With the mandatory need of a computer or mobile devices, health-related issues like eyestrain, bad posture, and other physical problems may be troublesome. However, sending out proper guidelines beforehand to the learner like correct sitting posture, desk height, and recommendations for regular breaks can be done.
Building Yardstick LMS with Drupal

OpenSense Labs built Yardstick LMS, a learning management system, for Yardstick Educational Initiatives which caters to the students of various schools of Dubai.

Yardstick LMS Homepage

The architecture of the project involved a lot of custom development:

1. Yardstick Core

This is the core module of the Yardstick LMS where the process of creating, updating and deleting the nodes take place.

2. Yardstick Quiz

We built this custom module for the whole functionality of the quiz component. It generates a quiz, quiz palette and quiz report after quiz completion based upon the validation of the visibility of the report.


We could generate three kinds of reports: 

  • An individual-level quiz where one’s performance is evaluated
  • A sectional-level report where performance for each section is evaluated
  • Grade-level report where performance for all the sections is compared and evaluated.

For the quiz, we had different sub-components like questions, options, marks, the average time to answer, learning objective, skill level score, and concept. The same question could be used for different quiz thereby minimising the redundancy of the data. Also, image, video or text could be added for questions.


3. Yardstick Bulk User Import

This module was built to assist the administrators in creating users all at once by importing a CSV file. Also, there is an option to send invitation mail to all the users with login credentials.


4. Yardstick Custom Login

We provided a custom login feature where same login credentials could be used to log into the Yardstick system. That is, we provided an endpoint for verifying the login credentials and upon success, users were logged in.

5. Yardstick Validation

This module offers all the validation across the site whether it is related to access permission or some time validation.

6. Yardstick Challenge

It offers the user an option to submit a task which is assigned to them where they are provided with text area and file upload widget.

Yardstick LMS has an intricate structure

On the end user side, there is a seamless flow but as we go deeper, it becomes challenging. Yardstick LMS has an intricate structure.

We had two kinds of login:

  • Normal login using Yardstick credentials
  • And the other for school-specific login like the Delhi Public School (DPS) users.
Yardstick LMS custom login for DPS users

For DPS users, we used the same login form but a different functionality for validating credentials. DPS school gave us an endpoint where we sent a POST request with username and password. If the username and password were correct, then that endpoint returned the user information.

If the username was received, we checked on our Yardstick system if the username exists. If it does not exist, then we programmatically created a new user with the information that we received from the endpoint and created a user session. And if does exist, then we updated the password on our system.

Yardstick LMS is designed to govern multiple schools at the same time

We designed Yardstick LMS in such a way that multiple schools can be governed at the same time. All the students of various schools will be learning the same content thereby building uniformity.

The core part of our system dwells in the modules. The module is a content type that can store numerous information like components, concept, description, objective, syllabus among others. 

Several different components can be added like Task, Quiz, Video task, Extension, Feedback, Inspiration, pdf lesson plan, Real life application, and Scientific principles.

Yardstick LMS Real life application component page

Schools could opt for different modules for different grades. When a module was subscribed by a school, a clone module of the master module was created and the school copy was visible only to the school. School version could be modified by the school admin as per their needs and preferences. Master module remained the same. While creating a subscription, administrator had to provide the date so that the components were accessible to the students. School admin could set different dates to different components and only the components with past date were accessible.

Flow Diagram of module subscription to school

Also, we provided an option to create a dynamic feedback form for the modules for analysis. Yardstick Admin had the option to design and create a feedback form as per their requirement and could assign it to a particular module. Different types of elements could be utilised for designing the form like rating, captcha, email, range slider, text field, checkboxes, radio buttons and so on.


Students and teachers need to submit their feedback for each of the modules. On the basis of this, Yardstick team try to improve the content of the system.


Also, various roles were defined for users such as Yardstick Administrator, School Administrator, Teacher, and Student.

1. Yardstick Admin

Yardstick Admin can perform all the operations. He or she can create new users, grant permissions and revoke them as well.

2. School Admin

It has the provision for handling all the operation which are only related to their school. School Admin handles the modules and their components and can import user for their school. All school reports and task submissions are visible to School Admins.

3. Teachers

Teachers can view modules and components assigned to their classes and provide remarks to the students for multiple components and they can view all kinds of reports.

4. Students

They can attempt quiz, submit tasks, view components and view their own reports.

What’s the future of e-learning?

