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Customize A Game Kickstarter Campaign - by Rich Melcombe

Gamasutra.com Blogs - 20 August 2014 - 10:48pm
Just Launched Customize-A-Game Kickstarter Campaign
Categories: Game Theory & Design

Bear Homepage

New Drupal Modules - 20 August 2014 - 3:00pm

Bear Homepage is a Features package that provides an exported page manager configuration for an easy to configure custom homepage.

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Categories: Drupal

Bear Slideshow

New Drupal Modules - 20 August 2014 - 2:13pm

Bear Slideshow is a Features package that provides a responsive Flexslider Views Slideshow out of the box.

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Categories: Drupal

Four Kitchens: DrupalCamp Twin Cities: Frontend Wrap-up

Planet Drupal - 20 August 2014 - 1:58pm

This year’s Twin Cities DrupalCamp had no shortage of new faces, quality sessions, trainings, and after parties. Most of my time was spent in frontend sessions and talking with folks. Being that I live in Minneapolis, this camp is especially rewarding from a hometown Drupal represent kind of perspective. Below are some of my favorite sessions and camp highlights.

Community Drupal
Categories: Drupal

Mediacurrent: UX - Above the Fold & Scrolling

Planet Drupal - 20 August 2014 - 1:51pm

More and more often I am asked, when putting together a design Drupal for a website, what is the importance of designing above the fold and whether or not that today’s users will scroll to read content.

Categories: Drupal

Video: Facing the challenges of making games for new audiences

Social/Online Games - Gamasutra - 20 August 2014 - 12:48pm

Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on. ...

Categories: Game Theory & Design

Download the 2014 Game Career Guide now!

Social/Online Games - Gamasutra - 20 August 2014 - 11:55am

Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike. ...

Categories: Game Theory & Design

Drupal Association News: Drupal Association Values

Planet Drupal - 20 August 2014 - 10:54am

In my experience as an organization leader one of the most important tools in my toolbox has always been my personal values. It's been my experience that even when data points in one direction, and best practices say you should approach the problem in this way, it's always been my values that help me make the best decisions as an individual. And the truth is, there are very rarely any decisions that are 100% clear cut. In almost every decision, some amount of judegment is required. 

That's why I believe so strongly in defining values for the organizations I work for. When everyone is working from a shared sense of values, we're making decisions - even big giant judgement calls - from the same perspective. To that end, we spent some time this year working with the board and staff to develop a values statement for the Drupal Association.

We started in a board retreat, brainstorming the implicit (though not documented) values of the Association and the larger Drupal Community. The board ranked their favorites, and then we created a committee of board and staff to draft some language. Those initial values statements were vetted by both the entire Association staff and the full board, and then additional edits were made. Here's the result of that process:

The Drupal Association shares the values of our community, our staff, and open source projects:

  • TEAMWORK: We add value to the Drupal community by helping each other solve problems to create quality human and digital experiences.
  • COMMUNICATION: We value communication. We seek community participation. We are open and transparent.
  • ACTION: We act decisively and proactively, embracing what we learn from both our successes and our mistakes.
  • RESPECT: We respect and value inclusivity in our global community and strive to recognize, understand, and respond to its needs.
  • FUN: We create environments that embrace humor resulting in fun, positive, supportive and safe interactions.

To be clear, these are the values we're defining for our staff. We're not trying to impose these values on the larger community. However, we do hope they reflect the values you feel are important in the larger Drupal community as well. We also want to recognize that writing down the words is one thing, and living up to them is something else. We intend to live these values in all our work. 

Now it's your turn. The values are set by the board and staff, but we want to make sure we know what you think.

Flickr photo: Howard Lake

Categories: Drupal

GDC Next wants to know how you promote your games

Social/Online Games - Gamasutra - 20 August 2014 - 10:54am

To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant. ...

Categories: Game Theory & Design

Nuvole: Git workflow for managing Drupal 8 configuration

Planet Drupal - 20 August 2014 - 10:30am
The D8 way to replace "features-update" and "features-revert-all".

This is a preview of Nuvole's training at DrupalCon Amsterdam: An Effective Development Workflow in Drupal 8.

One of the new key features of Drupal 8 is the possibility to deal with configuration in code. Since configuration is now in text files, we want to put it under version control in Git to enjoy the many advantages this brings: comparing configuration states, keeping a history of configuration changes and even moving configuration between sites.

Setup

We will assume that you have a development version of Drupal 8, git and drush available on your system. You can set up your Drupal git repository in several ways. One of them is outlined in Building a Drupal site with Git on drupal.org. The document is written for Drupal 7, but can easily be adapted for Drupal 8.
Another, probably simpler method is to simply download a Drupal 8 (alpha) release and initialise a new repository with it.

In either case you should copy example.gitignore to .gitignore and adapt it to your needs to prevent settings.php and the files directory from being versioned.

The next step is to make sure that a configuration directory is versionable. By default Drupal 8 will place the staging directory under sites/default/files and it is considered a good practice to not version that location, but an alternative location can easily be specified in settings.php:

<?php
$config_directories['staging'] = 'config/staging';
?>

It is also possible and even advisable to specify a directory outside of the web root of course. In that case you would put the parent directory of your web root where drupal is under version control and use ../config/staging. We will later see that it is also possible to add more directories and keys to the $config_directories variable.

Because the configuration management of Drupal 8 only works between different instances of the same site, the different instances of the site need to be cloned. Cloning a Drupal 8 site is done the same way as cloning a Drupal 7 site. Just dump the database of the site to clone and import it in the other environment.

