Social/Online Games - Gamasutra

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Updated: 17 hours 49 min ago

Bandai Namco helps form new HTML5 game company: BXD

25 May 2017 - 4:48pm

What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z. ...

Categories: Game Theory & Design

Penny Arcade aims to up its global presence with 'Powered by PAX' events

25 May 2017 - 1:21pm

Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers. ...

Categories: Game Theory & Design

Twitch and Bandai Namco partner up to create Tekken 7 eSports league

25 May 2017 - 11:03am

Bandai Namco and Twitch are teaming up in hopes of elevating the eSports scene for fighting games and the pair have created a Tekken-driven eSports league to accomplish that feat. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips

21 May 2017 - 10:51pm

This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others. ...

Categories: Game Theory & Design

Grasshopper's F2P PS4 game Let It Die surpasses 3 million downloads

16 May 2017 - 5:03pm

For comparison's sake, last month Sony reported that the total number of PlayStation 4 consoles sold to date was approaching 60 million worldwide. ...

Categories: Game Theory & Design

Minecraft dev sacrifices Nirvana in-joke to save players' parrots

16 May 2017 - 4:23pm

Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets. ...

Categories: Game Theory & Design

Don't Miss: Tactical level design - Understanding space in games

15 May 2017 - 11:14am

PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Phoenix Point's Typeshift Prophet

14 May 2017 - 7:24pm

This week's Video Game Deep Cuts longform articles/videos include Julian Gollop on Phoenix Point, the making of Typeshift & the SteamProphet contest. ...

Categories: Game Theory & Design

Nexon kicks off first fiscal quarter with record sales

12 May 2017 - 11:14am

The company reported record quarterly highs for revenue, operating income, and net income during the first quarter of its 2017 fiscal year. ...

Categories: Game Theory & Design

SpatialOS dev Improbable nets $502M in funding

11 May 2017 - 5:14pm

The latest cash infusion will aid the company in further developing its cloud-based computational technology, and will also accelerate hiring plans at two Improbable locations. ...

Categories: Game Theory & Design

Pocket Gems sees $90M investment from Tencent

11 May 2017 - 11:55am

The Chinese internet giant Tencent now owns roughly 38 percent of the War Dragons creator. ...

Categories: Game Theory & Design

Video: What AR/VR game devs can (and should) learn from MMOs

10 May 2017 - 2:25pm

At GDC 2017, veteran online game designer Raph Koster gives an intriguing talk about what lessons (social, ethical, and design) AR and VR game makers can learn from studying MMO games. ...

Categories: Game Theory & Design

Get a job: Be a 3D Character Artist at Intrepid Studios

10 May 2017 - 12:54pm

Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team. ...

Categories: Game Theory & Design

Zynga funds USC design course to teach the next generation and foster diversity

10 May 2017 - 6:14am

Zynga has partnered with the University of Southern California to help promote the study of social mobile games, inclusive game production, and diversity in the industry.  ...

Categories: Game Theory & Design

Don't Miss: Most players won't finish your game - and that's not a bad thing

8 May 2017 - 11:40am

Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape, explains Jason VandenBerghe. ...

Categories: Game Theory & Design

Sid Meier says CivWorld's skewed progression system alienated intelligent players

8 May 2017 - 9:35am

"Do you reward mindless clicking, or do you reward intelligent play. I think we said both, and I think that upset the intelligent players." ...

Categories: Game Theory & Design

Video Game Deep Cuts: A Raw Data Scanner NESticle

7 May 2017 - 7:37pm

This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle. ...

Categories: Game Theory & Design

Maker Studios wrapped up in new, more 'curated' Disney YouTube network

5 May 2017 - 3:27pm

Going forward, Maker Studios is expected to operate as Polaris from Maker, one of the six brands within the Disney Digital Network and the only one explicitly focused on video games. ...

Categories: Game Theory & Design

Get a job: Be a System Engineer at Disruptor Beam

5 May 2017 - 2:02pm

Star Trek: Timelines dev Disruptor Beam seeks a systems engineer to work with the platform and game developers, build, release and performance engineers, and data scientists at the Framingham, MA studio. ...

Categories: Game Theory & Design

Warren Spector & Tim Schafer will have a public chat as part of a Starbreeze livestream

5 May 2017 - 11:41am

Swedish game company Starbreeze is taking to Twitch next Wednesday (a month ahead of E3 proper) to host Starstream, a livestreamed showcase of game projects it's developing and/or publishing. ...

Categories: Game Theory & Design

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