According to a report on Research and Markets, the e-learning market is anticipated to generate revenue of $65.41 billion by 2023 with a growth rate of 7.07% during the forecast period.

The report goes on to state that with the advent of cloud infrastructure, peer-to-peer problem solving and open content creation, more business opportunities would pop up for service providers in the global e-learning market. The introduction of cloud-based learning and AR/VR mobile-based learning will be a major factor in driving the growth of e-learning.

The growth of the e-learning market is due to the learning process enhancements in the academic sector

According to Technavio, the growth of the market is due to the learning process enhancements in the academic sector.

Global self-paced e-learning market 2019-2023 | Source: Technavio

Following are major trends to look forward to:

  • Microlearning, which emphasises on the design of microlearning activities through micro-steps in digital media environments, will be on the rise.
  • Gamification, which is the use of game thinking and game mechanics in a non-game context to keep the users engrossed and help them solve more problems, will see increased adoption rates.
  • Personalised learning, which is the tailoring of pedagogy, curriculum and learning environments to meet the demands of learners, can be a driving force.
  • Automatic learning, like the one shown in the movie The Matrix where a person is strapped onto a high-tech chair and a series of martial arts training programs are downloaded into his brain, can be a possibility.
Conclusion

It’s a world which is replete with possibilities. As one of the most intelligent species to walk on this earth, we perpetually innovate with the way we want to lead a better lifestyle. We learn new things to gain more knowledge. And in the process, we find ways of improving our learning experience. E-learning is one such tech marvel that promises to be a force to reckon with. It is not a disrupting technology but something that is going to get bigger and bigger in the years to come.

As a content management framework, Drupal offers a magnificent platform to build a robust e-learning system. With years of experience in Drupal Development, OpenSense Labs can help in providing an amazing digital experience. 

Contact us at hello@opensenselabs.com to build an e-learning system using Drupal and transform the educational experience.

blog banner blog image E-learning Drupal e-learning Drupal and education Yardstick LMS Drupal Learning Management System Drupal LMS LMS Learning Management System E-learning platform E-learning system E-learning application Blog Type Articles Is it a good read ? On
Categories: Drupal

DrupalCon News: Community Connection - Everett Zufelt

Planet Drupal - 13 November 2018 - 3:23pm

We’re featuring some of the people in the Drupalverse!  This Q&A series highlights some of the individuals you could meet at DrupalCon.

First up, Everett Zufelt. 

Categories: Drupal

Micro Bibcite

New Drupal Modules - 13 November 2018 - 2:35pm

Integrate the Bibliography & Citations module with a micro site

Categories: Drupal

Balancing challenge and collaboration in Final Fantasy XIV's raid battles

Social/Online Games - Gamasutra - 13 November 2018 - 1:18pm

Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss. ...

Categories: Game Theory & Design

Datetime Range Extra Formatters

New Drupal Modules - 13 November 2018 - 12:52pm

Provide extra datetime range formatters

This module provide two extra formatters for the core daterange field.

**Dategroup formatter** to group start and end dates.

Works very well with a date format 'F d, Y '

**Datediff formatter** to display the difference between start and end date.

Used as 'Duration', add immediately 1 day. So if the start and end date are the same, duration is 1 day

Usage
Download and install the module as usual. No additional configuration is needed.

Categories: Drupal

Thirteen recommendations for how to evolve Drupal's governance

Dries Buytaert - 13 November 2018 - 11:44am

Drupal exists because of its community. What started from humble beginnings has grown into one of the largest Open Source communities in the world. This is due to the collective effort of thousands of community members.

What distinguishes Drupal from other open source projects is both the size and diversity of our community, and the many ways in which thousands of contributors and organizations give back. It's a community I'm very proud to be a part of.

Without the Drupal community, the Drupal project wouldn't be where it is today and perhaps would even cease to exist. That is why we are always investing in our community and why we constantly evolve how we work with one another.

The last time we made significant changes to Drupal's governance was over five years ago when we launched a variety of working groups. Five years is a long time. The time had come to take a step back and to look at Drupal's governance with fresh eyes.

Throughout 2017, we did a lot of listening. We organized both in-person and virtual roundtables to gather feedback on how we can improve our community governance. This led me to invest a lot of time and effort in documenting Drupal's Values and Principles.

In 2018, we transitioned from listening to planning. Earlier this year, I chartered the Drupal Governance Task Force. The goal of the task force was to draft a set of recommendations for how to evolve and strengthen Drupal's governance based on all of the feedback we received. Last week, after months of work and community collaboration, the task force shared thirteen recommendations (PDF).

