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Updated: 11 hours 6 min ago

What live game developers can learn from studying urban planning

17 August 2018 - 1:02am

Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning. ...

Categories: Game Theory & Design

Publisher Tilting Point sets up Barcelona studio to support live mobile games

15 August 2018 - 12:14pm

Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe.  ...

Categories: Game Theory & Design

RuneScape dev forms Jagex Partners to take on publishing live games

15 August 2018 - 11:23am

The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners. ...

Categories: Game Theory & Design

China has quietly stopped approving new games for release

15 August 2018 - 10:19am

The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts. ...

Categories: Game Theory & Design

Ready at Dawn shuts down Deformers servers

14 August 2018 - 2:25pm

Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game.  ...

Categories: Game Theory & Design

Epic Games launches new learning platform providing free video tutorials

14 August 2018 - 1:37pm

Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4. ...

Categories: Game Theory & Design

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale

14 August 2018 - 12:51pm

Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward. ...

Categories: Game Theory & Design

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth

14 August 2018 - 12:17pm

With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences. ...

Categories: Game Theory & Design

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!

14 August 2018 - 11:14am

Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now! ...

Categories: Game Theory & Design

Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play

13 August 2018 - 11:38am

"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines. ...

Categories: Game Theory & Design

Video Game Deep Cuts: We, Happy To Take The Magic Leap

12 August 2018 - 9:30pm

This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides. ...

Categories: Game Theory & Design

The Strong museum's eGameRevolution exhibit now features a Wargaming collection

10 August 2018 - 12:12pm

Wargaming has provided The Strong museum with a number of materials documenting the developer†™s history and creations. ...

Categories: Game Theory & Design

Proposed Fortnite changes aim to group mouse-and-keyboard players together

10 August 2018 - 11:51am

Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play. ...

Categories: Game Theory & Design

Nintendo narrows down Switch Online launch to the 'second half of September'

10 August 2018 - 11:07am

The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release. ...

Categories: Game Theory & Design

Perfect World-owned Echtra Games is behind the next Torchlight game

9 August 2018 - 11:53am

That game is Torchlight Frontiers and will take place in a "shared, persistent, and dynamically generated" world, a new addition to the series that had previously only offered co-op multiplayer play. ...

Categories: Game Theory & Design

Jam City's Harry Potter: Hogwarts Mystery clears $50 million in revenue

9 August 2018 - 10:15am

The mobile intelligence firm Sensor Tower estimates that the free-to-play mobile game has generated $55 million in revenue since its late April launch. ...

Categories: Game Theory & Design

Tired of legal threats, emulation hub EmuParadise drops its ROM library

8 August 2018 - 12:41pm

ROMs and ISOs are no longer available on the retro games site EmuParadise. ...

Categories: Game Theory & Design

PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints

8 August 2018 - 11:31am

PUBG Corp†™s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way. ...

Categories: Game Theory & Design

Devs, pitch your great and clever Design talks for GDC 2019!

8 August 2018 - 10:37am

If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th! ...

Categories: Game Theory & Design

Facebook introduces AR games to Messenger

8 August 2018 - 10:33am

Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats. ...

Categories: Game Theory & Design