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Updated: 3 hours 1 min ago

How Japan's eSports scene is being hamstrung by regulators

25 July 2017 - 4:06pm

The Nikkei Asian Review suggests Japan's relative lack of big-money eSports tournaments is due to a law that blocks large cash prizes for events that are seen to be ads for a specific product. ...

Categories: Game Theory & Design

Roblox set to pay in-game devs over $30M in 2017

24 July 2017 - 12:15pm

Developers creating content for the game-within-a-game platform Roblox could see payouts totaling $30 million before year end. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Castlevania Go-es To Arms

23 July 2017 - 7:08pm

This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview. ...

Categories: Game Theory & Design

How Destiny 2's clan system is shaped by Super Bowl rings

21 July 2017 - 3:49pm

Game designer and Destiny 2 social lead M.E. Chung explains to the Financial Post how Bungie studies sports and team culture for inspiration in designing Destiny's new community & clan systems. ...

Categories: Game Theory & Design

Gigantic devs share tips for surviving game development's ups and downs

21 July 2017 - 11:36am

"It's hard enough to make a new IP from scratch, but throw in the fact that we were a new company, an independent company, without a huge financial backing ever just makes everything challenging." ...

Categories: Game Theory & Design

Gigantic dev make a case for why games should look like candy

20 July 2017 - 4:58pm

"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...

Categories: Game Theory & Design

10 years of Kongregate game data suggests HTML5 games have arrived

19 July 2017 - 3:41pm

Kongregate published a bunch of interesting data today to make the case that browser games built with HTML5 are just as successful as those that rely on Flash or the (now dead) Unity Web Player. ...

Categories: Game Theory & Design

GDC 2018 announces call for papers, so submit your talks now!

19 July 2017 - 9:12am

Heads up game devs: GDC 2018 officials have opened the Call for Papers, running until August 17th! ...

Categories: Game Theory & Design

Developers share insights on designing for Facebook Instant Games

18 July 2017 - 1:00am

Facebook Instant Games are lightweight HTML5 titles playable in the Messenger app (or a browser window). Devs who've released on the platform describe its pluses, its minuses, and its future potential. ...

Categories: Game Theory & Design

Elite's David Braben: 'I would say no game is ever finished'

17 July 2017 - 4:05pm

"People have described so many games as unfinished," veteran game dev and Frontier Developments chief David Braben tells Glixel. "But what they mean is 'You could do more.'" ...

Categories: Game Theory & Design

Don't Miss: Cheating vs. exploiting in game design

17 July 2017 - 11:58am

This timeless blog post takes a look what defines 'cheating' and breaks down what game developers need to keep in mind when players start breaking and bending in-game rules. ...

Categories: Game Theory & Design

RuneScape is going multi-platform as a mobile MMORPG

17 July 2017 - 10:38am

Developer Jagex has laid plans to make the full version of its massively multiplayer online game playable on smartphones, complete with cross-platform play between PC and mobile. ...

Categories: Game Theory & Design

Video Game Deep Cuts: The 4D Cyberpunk Fire

16 July 2017 - 10:18pm

This week's longform game article/video highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more. ...

Categories: Game Theory & Design

Don't Miss: What can game designers learn from watching Evo?

14 July 2017 - 12:40pm

The global fighting game tournament Evo is upon us once again, so take a look back at this 2015 breakdown to find out what game development lessons can be found in the tourney's most exciting moments. ...

Categories: Game Theory & Design

Challenged by the FTC, DraftKings and FanDuel call off merger

13 July 2017 - 3:40pm

In the wake of the Federal Trade Commission's statement that it would challenge the merger, fantasy sports/eSports betting services DraftKings and FanDuel have cancelled their plans to join forces. ...

Categories: Game Theory & Design

Video: Lessons learned from citizen science efforts in EVE Online

12 July 2017 - 2:00pm

At GDC 2017, MMOS' Attila Szantner and CCP's Bergur Finnbogason spoke at length about how they worked to integrate real science research into EVE Online as a seamless, productive experience. ...

Categories: Game Theory & Design

Riot files suit against alleged League of Legends mobile clone maker

11 July 2017 - 4:01pm

Riot Games has filed a lawsuit alleging Chinese mobile dev Shanghai Moonton Technology is engaging in 'willful and bad faith infringement' of Riot's rights to its flagship intellectual property. ...

Categories: Game Theory & Design

Blog: What killed the MMOG?

11 July 2017 - 7:24am

World of Warcraft's success attracted opportunistic agents that preyed on weaknesses in the game's economy and business model design. Without solutions, the MMO genre became increasingly non-viable commercially. ...

Categories: Game Theory & Design

Netflix for indie games: How Jump aims to help devs beat discoverability issues

10 July 2017 - 5:55am

Game industry vets Anthony Palma and Cade Peterson chat with Gamasutra about Jump, their new indie game subscription service that aims to give passed-over games their time in the sun. ...

Categories: Game Theory & Design

Video Game Deep Cuts: A Failure To NBA Jam

9 July 2017 - 8:11pm

This week's longform game article/video highlights include GDC's Indie Summit Failure Workshop, an oral history of NBA Jam, and lots more. ...

Categories: Game Theory & Design