Me reviewing the Drupal Governance proposal on a recent trip.

Before any of us jump to action, the Drupal Governance Task Force recommended a thirty-day, open commentary period to give community members time to read the proposal and to provide more feedback. After the thirty-day commentary period, I will work with the community, various stakeholders, and the Drupal Association to see how we can move these recommendations forward. During the thirty-day open commentary period, you can then get involved by collaborating and responding to each of the individual recommendations below:

I'm impressed by the thought and care that went into writing the recommendations, and I'm excited to help move them forward.

Some of the recommendations are not new and are ideas that either the Drupal Association, myself or others have been working on, but that none of us have been able to move forward without a significant amount of funding or collaboration.

I hope that 2019 will be a year of organizing and finding resources that allow us to take action and implement a number of the recommendations. I'm convinced we can make valuable progress.

I want to thank everyone who has participated in this process. This includes community members who shared information and insight, facilitated conversations around governance, were interviewed by the task force, and supported the task force's efforts. Special thanks to all the members of the task force who worked on this with great care and determination for six straight months: Adam Bergstein, Lyndsey Jackson, Ela Meier, Stella Power, Rachel Lawson, David Hernandez and Hussain Abbas.

Categories: Drupal

Dries Buytaert: Thirteen recommendations for how to evolve Drupal's governance

Planet Drupal - 13 November 2018 - 11:44am

Drupal exists because of its community. What started from humble beginnings has grown into one of the largest Open Source communities in the world. This is due to the collective effort of thousands of community members.

What distinguishes Drupal from other open source projects is both the size and diversity of our community, and the many ways in which thousands of contributors and organizations give back. It's a community I'm very proud to be a part of.

Without the Drupal community, the Drupal project wouldn't be where it is today and perhaps would even cease to exist. That is why we are always investing in our community and why we constantly evolve how we work with one another.

The last time we made significant changes to Drupal's governance was over five years ago when we launched a variety of working groups. Five years is a long time. The time had come to take a step back and to look at Drupal's governance with fresh eyes.

Throughout 2017, we did a lot of listening. We organized both in-person and virtual roundtables to gather feedback on how we can improve our community governance. This led me to invest a lot of time and effort in documenting Drupal's Values and Principles.

In 2018, we transitioned from listening to planning. Earlier this year, I chartered the Drupal Governance Task Force. The goal of the task force was to draft a set of recommendations for how to evolve and strengthen Drupal's governance based on all of the feedback we received. Last week, after months of work and community collaboration, the task force shared thirteen recommendations (PDF).

Me reviewing the Drupal Governance proposal on a recent trip.

Before any of us jump to action, the Drupal Governance Task Force recommended a thirty-day, open commentary period to give community members time to read the proposal and to provide more feedback. After the thirty-day commentary period, I will work with the community, various stakeholders, and the Drupal Association to see how we can move these recommendations forward. During the thirty-day open commentary period, you can then get involved by collaborating and responding to each of the individual recommendations below:

I'm impressed by the thought and care that went into writing the recommendations, and I'm excited to help move them forward.

Some of the recommendations are not new and are ideas that either the Drupal Association, myself or others have been working on, but that none of us have been able to move forward without a significant amount of funding or collaboration.

I hope that 2019 will be a year of organizing and finding resources that allow us to take action and implement a number of the recommendations. I'm convinced we can make valuable progress.

I want to thank everyone who has participated in this process. This includes community members who shared information and insight, facilitated conversations around governance, were interviewed by the task force, and supported the task force's efforts. Special thanks to all the members of the task force who worked on this with great care and determination for six straight months: Adam Bergstein, Lyndsey Jackson, Ela Meier, Stella Power, Rachel Lawson, David Hernandez and Hussain Abbas.

Categories: Drupal

God of War, Red Dead Redemption 2 lead nominees for The Game Awards

Social/Online Games - Gamasutra - 13 November 2018 - 11:12am

The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each. ...

Categories: Game Theory & Design

Collmex

New Drupal Modules - 13 November 2018 - 10:33am

Provides migration targets for the (mainly german) bookkeeping saas collmex.de.

Categories: Drupal

Code Karate: Drupal 8 Editor Advanced Link Module

Planet Drupal - 13 November 2018 - 7:41am
Episode Number: 218

The Drupal 8 Editor Advanced Link Module allows you to specify additional attributes when creating links in your content. This makes it easy to add a CSS class, an ID, open the link in a new window, or even specify a rel="nofollow" tag. The module is very easy to use, but there is a small trick to getting it set up. Watch the video to see how it's done and start customizing your links in no time!

