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TGN 2017-10-16T22:00:45Z
Updated: 59 min 12 sec ago

Megalith Games Releases Resculpted Wyldfolk, Creates Faction Deal

16 October 2017 - 3:00pm
The process to create models for a game is a long and complex one, with artists, sculptors, and producers going back and forth on designs until everything is juuuuuuust right… Or, at least, just right for the time. We’ve all looked back at older models from companies and gone, “Man, look how far they’ve come […]
Categories: Game Theory & Design

Galakta Games Posts Rulebook for Wanted: Rich or Dead Online

16 October 2017 - 2:00pm
Longtime readers know I love it when a company posts a rulebook for their games online. You can check out the rules and see if the game’s for you. Also, having electronic versions of the book can really come in handy. In this case, the game is Wanted: Rich or Dead, an old-western shootout game […]
Categories: Game Theory & Design

Aliens and Asteroids Sci-Fi RPG Up On Kickstarter

16 October 2017 - 1:00pm
Just this past weekend, I re-watched one of my favorite movies: Predator 2. I nearly watched Alien, instead. And I still might do so sometime this week. Both, obviously, involve aliens going after humans, with heavy horror/action elements. And aliens, horror, and action is what you get in Aliens and Asteroids, a new sci-fi RPG […]
Categories: Game Theory & Design

Wyrd Previews The Commander For Through The Breach

16 October 2017 - 12:11pm
Wyrd keeps a nice, steady schedule for their previews. I can certainly appreciate that. I’m a big fan of routine. So, as it’s Monday, that means some new art to look at. In this case, it’s from the Through the Breach book, Above the Law. Check out the Commander. From the preview: Boy oh boy […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Uthuk Y’llan Army Preview For Runewars

16 October 2017 - 12:00pm
Within the demonic hordes of the Uthuk Y’llan of Runewars, there are heroes. No, most of the outside world wouldn’t use that term to describe them, probably preferring something a bit more like, “grotesque monster” or “awful horror” or “not a really nice guy,” but that’s all in perception. In this preview, we get a […]
Categories: Game Theory & Design

Monday Terrain Corner

16 October 2017 - 11:00am
It’s Monday. That means it’s back to the office after the weekend. I… feel like I could use another. *yawns* Saturday was baking cookies and then hanging out with friends. Sunday was busy doing stuff around the apartment. I think this upcoming weekend I’m going to be as chill as possible. But they, polar bears […]
Categories: Game Theory & Design

PlayPals Gaming App Up On Kickstarter

16 October 2017 - 10:00am
We all love gaming (or, at least, I assume we all do, considering the website we’re on right now). However, it can often be hard to find others to game with. And sure, there’s plenty of solo games out there, but really, we want to hang out and play games with others. That’s not always […]
Categories: Game Theory & Design

Mad Moves Party Game Up On Kickstarter

16 October 2017 - 9:00am
Gotta, gotta get up to get down. Gotta, gotta get up to get down. Ok, really, that’s not the song that describes me at all. I’m much more, “I can’t dance. I can’t talk. The only thing about me is the way that I walk.” But even if you’re not a member of the fly […]
Categories: Game Theory & Design

Steamforged Previews Alternate Decimates For Guild Ball

16 October 2017 - 8:00am
The Union in Chains event is continuing. … All my teams are losing… badly (or I guess, they’re really great at losing, it would seem). So there’s a chance I won’t get any of these awesome resculpted models for my teams, but that doesn’t mean someone won’t be getting them. In this preview, we get […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Legacy of Dragonholt

16 October 2017 - 7:00am
Legacy of Dragholt lets you adventure around the world of Terrinoth in new and exciting ways. The game is less of an experience where you’re looking to win or lose, and much more about trying to create a story within the world you explore around. But how all is that supposed to work? Well, that’s […]
Categories: Game Theory & Design

