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Updated: 19 hours 14 min ago

Video Game Deep Cuts: Deus Ex's China Lineage

23 April 2017 - 8:22pm

This week's highlights include a classic Deus Ex postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2 mobile game, among other things. ...

Categories: Game Theory & Design

How the art of Guild Wars 2 is designed not to look dated over time

21 April 2017 - 4:38pm

The style "never puts graphics before art," ArenaNet's Horia Dociu tells RPS. "The ideas and artistic creativity have to take lead if we donÕt want our game to look dated after many years." ...

Categories: Game Theory & Design

Valve aims to improve Dota 2 matchmaking by tying phone numbers to accounts

21 April 2017 - 12:26pm

Valve hopes to cut down on the number of people that use multiple accounts by requiring players to register a phone number prior to joining ranked queue. ...

Categories: Game Theory & Design

Don't Miss: Multiplayer level design tips from a Call of Duty modder turned pro

21 April 2017 - 11:18am

Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty. ...

Categories: Game Theory & Design

eSports to join 2022 Asian Games as a medal-eligible sport

19 April 2017 - 10:56am

The Olympic Council of Asia is seemingly eyeing sports titles like FIFA and both multiplayer online battle area and real-time strategy games for inclusion in future Asian Games events. ...

Categories: Game Theory & Design

Video: Lessons learned retrofitting Evolve for accessibility

18 April 2017 - 1:40pm

At GDC 2017, Gaikai's Tara Voelker breaks down what Turtle Rock learned when it took steps to make the asymmetrical multiplayer shooter more accessible to more players post-launch. ...

Categories: Game Theory & Design

New Facebook game initiatives aim to win back devs and reshape strategy

18 April 2017 - 12:45pm

With web-based social games years past their prime, Facebook has been looking for realistic ways to reshape its games business and rebuild interest -- and trust -- with game developers. ...

Categories: Game Theory & Design

Tencent takes aim at Steam with its upcoming distribution service WeGame

17 April 2017 - 12:39pm

Riot Games owner Tencent has announced plans to relaunch its Tencent Games Platform outside of China as a global game distribution service called WeGame. ...

Categories: Game Theory & Design

Sony is cutting online support for Kill Strain and 5 other games this summer

17 April 2017 - 11:08am

Sony has laid plans to permanently shut down online features for a handful of games, including one PlayStation 4 title that released less than a year ago. ...

Categories: Game Theory & Design

Blog: A step-by-step guide to building and testing game UI prototypes

17 April 2017 - 10:01am

Experienced game UI and UX experts offer a handy step-by-step approach on how to build and test your game UI prototypes in the pre-production stage. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown

16 April 2017 - 8:14pm

This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown. ...

Categories: Game Theory & Design

Video: How Riot balances League of Legends for all skill levels

14 April 2017 - 1:44pm

At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels. ...

Categories: Game Theory & Design

How developers can benefit from creating streamable games

13 April 2017 - 11:57am

JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers. ...

Categories: Game Theory & Design

Sponsored: What to think about when choosing a VCS for game development

10 April 2017 - 9:18am

Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld

9 April 2017 - 7:30pm

This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more. ...

Categories: Game Theory & Design

YouTubers must now surpass 10k total views before they can monetize videos

6 April 2017 - 4:50pm

In an effort to combat skulduggery on its platform, YouTube announced plans today to institute new restrictions on which YouTubers can earn money from the ads shown on their videos.  ...

Categories: Game Theory & Design

Inside cleans up at 2017 BAFTAs as Uncharted 4 takes the top honor

6 April 2017 - 1:40pm

Campo Santo's Firewatch and Ghost Town Games' Overcooked also earned a notable bit of recognition today, netting a pair of BAFTA awards apiece, while Brenda Romero was honored with the Special Award. ...

Categories: Game Theory & Design

Game of War dev's latest tech spin-off is a giant open data sponge

4 April 2017 - 4:10pm

The company formerly known as Machine Zone has launched another venture built upon its connectivity tech: Satori, a giant aggregator of open data that devs can tap into & turn to their own purposes. ...

Categories: Game Theory & Design

Blizzard awarded $8.5M in damages following copyright infringement lawsuit

4 April 2017 - 12:35pm

Game hack maker and distributor Bossland has been ordered to pay Blizzard $8.5 million and has been barred from marketing or selling its wares in the United States. ...

Categories: Game Theory & Design

Persona 5 dev blocks PS4 sharing features in the name of storytelling

3 April 2017 - 12:27pm

While it's common for games to limit share features during certain scenes, it's rare to see a game completely prohibit use of the PlayStation 4's built-in video and image sharing capability. ...

Categories: Game Theory & Design