Tags: DrupalContribDrupal 8Site BuildingDrupal Planet
Categories: Drupal

VR for the Game Music Composer: Audio for VR Platforms - by Winifred Phillips

Gamasutra.com Blogs - 13 November 2018 - 7:34am
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.
Categories: Game Theory & Design

In Defense of Game Review Scores - by Michael Heron

Gamasutra.com Blogs - 13 November 2018 - 7:27am
Review scores have become very unfashionable. They've been replaced with badges, recommendation lists, and a whole pile of categorizations. Largely though the problem here isn't with review scores. It's in how people use them.
Categories: Game Theory & Design

Drupal Modules: The One Percent: Drupal Modules: The One Percent — Delete all (video tutorial)

Planet Drupal - 13 November 2018 - 7:20am
Drupal Modules: The One Percent — Delete all (video tutorial) NonProfit Tue, 11/13/2018 - 09:20 Episode 52

Here is where we bring awareness to Drupal modules running on less than 1% of reporting sites. Today we'll investigate Delete all, a module which facilitates deleting users and/or content en masse.

Categories: Drupal

Social Media: The Double-Edged Sword of Community Engagement - by Taylor Russo

Gamasutra.com Blogs - 13 November 2018 - 7:19am
It comes as no surprise that the recent insights into the misuse of user data makes us all a little worried about what information we give and what we post. However, what happens when developers need to use social media as a direct line to their audience?
Categories: Game Theory & Design

Content Export YAML

New Drupal Modules - 13 November 2018 - 5:56am

For Export Content To YAML file and import To Database. 8.x-1.1 is not support Image export.
Add PATH CONTENT here : /admin/config/content_export_yaml/contentexportsetting.

Drush command available list :

EXPORT
  1. - For export all
  2. drush cex-node [bundle] all
    for example : drush cex-node article all

  3. - For export single
  4. drush cim-node [bundle] [filename]
    for example : drush cex-node article 23

Categories: Drupal

Tachyon Squadron Review

Gnome Stew - 13 November 2018 - 5:00am

I was extremely young when my family took me to see Star Wars at the drive-in, and there were a lot of details I didn’t remember until years later when I viewed the movie again on HBO–but I remembered Luke flying in his X-Wing. A year later, with slightly better cognitive functions, I was fascinated by Battlestar Galactica and the starfighter combat between the Colonial Vipers and the Cylon Raiders.

 Did I outgrow my love of starfighters when I got older? Not if the hours I spent playing TIE Fighter, Freelancer, or Rogue Squadron are any indication. Even today, my favorite part of Star Wars Battlefront 2 is the starfighter missions.

 Tachyon Squadron is a supplement for Fate Core that focuses on playing military science fiction campaigns that center on a starfighter squadron and the pilots of that squadron. 

Sizing up the Spaceframe

 This review is based both on the PDF version of the product, and the hardcover release. Tachyon Squadron is a 184-page product, with a four-page index, two-page quick reference sheet, a ship sheet, and a character sheet in the back.

The physical book is a digest-sized hardcover, similar to other Evil Hat releases. It is a full-color book, with numerous line art illustrations of pilots, starfighters, and capital ships. Formatting is similar to other Fate releases, with clear headers, call-out boxes, and very easy to digest pages of information.

Tachyon Squadron and Creating a Pilot

There is a brief five-page introduction to explain the style of science fiction that Tachyon Squadron is emulating. It’s a has a strongly military flavored sci-fi feel, and features humans skirmishing with other humans, rather than dealing with alien threats. Adversaries will include pirates and oppressive regimes, and FTL and artificial gravity technology exists without too many details. There is also a quick callout box to explain how the Fate rules are used and modified for the setting.

Creating a pilot delves into some of those ways in which the setting utilizes and modifies the Fate rules. While creating a character will look familiar to anyone that has spent some time with the Fate Core rulebook, there are a few key differences.

  • You don’t just need a name, you need a callsign
  • You don’t have a Trouble aspect, you have a decompression aspect
  • You get two personal stunts and a gear stunt–the gear stunt representing a special piece of equipment you have available to your character

There are example names and callsigns, as well as some archetypical skill assignment arrays. There are sidebars discussing player safety when it comes to exploring decompression aspects, as well as some guidance on how disability isn’t a limiting factor to fighter pilots in the setting.