Games Workshop Taking Pre-Orders For Warhammer Underworlds: Shadespire

16 October 2017 - 6:00am
Games Workshop has started taking pre-orders for the next of their board games. This time they head to the world of Age of Sigmar with Warhammer Underworlds: Shadespire. The city of Shadespire’s rulers were so powerful that they told death that they weren’t really going to be doing that anytime soon. Nagash, however, had other […]
Categories: Game Theory & Design

Review Roundup

14 October 2017 - 11:00am
Saturday night’s alright for gaming. Saturday afternoon’s alright for gaming. Saturday morning’s alright for gaming. Pretty much all of Saturday (Saturday, Saturday) is good for gaming. I’m… not currently gaming. I’m baking (yes, again), getting ready for an early Halloween party later. So, while swapping out pans of cookies in the oven, I’m also getting […]
Categories: Game Theory & Design

Argent Faction for Tech Dusk Announced

13 October 2017 - 3:00pm
I wouldn’t mind being a cyborg. I mean, having some robotic limbs or a cybernetic eye or something cool like that. The Argent faction in Tech Dusk is all about enhancing themselves through machinery. The first part of the faction is available now, with the rest coming soon. About the faction: Argant is a technocratic […]
Categories: Game Theory & Design

Z-Man Games Posts Majesty Preview

13 October 2017 - 2:00pm
The king is dead. The hunt is on for the next person that will be seated on the throne. The nobles vying for the spot can’t just run in and sit down. They’ll need the people’s support. There’s more than one way to get the people’s favor. And looking at such options is what you […]
Categories: Game Theory & Design

Wyrd Posts Friday The Other Side Preview

13 October 2017 - 1:00pm
Friday checklist: Friday shirt| Check Forge World update| Check Friday Snippets| Check Friday Wyrd Preview| Check Murmaider! Murmaider! Murmaider! Murmaider! In this Friday the 13th preview, we get a look at the Karkinoi. From the post: Friday the 13th can mean bad luck to some, but over here we hope to supply some good luck! […]
Categories: Game Theory & Design

Amazon SmasHers Fantasy Football Team Up On Kickstarter

13 October 2017 - 12:00pm
The American football season continues along while I’m sure many of you are in leagues for tabletop versions of the game. If you’re looking to branch out to a new team, I might suggest checking out Fireforge Games’ Amazon SmasHers Kickstarter. It’s a set of 16 figures, all different, that are ready to hit the […]
Categories: Game Theory & Design

Friday Snippets

13 October 2017 - 11:00am
Friday is here! Woo! Gateway to the weekend. I’m hoping yours will be filled with all sorts of gaming. I might get in some Guild Ball on a brand-new gaming mat this evening. Tomorrow, I’m gonna be hanging out with friends for an early Halloween party. Should be a good time filled with tasty things […]
Categories: Game Theory & Design

October Releases Now Available for Dark Age

13 October 2017 - 10:32am
The latest releases for Dark Age are now available. The Shadow Caste for Dragyri gets a bit of beefing up, as they’ve got four new boxes available, all filled with new an exciting ways to jump out of the shadows and murder your opponents. The Brood is also getting something new. If you’ve wanted to […]
Categories: Game Theory & Design

Road/Kill: Vendetta Miniatures Game Up On Kickstarter

13 October 2017 - 10:00am
Road/Kill is looking to get its first expansion. It’s called Vendetta and it brings a whole new style of play to the game. In the book, you’ll find rules for infantry and drone support, as well as team play. Go into the arena as one of four factions and test both your mettle and your […]
Categories: Game Theory & Design

Warlord Games Weekend Birthday Bash

13 October 2017 - 9:00am
Warlord Games is turning 10 years old. *snifflesniffle* They grow up so fast! Anyway, this weekend, they’re having a birthday bash over at their place. If you’re in the neighborhood, you should stop by. But even if you’re way over on another continent (such as yours truly), you can still get in on the fun […]
Categories: Game Theory & Design

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