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Updated: 13 hours 44 min ago

Video: How Pokemon Go was designed to be playable in public

24 March 2017 - 1:22pm

At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process. ...

Categories: Game Theory & Design

Video: How Respawn evolved the Titan combat in Titanfall 2

23 March 2017 - 1:59pm

At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot. ...

Categories: Game Theory & Design

Psyonix isn't on board with online Rocket League gambling

22 March 2017 - 12:39pm

Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased. ...

Categories: Game Theory & Design

For Honor dev: 'We never intended for players to unlock everything'

22 March 2017 - 11:56am

"[Unlocking everything] doesn't really make any sense." Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables. ...

Categories: Game Theory & Design

Facebook set to challenge Twitch by adding PC livestreaming tools

22 March 2017 - 10:01am

Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service. ...

Categories: Game Theory & Design

EVE Online devs cause a kerfuffle over in-game currency revamp

21 March 2017 - 4:30pm

What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency. ...

Categories: Game Theory & Design

Overwatch devs ponder the prospect of adding a map editor

21 March 2017 - 3:42pm

The devs working on Overwatch want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech. ...

Categories: Game Theory & Design

What makes a great in-game loot box? Devs weigh in

20 March 2017 - 3:32pm

"We wanted it to be this festive Christmas experience," Halo 5 dev Christopher Bloom tells Kotaku. "But you can't do it all the time or you lose the specialness." ...

Categories: Game Theory & Design

Video Game Deep Cuts: The Oregon Trail CIA Escape

19 March 2017 - 3:25pm

This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis. ...

Categories: Game Theory & Design

Wii emulator can now buy games from the official Wii Shop Channel

17 March 2017 - 4:59pm

Nintendo's Wii Shop Channel is still kicking -- and now one at least one Wii emulator, Dolphin, has advanced enough to be able to access the digital storefront and purchase games. ...

Categories: Game Theory & Design

Twitch kicks off the open beta for its all-in-one desktop app

17 March 2017 - 10:45am

The open beta has begun for the Twitch Desktop App that seeks to combine chat servers, Twitch streaming, and eventually digital game sales into one program. ...

Categories: Game Theory & Design

Experts say publisher involvement is key to effective eSports regulation

16 March 2017 - 4:00pm

"Without the publisher's full cooperation, any oversight body is hugely limited in its scope," Genius Sports' Christopher Dougan told Kotaku in a lengthy new feature on the state of eSports gambling. ...

Categories: Game Theory & Design

Blizzard seeks $8.5M from hack-maker Bossland over DMCA violations

15 March 2017 - 11:06am

Blizzard is asking a court to award it $8.5 million in damages for the over 42,000 game hacks sold by Bossland that Blizzard says infringe on its copyrights. ...

Categories: Game Theory & Design

Inside Epic Games' big 'games as a service' pivot

15 March 2017 - 9:32am

One of the game industry's most prominent game studios became a games as a service company so gradually that you might not have even realized it. ...

Categories: Game Theory & Design

Roblox nets $92M in investor funding

14 March 2017 - 11:00am

Roblox, the company known for the decade-old and still thriving free-to-play game platform of the same name, has raised $92 million in a recently concluded round of funding. ...

Categories: Game Theory & Design

GDC 2017 talks are now available to watch via the GDC Vault!

14 March 2017 - 9:46am

Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault! ...

Categories: Game Theory & Design

GDC wraps up another great show and announces 2018 dates

13 March 2017 - 9:42am

After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018! ...

Categories: Game Theory & Design

Video Game Deep Cuts: Zelda's Wild Skyline City

12 March 2017 - 8:48pm

This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more. ...

Categories: Game Theory & Design

Swedish politician streams Hearthstone because it's 'where the people are'

10 March 2017 - 3:34pm

"Some politicians stand outside the supermarket discussing food prices," Swedish politician (and now Hearthstone streamer) Rickard Nordin tells Glixel. "I'm on Twitch discussing eSports." ...

Categories: Game Theory & Design

Don't Miss: Top 7 ways to ignore player feedback

10 March 2017 - 12:07pm

"Here's some handy tips on how to ignore those pesky playtesters that aren't worth your time... especially when their feedback isn't the kind you want to hear!" ...

Categories: Game Theory & Design