Development

After cloning your site you can go ahead and start configuring your site.
Once the part of the configuration you were working on is done the whole configuration of the site needs to be exported.

local$ drush config-export staging
The current contents of your export directory (config/staging) will be deleted. (y/n): y
Configuration successfully exported to config/staging.

Next, you need to merge the work of other developers. In some cases it may be enough to simply use git pull, otherwise the configuration has to be merged after it has been committed:

  • Add all configuration to git and commit it.

  • Use git pull (or git fetch and git merge) and resolve any conflicts if necessary.

Git can merge changes in text files quite well, but git does not know about Drupal and its yaml format for configuration. It is, therefore, important to verify that the merged configuration makes sense and is valid. In most cases it will probably not be an issue and just work, but it is always better to be vigilant and be on the safe side. So, after merging, you should always run:

local$ drush config-import staging

If the import went smooth you can push the configuration to the remote repository. Otherwise the configuration needs to be fixed first.

Deployment

The simplest case is when the configuration on the production site has not been changed. There is an interesting Configuration Read-only mode module that can enforce this.

If the configuration did not change deploying the new configuration is simply:

remote$ git pull
remote$ drush config-import staging

If the configuration changes on the production site, it is best to frequently export the live configuration into a dedicated directory.
Add a new config directory in settings.php:

<?php
$config_directories['to_dev'] = 'config/to_dev';
?> remote$ drush config-export to_dev -y

Add, commit and push it to the production branch so that the developers can deal with it and integrate the changes into the configuration which will be deployed next. Exporting the configuration into a dedicated directory rather than the staging directory avoids the danger that merge conflicts happen on the production site. The deployment to the production site should be kept hassle free, so it should always be safe to pull from git and import the configuration without the risk of a conflict.

Important notes

It is important to first export the configuration changes and then pull changes from collaborators because the exporting action wipes the directory and re-populates it with the active configuration. Since everything is in git, you can recover from such a mistake without much difficulty but why make your life complicated.

Import the configuration before pushing it to the remote repository. Broken configuration breaks the site, be a nice co-worker.

Git doesn't solve everything! Imagine Alice and Bob start with the same site, it has one content type and among others an "attachment" field. Alice deletes the attachment field, exports the configuration and pushes it to git. In the meantime, Bob creates a new content type and adds the attachment field to it. Bob exports his configuration, merges Alice's configuration changes without a problem (the changes are separate files) and imports the merged configuration. The attentive reader sees where this leads. The commit of Alice deletes the field storage for the attachment field, but Bob added a field instance which depends on the field storage. The exported configuration now contains a field instance that can't be imported.
At the time of writing, drush will signal a successful import but doesn't actually import it while the UI is more helpful and complains that the attachment field instance was not imported due to the missing field storage.

Tags: Drupal Planet, Drupal 8, Code Driven DevelopmentImage: 
Categories: Drupal

Calling All Writers - Games Are The New Frontier - by Mary Lee Sauder

Gamasutra.com Blogs - 20 August 2014 - 4:30am
Why we need writers in the gaming industry.
Categories: Game Theory & Design

Be careful what you wish for. - by Paul Johnson

Gamasutra.com Blogs - 20 August 2014 - 3:11am
When Steam makes your blood boil...
Categories: Game Theory & Design

Should you or I enter the IGF? - by Andrew Haining

Gamasutra.com Blogs - 20 August 2014 - 3:01am
What I learned about entering the IGF last year, advice for devs and advice for the IGF!
Categories: Game Theory & Design

Piracy. Is it now just a silly habit? - by Paul Johnson

Gamasutra.com Blogs - 20 August 2014 - 1:45am
Pirates are a lot of things. But why is one of those things not "embarrassed" ?
Categories: Game Theory & Design

Contact Storage

New Drupal Modules - 20 August 2014 - 1:15am
Overview

Contact Storage module will provide storage for Contact messages which are fully-fledged entities in Drupal 8.
This plus core contact module aim to provide functionality equivalent to the base-features of Webform or Entity Form.

The goal is to firm up this functionality in contrib with view to move into core in 8.1.x or later.

Categories: Drupal

Acquia: Drupal 8 & Empowerment through Drupal

Planet Drupal - 20 August 2014 - 12:35am

Part 1 of a 2-part conversation with Angie Byron in front of the cameras at NYC Camp 2014. In this part of our conversation we go over some of the inspiring and thought-provoking ideas we encountered there, and then jump to some of the benefits to users of the technical improvements built into Drupal 8.

Categories: Drupal

Make your trailer drop a jaw. - by Dylan Jones

Gamasutra.com Blogs - 20 August 2014 - 12:30am
Your trailer is key, let's review why and how to make your trailer drop player's jaws.
Categories: Game Theory & Design

Advanced Designers & Dragons: A New Intro to Designers & Dragons

RPGNet - 20 August 2014 - 12:00am
The history of Designers & Dragons and what's next.
Categories: Game Theory & Design

Follow Your Dreams!...Or Maybe Don't. - by Lars Doucet

Gamasutra.com Blogs - 19 August 2014 - 11:48pm
Feelings on being a solid mid-level success in a world with predatory dream factories.
Categories: Game Theory & Design

Kristian Polso: How to create Drupal Commerce products programmatically

Planet Drupal - 19 August 2014 - 11:00pm
Sometimes you just need to get your hands dirty and start adding Drupal Commerce products programmatically. Luckily that is not that hard of an thing to do.
Categories: Drupal
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