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Updated: 10 hours 24 min ago

Video Game Deep Cuts: Smash That Magic Spiderweb

14 October 2018 - 8:19pm

This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others. ...

Categories: Game Theory & Design

Video: BioWare's postmortem look at the making of Star Wars: The Old Republic

12 October 2018 - 2:43pm

At GDC 2012, BioWare Austin leads Richard Vogel and Dallas Dickinson share how Star Wars: The Old Republic positioned itself to break into the World of Warcraft-dominated MMO game market. ...

Categories: Game Theory & Design

Facebook is testing a mobile app for watching Facebook Gaming streams

12 October 2018 - 1:17pm

Facebook is currently testing a mobile spin on its streaming platform that groups features currently available in the company†™s Facebook Gaming web platform into a mobile-friendly app. ...

Categories: Game Theory & Design

Facebook confirms 30 million people had personal data stolen in breach

12 October 2018 - 12:06pm

While the number is less than the company†™s original 50 million estimate, a significant chunk of the platform†™s userbase had either their contact or profile info accessed in the breach. ...

Categories: Game Theory & Design

Tracking the evolution of Path of Exile†™s troublesome Delve mode

10 October 2018 - 3:33pm

Rock Paper Shotgun has shared an insightful interview that digs into the design and post-launch balancing struggles of the Delve game mode introduced to Path of Exile a few months back. ...

Categories: Game Theory & Design

Improbable launches GDK to expand SpatialOS Unity integration

10 October 2018 - 1:26pm

Improbable has launched a GDK that expands the features offered by SpatialOS for developers working in Unity. ...

Categories: Game Theory & Design

Epic is bringing a physical Fortnite bundle to store shelves for the holidays

9 October 2018 - 10:31am

Epic†™s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink

7 October 2018 - 8:52pm

This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides. ...

Categories: Game Theory & Design

Icons dev Wavedash Games lays off 'majority' of staff

5 October 2018 - 4:53pm

It's a rough blow for Wavedash, which set up shop in 2015 and launched its free-to-play platform fighter Icons: Combat Arena on Steam's Early Access service earlier this summer. ...

Categories: Game Theory & Design

A closer look at the malware that masquerades as Fortnite cheats

5 October 2018 - 10:29am

The company behind the anti-malware software Malwarebytes has tracked down one particular scam that's been making the rounds while disguised as a Fortnite cheat and dug into what makes it tick. ...

Categories: Game Theory & Design

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!

4 October 2018 - 11:00am

Just a quick reminder: All submissions for GDC 2019†™s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific! ...

Categories: Game Theory & Design

PUBG has banned 13 million cheating players to date

2 October 2018 - 12:57pm

PlayerUnknown†™s Battlegrounds has banned over 13 million players since the game's publisher started sharing ban numbers in June 2017. ...

Categories: Game Theory & Design

Tencent testing facial recognition to enforce playtime restrictions in China

2 October 2018 - 12:32pm

Tencent is testing out a new method of identifying Honour of Kings players in order to enforce playtime restrictions for underage players that uses some level of facial recognition tech. ...

Categories: Game Theory & Design

How EVE Online has evolved in the era of F2P

2 October 2018 - 1:01am

We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones. ...

Categories: Game Theory & Design

Seattle police try new opt-in registry system to combat SWATting

1 October 2018 - 3:30pm

This week Seattle's police department is launching a new opt-in registry system aimed at making it harder for people to harass and endanger others by filing hoax emergency reports (aka "SWATting"). ...

Categories: Game Theory & Design

California's net neutrality legislation met with DOJ lawsuit

1 October 2018 - 1:08pm

California enacted a law that offered what the state called †œthe strongest net neutrality protections in the nation,† something the Department of Justice has taken issue with. ...

Categories: Game Theory & Design

Even a decade in, GOG doesn't want to try and be the Steam-slayer

1 October 2018 - 12:21pm

GOG's managing director and global communications head reflect on the platform†™s growth and its differences from Steam in an interview with Eurogamer. ...

Categories: Game Theory & Design

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey

1 October 2018 - 10:57am

Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange

1 October 2018 - 6:50am

This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2. ...

Categories: Game Theory & Design

50 million Facebook accounts hit by account hijacking security exploit

28 September 2018 - 11:33am

Facebook has learned of a security vulnerability that has opened up millions of its users to account theft over the past year, though the company notes it is still investigating any impact the exploit has had to date. ...

Categories: Game Theory & Design