Social/Online Games - Gamasutra

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Gamasutra Social/Online News
Updated: 17 hours 14 min ago

EVE Online to permanently ban repeat offenders using bots

16 February 2018 - 3:30pm

In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.  ...

Categories: Game Theory & Design

Atari is entering the cryptocurrency biz with Atari and Pong Tokens

16 February 2018 - 11:12am

The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result. ...

Categories: Game Theory & Design

New discount and price-based filters hit Steam Wishlists

15 February 2018 - 11:39am

The options let players sort their lists in new ways and give them filter to automatically hide titles based on price, discount, or release type. ...

Categories: Game Theory & Design

Opinion: Why there's no such thing as 'the game industry'

15 February 2018 - 11:06am

Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was. ...

Categories: Game Theory & Design

Chat app-maker Kakao secures $130M investment for its game business

15 February 2018 - 10:50am

The noted Chinese tech giant Tencent led the funding round, held just ahead of the game division's planned IPO. ...

Categories: Game Theory & Design

One year in, For Honor surpasses 7.5 million players

14 February 2018 - 11:29am

While it is worth noting that players don't necessarily boil down to sales, Ubisoft says that the world history-inspired brawler sees at least 1 million unique players a month. ...

Categories: Game Theory & Design

Come hone your skills at the GDC 2018 Community Management Summit

13 February 2018 - 9:13am

Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more! ...

Categories: Game Theory & Design

F2P Let It Die exceeds 4 million downloads since launch

12 February 2018 - 3:18pm

The free-to-play game Let It Die has surpassed 4 million downloads on the PlayStation 4 since being published in December 2016. ...

Categories: Game Theory & Design

For Ubisoft, loot box inclusion boils down to two things: quality and choice

12 February 2018 - 12:17pm

"On loot boxes, what we can say is that we define it as a question of quality and choice," explains Ubisoft CFO Alain Martinez. "As simple as that." ...

Categories: Game Theory & Design

Learn to build better eSports at the GDC 2018 eSports Day!

12 February 2018 - 9:05am

As you gear up to attend the Game Developers Conference in San Francisco next month, organizers want to make sure you don't overlook some of the great eSports-related content on offer at the show! ...

Categories: Game Theory & Design

Nexon closes 2017 with record Q4 revenue

9 February 2018 - 2:11pm

This time around, Nexon says that relatively stable economies within its countries of operation helped drive the company's progress within the past year. ...

Categories: Game Theory & Design

New Twitch guidelines address harassment and sexual content

8 February 2018 - 1:56pm

In a blog published today, Twitch shared the new enhancements made to its community guidelines which include policies on anti-harassment, hateful conduct, and sexual content.  ...

Categories: Game Theory & Design

Fortnite hit 3.4M concurrent players last weekend

8 February 2018 - 12:14pm

The sever-crushing load of players was likely due to the rising popularity of the game's free-to-play, cross-platform Battle Royale game mode. ...

Categories: Game Theory & Design

Don't Miss: How random loot drops really feel to players

7 February 2018 - 11:32am

Building from his post about the emotional effect of random loot drops, Chris Grey looks at games like World of Warcraft and Ni no Kuni to see how their patterns affect players. ...

Categories: Game Theory & Design

Mojang is shutting down Scrolls' online servers

7 February 2018 - 11:13am

Mojang's digital card game Scrolls is going offline for good this month. The game was up and running for nearly 5 years. ...

Categories: Game Theory & Design

Video Game Deep Cuts: SOS - Bubsy Meets Tetris

4 February 2018 - 8:37pm

This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others. ...

Categories: Game Theory & Design

Catch cutting-edge sponsored sessions from Improbable, Apple and more at GDC 2018

1 February 2018 - 11:12am

Don't miss the great sponsored sessions at GDC 2018 -- companies like Apple and Improbable are sponsoring intriguing talks on everything from augmented reality to the future of massive online games! ...

Categories: Game Theory & Design

At GDC 2018, get a postmortem look at the Rocket League language ban

1 February 2018 - 9:10am

Come to GDC 2018 and hear, direct from Psyonix, how the language ban in its popular cross-platform car soccer game was designed, how it works, and what impact it had on the Rocket League community. ...

Categories: Game Theory & Design

Sony collaborates with Facebook on God of War text adventure

31 January 2018 - 4:08pm

Sony has teamed up with Facebook to publish the text adventure God of War: A Call From The Wilds, which is available on Facebook's messenger app.  ...

Categories: Game Theory & Design

Motiga's Gigantic to shut down in July

31 January 2018 - 1:03pm

Citing sustainability issues, Motiga and Perfect World have announced that the online servers for Gigantic will be closing for good on July 31, 2018. ...

Categories: Game Theory & Design