Unlike a standard game of Fate, in Tachyon Squadron, the Trouble aspect is, instead, replaced with the decompression aspect. This aspect is split between a positive means that the pilot can decompress, and a negative means. The only way a pilot recovers stress is to decompress. If they fail their check to decompress in a positive manner, they can always blow off steam in a less productive manner, which is likely to cause problems for them, now or in the future.

Skills and Stunts

The next section of the book delves into skills available in the setting, example stunts, and new rules for gear stunts that are introduced in this book.

Skills are broken up into the following groups:

  • Spacefaring Skills (Gunnery, Pilot, Tactics, Technology)
  • Action Skills (Athletics, Fight, Notice, Shoot, Sneak)
  • Social Skills (Discipline, Empathy, Investigate, Provoke, Rapport)

Those categories help to summarize the expected scenes that pilot characters will play through in the game, as they fly their ship, participate in ground-based missions, and interact with civilians and military personnel between starfighter missions.

Gear Stunts introduce some new rule interactions into Fate. These stunts represent equipment that a character has available on their missions, but they can allow characters to maximize a die in certain circumstances. Maximizing a die is just taking a die from the dice, after they have been rolled, and setting it to “+.” If multiple pieces of gear would both help, you may get to maximize more than one die, but you can never have more than two maximized on one roll.

While the Gear Stunts introduce ways in which characters can maximize their dice, this is also where the concept of minimizing dice is introduced. In some disadvantageous circumstances, characters may need to set a die from the rolled dice aside and set it to a “-.” Like maximized dice, you never need to minimize more than two dice in a single roll.

Engagements

The turn order in starfighter combat is resolved in a different manner than other Fate conflicts. The next chapter in the book explains how to run engagements, and what the phases look like.

Engagements have the following parts:

  • Detection
  • Maneuver
  • Action
  • End of Round

Detection involves using the technology skill to determine if both sides know how many fighters the other side has, and where those ships are. Maneuvering involves using the tactics skill to determine what order the ships take their actions. The action phase involves performing standard Fate actions using whatever skill is appropriate to the action. The end of round phase degrading the tactics score that was used to determine ship order, as well as being the phase of the engagement where ships that declared their intent to escape leave the scene.

At a brief pass, that all can sound a lot more complicated than a standard Fate conflict, but the maneuver chart included in the book helps to illustrate how the rules work, and the individual phases are very clearly explained.

Undetected ships can’t be attacked and can attack anyone in the fight. Other ships can only attack ships with their own tactics result or lower. A ship that attempts to bug out can be targeted by anyone, but if they make it to the End of Round phase, they escape the fight unscathed. There are undetected and special spots on the maneuver chart, and the special slot goes after everyone else. This is where capital ships take their actions in a fight.

Unlike a standard Fate conflict, in the action phase, players may take actions in Step 1 or Step 2 of the round, with some special actions taking both Step 1 and Step 2 slots. Some actions allow a pilot to reroll their tactics check to move up (or down) the chart, while others may allow a pilot to harass an opposing pilot to change their score and position on the chart. Characters can also do things like making emergency repairs or recovering ejected pilots.

Fighters have specific fighter sheets that show what happens when a given component takes damage. Enemy fighters might use full ship sheets, they may use simple damage rules, or they may be organized as flights (several fighters using simple rules, adding shifts to damage as they act as a unit), or as swarms.

Swarms are one of my favorite rules for adding a ton of fighters to a battle. They act as free invokes for other ships, and the aspect representing the swarm can be removed depending on the actions taken by the PCs on their turn. Nobody in a swarm is wearing a Corellian Bloodstripe.

The Galaxy and Combat Pilots at War

The next two sections detail what the galaxy looks like and what the pilots of Tachyon Squadron do on a day to day basis. There are various example planets and space stations, as well as explanations of the daily duty and routine of fighter pilots, and what various mission profiles look like.

In short, the galaxy was split between two big human empires, who were at war. The war came to an end, but a third group split from one of those empires and is now catching all kinds of heat from the less friendly of the two superpowers. Because the Draconis System is a new player in the galaxy, the fighter pilots of Tachyon Squadron are technically volunteer civilian contractors, waiting for the full-fledged Draconis military to get up and running.

This sets up the player characters as the underdogs in most fights, trying to cause enough hassle to their better funded and backed enemies to get them to back off, rather than trying to conquer or overthrow any empire on their own.

GMing Tachyon Squadron

The next section in the book starts off by presenting consistent, current, impending, and future issues for a typical Tachyon Squadron campaign. Consistent issues are thematically appropriate story beats for the whole campaign, current issues are the “starting” problems that the group will likely be taking on, impending issues are those that are ready to move into the forefront in the near future, and future issues are emerging long-term issues that surface once the PCs have had a chance to play with the setting for a while.

The chapter then moves into advice on how to structure engagements, with some example opposition for different types of missions of varying difficulty. There is advice on how to handle concessions in starship combat, as well as how to transition missions into “out of cockpit” encounters.

The chapter wraps up with examples of how to structure a campaign, with advice on how to determine the opposition’s objectives, and how many times the PCs can stymie them before they change tactics, and eventually start to turn the tide.

I’ve always been a big fan of games clearly presenting how they are intended to be played, and this chapter has a very clear set of examples not just for individual missions, but for how the beginning, middle, and end of a campaign should look. 

Ships to Fly and People to Meet and Example Player Characters

The next two chapters have statistics for spaceships, modular equipment, and characters that can be found in the setting. The example player characters can serve as examples, pre-generated characters, or NPCs if the players decide to make their own characters.

There are statistics for capital ships and fighters, and the opposition fighters have separate stat blocks for “regular” opposition and aces. The ships have aspects, skill ranks, and stunts, and the more detailed ships have lists of damaged components that can be used in a similar manner to minor consequences, with each damaged component having a special narrative effect, or causing certain rolls to be minimized.

NPCs and sample player characters are very diverse, including characters with various gender identities, sexualities, physical abilities. While I always appreciate an RPG setting that has that degree of diversity, it’s great to see actual examples of that diversity, rather than just seeing it stated in the higher-level descriptions of the setting. The commanding officers, other pilots, and civilian contacts your character runs into will reinforce that element of the setting. 

The Pirates of Kepler Valley and Defense of Arcosolari Kalamos

The next two sections of the book contain sample campaign arcs for the game. One campaign focuses on defending outposts and caravans from pirates while also fighting the Dominion, and the other revolves around a space station hub where the PCs may have to root out spies and Dominion sympathizers as well as flying starship missions.

To reinforce the idea that Tachyon Squadron doesn’t have unlimited resources and is fighting against a bigger, better-supplied force, the campaign setup section lays out what equipment the PCs can expect to have available to them when their own gear conks out, or when they need specialized tech for missions. There are also outlines of specific scenes that may come at pivotal moments in the campaign, and new NPCs and locations.

 If you have ever thrilled at starships shooting lasers at one another while dodging fire from capital ships, the text is going to hold your interest. Share4Tweet1+11Reddit1EmailInspirations and Influences

Inspirations and influences is a section of the book where various media that inspired the game can be found. One thing that interests me is that, the longer the RPG industry is around, the more diverse the inspirations become. In this instance, I’m not just referring to a broad range within certain media, but that influences now include tabletop games (including older RPGs) and video games.

Target Lock

Tachyon Squadron does a remarkable job of explaining exactly what it is trying to do and showing you how to achieve that goal using the rules and structure provided. Minimizing and maximizing dice are tools that may prove useful for modeling other thematic elements in future Fate games. The structure of starfighter engagement creates a procedure that feels like dogfighting without needing to track exact positioning, distance, and orientation. The diverse range of characters reinforces a setting element with substantive content.

Pull Up

One of the book’s strengths could also be a weakness–the procedure for engagements may be just a little bit too structured depending on the flavor of Fate you prefer. While it’s not hard to adapt, Tachyon Squadron defaults to gritty “everybody’s human” military science fiction, so if your love of starfighter combat involves lots of crazy ship types, alien co-pilots, and maybe space wizards, you may need to pull from other Fate sources to fill out your preferences.

Recommended–If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase.

This product is a great example of using existing rules to reinforce the tropes of a genre. If you have ever thrilled at starships shooting lasers at one another while dodging fire from capital ships, the text is going to hold your interest. Even outside of Fate, the structure for creating tactical dogfights without using exact positioning is something you may want to check out.

Have you ever adapted an RPG to model your favorite starfighter video games? Do you have a preference on how to model tactical maneuvering between ships in a sci-fi game? How gritty do you like your military sci-fi? Let us know in the comments below. We’d love to hear from you!

Categories: Game Theory & Design

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